我的世界基岩版 Beta 1.17.0.56 发布 更新了美西螈的材质
Caves & Cliffs Experimental
洞穴与山崖试验性内容
User Interface
UI
- Added a warning for loading an old world with Experimental features in a new version of the game
- 为使用新版本游戏加载打开了试验性特性的旧版世界添加了警告。
- Added a label that indicates that a world is Experimental
- 为世界添加了一个表示其为试验性的标签。
- Added a description for Experimental features in the world creation screen
- 在创建世界的界面添加了试验性特性的描述。
Aquifers
含水层
- Aquifers filled with lava are now placed underground during world generation
- 世界生成时,充满岩浆的含水层现在位于地底。
Non-Experimental Features and Fixes
非试验性特性与修复
Axolotl
美西螈
- Axolotl no ·longer attacks invisible mobs
- 美西螈不再攻击不可见的生物了。
- Axolotl textures have been updated
- 更新了美西螈的材质。
- Bred Axolotl maintain their color after being placed from a Bucket (MCPE-123328)
- 繁殖后的美西螈从桶中放出时能维持原来的颜色。
Spyglass
望远镜
- There is now a tooltip on controller for holding a Spyglass
- 使用控制器游玩时拿着望远镜会有提示。
Amethyst
紫晶
- Amethyst Buds and cluster breaking animation no longer float in the air
- 紫水晶芽和簇被破坏的动画不再浮在空中了。
- Aligned in-hand rendering of Amethyst Bud items with Java Edition (MCPE-126726)
- 将紫水晶芽拿在手上时的渲染与 Java 版同步。
- Amethyst Geodes were made slightly rarer
- 减小了紫晶洞的生成概率。
Azalea
杜鹃
- Bonemealing Azalea/Flowering Azalea now correctly turns into a tree if placed on Moss Block (MCPE-125767)
- 对杜鹃花丛/盛开的杜鹃花丛使用骨粉时,若其放置在苔藓块上则会正常地长成树。
Deepslate
深板岩
- Deepslate top and bottom textures are now applied in isotropic manner. Due to tessellation limitations, we are limiting the isotropicness of Deepslate to when these textures are up and down (as this is a rotatable block) for now
- 深板岩上部和下部的材质现在为各向同性。由于镶嵌的限制,我们目前使得深板岩的材质仅在上下两面表现为各向同性。(由于这是个可旋转方块)
Small Dripleaf
小型垂滴叶
- Players are now able to use Pick Block Small Dripleaf (MCPE-123571)
- 可以对小型垂滴叶使用“选取方块”。
- When bonemealing Small Dripleaf, the resulting Big Dripleaf is at least 2 blocks tall (MC-214159)
- 当对小型垂滴叶使用骨粉时,得到的大垂滴叶至少有两格高。
Dripstone
滴水石
- Mobs can once again pathfind around Pointed Dripstone
- 生物在滴水石附近时能寻路了。
Glow Squid
发光鱿鱼
- Naturally spawned Glow Squid now despawn (MCPE-126701)
- 自然生成的发光鱿鱼会被清除了。
- Using Pick Block on a Glow Squid in Creative now gives the Glow Squid Egg (MCPE-126946)
- 在创造模式对发光鱿鱼使用“选取方块”会获得发光鱿鱼刷怪蛋。
Lightning Rod
避雷针
- Lightning that strikes Lightning Rod no longer has the chance to trigger Skeleton traps
- 击中避雷针的闪电不会触发生成骷髅陷阱了。
Powder Snow
细雪
- Textures are now applied in isotropic manner
- 材质改为了各向同性。
- Multiple blocks can no longer be placed on Powder Snow (MCPE-116205)
- 几种方块不能再放置在细雪上了。
- Fences and Walls no longer connect to Powder Snow in Bedrock (MCPE-113504)
- 栅栏和墙不能再连接细雪了。
- Fog effect is no longer applied to the third-person camera when the camera isn’t inside Powder Snow (MCPE-126028)
- 第三人称视角下,当镜头不在细雪中时,屏幕上不会出现冻结效果了。
- Powder Snow Block no longer becomes invisible if the Player is extinguished by both the Powder Snow Block and any other method at the same time (MCPE-124414)
- 当玩家身上的火同时被细雪方块与另一种方法扑灭时,细雪方块不会再变得隐形了。
- Powder Snow no longer has one corner that collides with mobs
- 细雪不再有能与生物碰撞的一角了。
Features and Bug Fixes
特性与 Bug 修复
Mobs
生物
- Skeletons transforming in to Strays now play appropriate transformation sounds
- 骷髅转化为流浪者时会播放正确的音效。
- Withers no longer take freeze damage from Powder Snow (MCPE-126788)
- 凋灵不再会受到细雪的冰冻伤害了。
- Bees no longer gather nectar from Sweet Berry Bushes
- 蜜蜂不再能从甜浆果丛收集蜂蜜。
- Bees can once again enter Beehives and Bee Nests (MCPE-122705)
- 蜜蜂又能进入蜂箱与蜂巢了。
Controller tooltips
控制器提示
Added tooltips for: 为以下内容添加了提示:
- Collect Lava from Cauldron using Bucket
- 用桶从炼药锅收集岩浆。
- Collect Powder Snow from Powder Snow Block using Bucket
- 用桶从细雪方块收集细雪。
- Empty Lava into Cauldron from Bucket
- 从桶向炼药锅倒入岩浆。
- Empty Powder Snow into Cauldron from Bucket
- 从桶向炼药锅倒入细雪。
Gameplay
游戏内容
- Player who receives negative damage will not generate absorption heart (MCPE-94178)
- 受到负数伤害的玩家不会出现“伤害吸收”效果的爱心了。
- When a Player using the touch interface presses and holds the crafting output window, they can rapidly craft items up to one stack (MCPE-28689)
- 使用触摸屏的玩家长按合成结果时能快速合成至多一组物品了。
Iron and Gold ore
铁矿与金矿
- Iron and Gold Ore now drops the correct block item instead of nothing when mined on worlds that have a Base Game Version locked to a value lower than 1.17
- 在基础版本低于 1.17 的世界中,铁矿与金矿被挖掘后能掉落正确的方块而非无掉落。
Items
物品
- Picking up part of a stack no longer picks up the entire stack and drops the excess (MCPE-105330)
- 捡起一组物品的部分时,不再会全部捡起然后掉落一部分了。
Player Animations
玩家动画
- Fixed Players showing the Bow holding animation after respawning when killed by another Player (MCPE-58861)
- 修复了玩家被其他玩家杀后重生,玩家显示拿着弓的动画的问题。
- Fixed issue where certain items (Bow, Cossbow, Trident, shield in main hand) wouldn’t bob with View Bobbing turned on (MCPE-125853)
- 修复了部分物品(弓,弩,三叉戟置于主手)在“视角摇晃”打开时不会移动的问题。
Translation
翻译
- Removed Lit Deepslate Redstone translation (MCPE-123605)
- 移除了”Lit Deepslate Redstone”(亮着的深层红石矿石)的译名。
Technical Updates
技术性更新
- Fixed issue with Simburbia world where standing next to a windows shutter block would obscure the view with the “update” texture
- 修复了 Simburbia 地图中,站在窗帘方块旁,视野内充满“更新游戏”材质的问题。
- Fixed a crash that occurred when using the ‘/stopsound’ command to stop the elytra.loop sound (MCPE-120336)
- 修复了用 ‘/stopsound’ 停止 ‘elytra.loop’ 音效时发生的崩溃。
Graphical
图像
- Fixed a crash on Windows 10 that can occur in ray tracing mode due to a stale pointer reference
- 修复了 Windows 10 光追模式下由于旧指针引发的崩溃。
- Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling)
- 修复了多种情况下光追材质无法重新加载的问题(切换分辨率,切换影像升频模式,开关光追)。
- Fixed Enchanted Bow’s textures being too dark (MCPE-119701)
- 修复了附魔弓材质过于暗的问题。
Summon Prefix Fixes
召唤命令前缀修复
- Fixed a merge bug when loading json definitions for Vanilla mobs
- 修复了加载原版生物的 json 定义时的 bug。
- Fixed a bug with the summonable property of overridden vanilla mobs pre JSON version 1.8.0, which caused Bees to not be summonable (MCPE-58557)
- 修复了 JSON 版本小于 1.8.0 时,被覆写的原版生物可召唤属性的 bug,从而修复了蜜蜂无法被指令召唤的问题。
Items
物品
- The “has_equipment” filter will now properly evaluate custom entity spawn eggs
- “has_equipment” 过滤器能正确地分类自定义实体刷怪蛋。
Projectiles
弹射物
- The “ImpactDamageSubcomponent” will again only prevent damage from being dealt to fire immune mobs if the ‘catchFire’ field is true and the projectile is on fire
- 当 ‘catchFire’ 设置为 ‘true’ 且弹射物着火时,”ImpactDamageSubcomponent” 仅仅会防止免疫火焰的生物受到伤害。
Dedicated Server
专用服务器
- The dedicated server log will now list all Experiments enabled in a world when loading it
- 专用服务器的记录文件现在会在加载世界时列出其所有已打开的试验性内容。
来源:LeoPro