我的世界基岩版 Beta 1.16.230.54 发布 拴绳现在可以正确地拴在美西螈身上了
Caves & Cliffs Experimental Features
洞穴与山崖更新中的新实验特性
Axolotl
美西螈
- Leads now correctly attach to Axolotl
- 拴绳现在可以正确地拴在美西螈身上了
Creative Inventory
创造模式物品栏
- There are no longer any unknown items in the creative inventory (MCPE-119503)
- 创造模式物品栏中不再会有未知的物品
- Cobbled Deepslate is now next to cobblestone in the Creative inventory. Polished Deepslate is next to Deepslate
- 深板岩圆石在创造模式物品栏中与圆石紧邻,磨制深板岩与深板岩紧邻
Deepslate
深板岩
- Deepslate Bricks now have correct breaktime
- 深板岩砖的破坏时长修复了
Dripstone
滴水石
- Water and lava now drip more often from pointed dripstone
- 滴水石锥上滴落的水和岩浆变得更多了
- Fixed pointed dripstone texture mapping
- 修复了滴水石锥的材质
Glow Lichen
发光地衣
- Glow lichen can now appear on the walls of underground water lakes
- 发光地衣现在可以出现在地下湖泊方块的侧面了
- The game no longer crashes when placing glow lichen on all sides of a single block
- 在1×1的空间六个面上放满发光地衣不会导致游戏崩溃了
Glow Squid
发光鱿鱼
- Leads now attach correctly to glow squid (and squid)
- 拴绳现在可以正确地拴在发光鱿鱼和鱿鱼身上了
Lush Caves
繁茂洞穴
- Hanging roots now drop correctly when mined by silk touch enchanted tool
- 当使用带有精准采集魔咒的工具破坏垂根时可以正确地掉落自身
- Moss can now also spread vertically when fertilized (MCPE-121672)
- 苔藓被催熟时可以垂直蔓延
- Dripleaves now break completely when the leaf part is broken (MCPE-121804)
- 当垂滴叶的叶面部分被破坏时,可以破坏掉整个垂滴叶了
- Breaking a dripleaf stem now drops a dripleaf item, matching the Java Edition (MCPE-122447)
- 破坏垂滴叶的茎会掉落垂滴叶物品,以与 Java 版一致
- Fertilizing a moss block can now also grow vegetation on existing moss blocks
- 苔藓块被催熟时可以在已经存在的苔藓块上长出植被
- Small Dripleaves can now be composted just like Big Dripleaves (MCPE-122610)
- 小型垂滴叶现在可以像大型垂滴叶一样用来堆肥
- Bonemealing moss blocks no longer generates ferns (MCPE-122800)
- 苔藓块被催熟时不再会生成蕨类植物
- Azalea and Flowering Azalea can now be grown into an Azalea Tree when fertilized (No ID)
- 杜鹃花丛和盛开的杜鹃花丛被催熟时可以长成杜鹃花树了
Powder Snow
细雪
- Leather horse armor prevents horses from freezing in powder snow
- 穿有皮革马铠的马在细雪中不会受到冰冻效果
- Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage
- 不会受到火焰伤害的生物(烈焰人、岩浆怪和炽足兽)受到的冰冻伤害会增加
- Polar bears, strays, and snow golems no longer take freeze damage
- 北极熊、流浪者和雪傀儡不再会受到冰冻伤害
- The time taken to fully freeze is now 7 seconds instead of 15
- 完全被冰冻所需时间从 15 秒缩短至 7 秒
- Frozen entities now take damage every 2 seconds instead of every 3 seconds
- 受到冰冻效果的实体从每 3 秒受到一次伤害变成每 2 秒受到一次伤害
- The speed at which entities can move vertically when inside powder snow has increased
- 可以垂直移动的实体在细雪中的移动速度会增大
- Powder snow takes slightly longer to mine
- 采集细雪所需的时间稍微延长
- Entities wearing leather boots falling from a height of > 2.5 blocks sink into powder snow instead of landing on top of it
- 穿着皮革靴子的实体从大于 2.5 个方块的高度跳到细雪上不再会站在细雪表面,而是会沉入细雪
- Entities that are on fire that walk into powder snow now melt the powder snow block in addition to extinguishing the fire
- 着火的实体进入细雪时会熄灭身上的火焰,同时细雪方块也会被融化(消失)
- Entities that are fully frozen now shake
- 完全被冰冻的实体会颤抖
- Applied fog effect while standing very close outside a Powder Snow block
- 在细雪方块外离细雪方块非常近时会出现雾化效果
Striders
炽足兽
- Striders shake properly when out of lava again (MCPE-69511)
- 炽足兽离开岩浆时会正确地颤抖了
Other Experimental Tweaks and Changes
其他实验性调整和修改
- Dripstone feature and dripstone cluster feature now rarely generate in caves below y59
- 滴水石和滴水石堆在洞穴的 y=59 以下生成概率变得很稀有
- Rooted dirt, Small dripleaf, Moss Block and Pointed dripstone can now be obtained from the Wandering Trader
- 缠根泥土、小型垂滴叶和苔藓块现在可以从流浪商人处交易获得
- Glow berries can be found in abandoned mineshaft minecart chests
- 发光浆果现在可以在废弃矿井中的运输矿车中找到
- Moss block can be found in shipwreck chests
- 苔藓块现在可以在沉船的箱子中找到
- Masons now trade Dripstone blocks
- 石匠现在可以交易深板岩方块
- Dripstone block can be crafted from pointed dripstone
- 滴水石块可以由滴水石锥合成
- Axolotl and Glow Squid now spawn in water in non-ocean biomes under y = 30
- 美西螈和发光鱿鱼现在可以在非海洋生物群系中 y=30 以下的水域中生成
General Bug Fixes and Tweaks
普通 Bug 修复及调整
- Fixed a bug where if the view bobbing setting was disabled, the player’s hand would still bob (MCPE-79380)
- 修复了关闭视角摇晃功能后玩家的手还会摇晃的 bug
- Zombie Villagers properly shake while being cured
- 僵尸村民在被治愈的过程中会正确地颤抖了
- Fixed player spawning in unsafe locations when entering a random world for the first time (MCPE-42310)
- 修复了玩家第一次进入随机世界时会出生在不安全的地方的问题
Structure Blocks
结构方块
- The structure placement block now has placement animation options similar to ‘/structure’ command
- 结构方块在放置方块时现在有放置的动画效果选项了,类似于 /structure 命令
Commands
命令
- Fix output message for ’/stopsound’ being incorrect (MCPE-116772)
- 修复了 /stopsound 命令的输出信息不正确的问题
Graphical
画面
- Charged creeper aura is rendered correctly in most cases now (MCPE-65798)
- 闪电苦力怕的闪电效果现在可以在大部分洞穴中正确显示了
- Fixed Paintings no longer rendering
- 修复了画不显示的问题
- Ray tracing specific textures will be allocated/deallocated when toggling ray tracing on/off
- 当开启/关闭光线追踪时,光线追踪的特有材质可以正常地加载/卸载了
Items
物品
- Switching between some items (bow, trident, crossbow, shield) in your main hand will no longer skip animation (MCPE-116680)
- 在主手中切换某些物品(弓、三叉戟、弩、盾牌)时可以正常显示切换动画了
Underwater Gameplay Experience
水下的游戏体验
- Underwater visibility has been improved
- 水下视力提升了
- Underwater color has been tuned to better match Java Edition with a richer blue tint
- 在水下的颜色效果中的蓝色调高了,以更好地与 Java 版一致
User Interface
UI
- A message will now display when trying to place blocks below the minimum build height
- 当玩家尝试在最低建筑高度下方放置方块时,会显示一条消息
Technical Updates
技术性更改
GameTest Framework
游戏测试 框架
Updated Interfaces:
接口升级:
- assertContainerContains – ItemIdentifier parameter changed to ItemStack
- assertContainerContains 函数的 ItemIdentifier 参数名称变为 ItemStack
- assertItemEntityNotPresent and assertItemEntityPresent APIs – ItemStack parameter changed to ItemType
- assertItemEntityNotPresent 和 assertItemEntityPresent API 的 ItemStack 参数名称变为 ItemType
Added New Interfaces:
加入了新接口:
- assertEntityNotTouching(entityIdentifier: string, position : Location) – Asserts that there is no entity of the given type at the given position
- assertEntityNotTouching(entityIdentifier: string, position : Location) – 断言在给定的位置没有给定类型的实体
- assertEntityTouching(entityIdentifier: string, position : Location) – Asserts that there is an entity of the given type at the given position
- assertEntityTouching(entityIdentifier: string, position : Location) – 断言在给定的位置有给定类型的实体
- assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) – Asserts that the entity item count in the given search area matches the expected count
- assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) – 断言在指定范围内的实体数量与期望的数量一致
- pulseRedstone(position : BlockLocation, duration : number) – Creates a Redstone block at the given position and destroys it after “duration” ticks
- pulseRedstone(position : BlockLocation, duration : number) – 在给定的位置放置一个红石块,并在 duration 刻后摧毁它
Known Issues in this Beta
已知问题
- Parts of Villages’ generate underground
- 村庄会部分生成于地下
- Axolotl doesn’t spawn naturally
- 美西螈不会自然生成
- Glow Squid does not spawn naturally
- 发光鱿鱼不会自然生成
来源:Jaanai