我的世界插件Realistic Water Mechanics (1.16-1.18) 1.9.14 BETA
我的世界插件Realistic Water Mechanics (1.16-1.18) 1.9.14 BETA
我的世界插件购买地址:”https://www.mcbourse.cn/thread-2209-1-2.html”
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曾经希望您的服务器更逼真吗?想要更独特?现在你有机会了!该插件将为您的服务器添加更逼真的水力学!漩涡不再是梦想!第一个也是唯一一个我的世界水力学!
Lava 版本未获批准,因此不会向公众开放,抱歉!
如果您想在购买前进行测试,请下载:
https ://www.spigotmc.org/resources/realistic-water-mechanics-free-limited-addition.48820/
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- 逼真的水力学
- 水排入地下
- 水斗传输系统(视频即将推出)
- 雨水
- 水漩涡
- 改变了船的力学
- 桶事件管理
- 水中的更多选择
- 水会流到洞里并聚集到水源(不排水)
- 修改后的世界生成(海底)
- 物品会在水中向上流动(一切都是可配置的!)
- 快速支持
代码:
#Enable water on plugin load?#It is disabled by default for first start and configure#You can enable water mechanincs in server with /water enable#Setting this to “true” will allow water mechaincs work when server startsEnable on start: false#The speed plugin will calculate and place water#This speed is in ticks (1/20 second)#This option doesn’t effect the performance!#Default: 1 (each tick)Water speed: 1#Blocks that can be broken by waterDestroy:- SUGAR_CANE- TALL_GRASS- GRASS- DANDELION#- TALL_SEAGRASS#- SEAGRASS#- KELP_PLANT#- KELP- TORCH- REDSTONE_TORCH- REDSTONE_WIRE- REDSTONE_WALL_TORCH- REDSTONE- LEVER- STONE_BUTTON- ACACIA_BUTTON- BIRCH_BUTTON- DARK_OAK_BUTTON- JUNGLE_BUTTON- OAK_BUTTON- SPRUCE_BUTTON- ACACIA_SAPLING- BIRCH_SAPLING- DARK_OAK_SAPLING- JUNGLE_SAPLING- OAK_SAPLING- SPRUCE_SAPLING- FLOWER_POT- SUNFLOWER- CHORUS_FLOWER- DEAD_BUSH- VINE- LILAC- LILY_PAD- ROSE_BUSH- ROSE_RED#The max time plugin can take checking the water#Higher values can make water go faster, but#performance will decreaseMax ms to check: 30#Message to send when player tries to place water#When there is no enough space for waterNo enough space message: ‘There is no enough space’#In which worlds will realistic mechanics workEnabled worlds:- world#Enable bucket checkBucket check: true#The distance from which water mechanics will stop workingDistance: 92#Radius of water to check#The higher this number, the flater water will be#Higher values will cost a lot of performance (Water will work slower)Radius to check: 30#Rain water (puddles) forming on groundRain: true#Forming puddles on normal waterRain on water: false#The radius in wich it will rain#Larger radius can begin to load chunks – cause lagRain radius: 64#The speed at which water will rain# Default: 500# 0 – fastestRain speed: 500#If water can rain on lowest water#This will enable forming of more water on lakes/holes#Will let regenerate water fasterRain on lowest water: true#Blocks on which it will not rain#”Destroy” blocks are includedDont rain on:- SIGN- WALL_SIGN- FENCE#Enable hopper water transfer systemHopper transfer system: true#Name of the bucket in hopper#This bucket will transfer water trough hoppers#Don’t use color codes (doesn’t work)Bucket name: “Water”#Enable generation edit?#It will replace blocks under water#That helps so water doesn’t flow into caves#(Recommended settings is set, change at your own will)Generation edit enabled: true#Block that will be placed under water on generation#It will be placed if:#* There is air under water#* There is sand/gravel under water (block will be placed under sand/gravel)Replace block: “DIRT”#Wich rate the block will be placed under water#It will count as blocks*2/sReplace rate: 50#Replace in all chunks that is loaded or only in new chunks#true – only in new#false – in all loaded#If you put small Replace rate, set this to false#Else, put this to trueReplace only new: true#The speed at which blocks will drain#It can be from 1 to infinite#1 – fastest, default: 1Drain speed: 1#Blocks that can float on water#Use ‘*’ to allow all blocks to float#List of all blocks: https://www.minecraftinfo.com/items.htm#Replace spaces with _List of floatable blocks:- ‘*’- ‘block_of_readstone’- ‘etc’
每个所有者都应该将 ms 速度更改为一台服务器可以处理的速度。35 很快并且不会导致延迟,但是如果您遇到一些 tps 下降,请降低它。不要将其提高到 50 以上!
代码:
/** * Replace block to water and set its data (size) * 0 – full water block * 7 – lowest * @param b Block to replace * @param size Water size */ public static boolean placeWater(Block b, int size) { } /** * Set water data (size) * 0 – full water block * 7 – lowest * @param b Block to set data * @param size Water size */ public static boolean setWaterSize(Block b, int size) { }
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- 下载插件(从此页面)。
- 将插件移动到您的服务器 /plugins/ 文件夹。
- 重新启动服务器(或使用 plugman 加载插件)。
- 随意编辑配置
- 运行:/water reload
- 就是这样!
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- /water(非操作玩家)- 显示插件描述和创建者
- /water (fro op players) – 显示插件版本、队列大小和命令
- /water reload – 重新加载插件配置
- /water stop – 清水队列(停水)
- /water enable – 启用逼真的水力学
- /water disable – 禁用逼真的水力学