我的世界基岩版 Beta 1.16.230.56 发布 修改了矿石的生成来匹配世界高度
在本周的测试版中,我们为洞穴山崖更新加入了新的洞穴生成机制,改进后的矿物生成机制和废弃矿井。我们也修复了一些重要的稳定性问题!你可以在世界设置中打开洞穴与山崖试验性内容开关来体验新特性(在 aka.ms/MCExperimentalToggle 了解更多)。你可以在 aka.ms/CavesCliffsFeedback 给我们留下反馈,并在 bugs.mojang.com 寻找和报告你遇见的任何bug!
Caves & Cliffs
洞穴与山崖
- Improved visibility when swimming in underwater caves
- 提高了在水下洞穴游泳时的能见度。
- Changed ore generation to match the new world height, and to add more strategy to mining
- 修改了矿石的生成,使之与新的世界高度匹配,并为挖矿增加了更多的策略。
- Introducing noise based caved generation that enables caves of more varied sizes and shapes
- 加入了基于噪音的洞穴生成,使得洞穴有更多的大小与形状。
- Bringing local water levels to caves, allowing each cave to have its own water level
- 给洞穴加入了局部水位,使得每个洞穴拥有自己的水位。
- Adapting mineshafts to fit into large caves. Mineshaft corridor is now attached to the ceiling via chains or to the floor via wood columns when missing support platform
- 调整了矿井以适合大型洞穴。当矿井走廊缺少支撑的平台时,会通过链条附在顶部,或者通过木质柱子连接底部。
Fixes
修复
- Fixed a crash that could occur during gameplay
- 修复了一个游戏中可能出现的崩溃问题。
- Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the World (MCPE-121559)
- 修复了当玩家进入世界后没有返回主世界时,在末地/下界治疗僵尸村民引发的崩溃问题。
- Fixed a crash that occurred when generating jungle biomes when the Caves and Cliffs experimental toggle was enabled
- 修复了当洞穴山崖实验性玩法打开时,生成丛林生物群系时发生的崩溃问题。
- Fixed a crash that could occur when switching between owned and non-owned Character Creator items
- 修复了当切换自己拥有和未拥有的角色创建器时,发生的崩溃问题。
- Fixed an issue with Character Creator items not applying properly to characters (MCPE-122726)
- 修复了角色创建器物品不能正确地应用于角色的问题。
来源:LeoPro