我的世界基岩版 Beta 1.18.0.21 发布 更新了矿物生成机制

Features and Bug Fixes
特性和漏洞修复

World Generation
世界生成

  • Updated ore distribution to make branch mining deep down more rewarding
  • 更新了矿物生成机制,让你在地下深处鱼骨挖矿时能获得更多的奖励
  • Non-cave biomes no longer change with height – so no more savannas in the sky and things like that
  • 非洞穴生物群系不再随高度变化——这样就不会发生类似天空高处出现一堆热带草原的事情
  • Tweaked the relative size of some biomes to match 1.17 a bit closer
  • 调整了某些生物群系的相对大小,使其更接近1.17
  • Increased the average size of most biomes (this also means biomes aren’t in the same places as before)
  • 增大了大部分群系的平均大小(这也意味着现在生成生物群系的地方和之前不一样了)
  • Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to the last beta)
  • 修复了一些和含水层有关的问题(副作用就是含水层生成的位置和上个beta也不一样了)
  • Slightly increased the frequency of underwater magma
  • 略微增加了水下岩浆块的生成几率
  • Increased the amount of dungeons, especially below height 0
  • 增加了地牢的生成数量,特别是低于y0的地牢
  • Gravel now generates below height 0
  • 沙砾现在会在y0以下生成
  • Villages are now slightly more spread out
  • 村庄生成时会略微扩散的更远
  • Removed water lake features, as aquifers provide local water levels
  • 移除了水湖特性,现在地下有了含水层所以不再需要湖泊了
  • Zombies once again spawn in dripstone caves – Drowned can also spawn there, however
  • 现在僵尸和溺尸都会在滴水洞穴中生成
  • Goats no longer spawn in stony peaks ​
  • 山羊不再在石峰生物群系生成 ​
  • Fixed shifted sub-chunks on Caves & Cliffs flat worlds (MCPE-140428)
  • 修复了超平坦世界中子区块扭曲的问题 (MCPE-140428)
  • Hoodoos now generate in Eroded Badland biomes again (MCPE-141083)
  • 现在粘土柱子会正常在被风蚀的恶地中生成 (MCPE-141083)
  • Strange pillars no longer generate below Eroded Badland biomes (MCPE-141342)
  • 奇怪的柱子不再在被风蚀的恶地的地下生成 (MCPE-141342)
  • Water and Lava springs now correctly generate at the expected frequency
  • 水泉和熔岩泉现在会以正常的频率生成
  • Tweaked Frozen biomes blending
  • 调整了冰冻生物群系生成时交叉混合的方式
  • Canyons are now placed on the same height as on pre-1.18 world generation
  • 现在峡谷生成时所处的高度与1.18之前相同
  • Fixed issue with Copper Ore hanging mid-air in ravines (MCPE-141189)
  • 修复了铜矿会悬浮在峡谷中间的问题 (MCPE-141189)

Actors
Actors

  • Lightning bolts do not have a shadow anymore (MCPE-140689)
  • 闪电不再有影子 (MCPE-140689)

Blocks
方块

  • Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)
  • 统一了上面覆雪的草方块和其它各种雪块使用的雪的颜色 (MCPE-57022)

Bone Meal
骨粉

  • Nether Sprouts once again generate when using Bone Meal on Warped Nylium (MCPE-139672)
  • 在诡异菌岩上使用骨粉会正常生成下界苗 (MCPE-139672)

Gameplay
玩法

  • Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y (MCPE-141039)
  • 在正常负y轴的一个危险区域重新进入游戏不再导致玩家被传送到y大于0的地方 (MCPE-141039)
  • Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)
  • 铜矿石现在会掉落2-5个粗铜(之前是2-3个) (MCPE-144071)
  • In the Stonecutter, a Block of Copper can be converted to four Cut Copper (MCPE-144067)
  • 用切石机可以用一个铜块合成四个切制铜块 (MCPE-144067)

Player
玩家

  • Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)
  • 修复了用鞘翅滑翔后玩家碰撞箱不会重置的问题 (MCPE-109925)
  • Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)
  • 修复了玩家撞到了墙并且受到伤害后飞行状态就会解除的问题 (MCPE-54031)

Items
物品

  • Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440)
  • 在林地府邸的箱子中末影珍珠不再生成为荧光棒 (MCPE-137440)

Mobs
生物

  • Fixed an issue preventing Tropical Fish from spawning in Lush Caves (MCPE-144070)
  • 修复了阻止热带鱼在繁茂洞穴中生成的问题 (MCPE-144070)

Particles
粒子

  • Water drips now trigger splash effects
  • 滴水粒子现在会触发飞溅效果

User Interface
用户界面

  • Renamed some occurrences of “level” in the user interface to the more accurate “world”
  • 将UI中的出现的某些“存档”词语改成更精确的词语“世界”
  • When a value for a stepped slider does not correspond to a step it will display at the closest step
  • 当一个分步式滑条没有对某一步做出反应时,这个滑块现在会显示在之前最近的一步
  • Replaced the missing “Always Day” option in world settings (MCPE-137790)
  • 重新加入了之前丢失的“终为白日”世界设置(MCPE-137790)

Vanilla Parity
待同步特性

  • Shield blocking animation now plays smoothly (MCPE-125951)
  • 盾牌防御的动画现在会流畅地显示了 (MCPE-125951)

Technical Updates
技术性更新

General
常规

  • Fixed caching support for subchunk requests where it would sometimes not use the cache
  • 修复了某些时候对子区块请求会不使用缓存的问题
  • Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0
  • 修复了动画控制器的版本错误,该错误导致在动画控制器版本为1.8.0的市场世界中使用错误的模式

Android
安卓

  • Revved Android version to Google API 30
  • 将安卓版本升级为谷歌API 30

Commands
命令

  • Added the ‘/loot’ command with spawn loot overload
  • 加入了”/loot “命令,可以用于重载生成战利品

Experimental Features
实验性特性

GameTest Framework
GameTest 框架

  • Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds
  • 为TickEvent添加了deltaTime只读属性,表示最后一次Level tick之间的时间,单位为秒

来源:帅大2004


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