我的世界基岩版 Beta 1.18.0.25 发布 更旧的世界加载后不再有空区块出现
Features and Bug Fixes
特性和漏洞修复
Gameplay
玩法
- Loading older worlds will no longer cause chunks to be empty (MCPE-98789)
- 更旧的世界加载后不再有空区块出现 (MCPE-98789)
- Fixed an issue that could prevent some music tracks from playing in the Nether (MCPE-146266)
- 修复了某些音乐不能在下界播放的问题 (MCPE-146266)
- Fixed Leaf Blocks not remaining transparent when surrounded by partial blocks such as Buttons or Slabs (MCPE-139213, MCPE-53731)
- 修复了被某些透明方块围绕的树叶方块变得不透明的问题 (MCPE-139213,MCPE-53731)
- Fixed face culling of the block below a Leaf Block, fixing an x-ray effect
- 修复了树叶方块下面方块的表面消失而导致透视的问题
- Fixed an issue where the Shield would get locked to the player’s offhand slot in the inventory screen when opening the inventory screen while crouching (MCPE-146003)
- 修读了在潜行时打开物品栏会导致盾牌被锁定在副手上的问题 (MCPE-146003)
- Fixed an issue with some Marketplace packs in beta builds spawning the player in the wrong location
- 修复了在测试版中某些市场资源包会让玩家在错误的地方生成的问题
- Fixed a bug that could cause double chests to split and become unusable (MCPE-146983)
- 修复了导致大箱子分开并且打不开的问题 (MCPE-146983)
World Generation
世界生成
- Frozen biomes no longer generate Ice pillars below Y=0 on worlds with updated chunks (MCPE-125128)
- 冰冻生物群系中不再在y=0以下生成冰柱 (MCPE-125128)
- Ocean ruins and shipwrecks are now generated in lower frequency (MCPE-143478)
- 降低了海底遗迹和沉船的生成概率 (MCPE-143478)
- Azalea trees no longer generate underwater (MCPE-125919)
- 杜鹃树不再在水下生成 (MCPE-125919)
- Azalea trees can now generate in shallow water
- 杜鹃树可以在浅水中生成
- Rooted Dirt can no longer generate without an Azalea tree (MCPE-140867)
- 缠根泥土不再与杜鹃树分开生成 (MCPE-140867)
- Vanilla Parity: Removed Deep Warm Ocean from biome placement (MCPE-147051)
- 待同步特性: 移除了温水深海 (MCPE-147051)
- Fixed pillars of Dripstone that could previously be generated on the surface of the Overworld (MCPE-139877)
- 现在滴水石不再在地表生成 (MCPE-139877)
- Fixed an issue to prevent Small Dripleaf blocks from being placed inside Lava blocks
- 修复了导致小垂滴叶无法放置在熔岩中的问题
Android
安卓
- The game has temporarily been reverted from API 30 to API 29. Players with existing external storage will be migrated to the new location on start up. If you manually migrated your external storage, you should not be affected (MCPE-144801, MCPE-144776, MCPE-144806)
- 游戏暂时从 API 30 还原到了 API 29。启动游戏时,之前外部储存已有的存档会迁移到新的地方。如果你自己移动了存档,那你应该不会受影响 (MCPE-144801,MCPE-144776,MCPE-144806)
- Players with external storage will be migrated to new location at start up, due to storage changes required by Google. You can still play if migration fails by closing the results window
- 由于谷歌的要求,启动游戏时,之前外部储存已有的存档会迁移到新的地方。即使迁移失败,你仍然可以通过关闭结果窗口来正常进行游戏
- With external storage being migrated to its new location in preparation for Google’s new API requirements, you will now lose your data if you uninstall Minecraft, unless you check the box indicating you want to keep your data. We recommend checking this box if you wish to keep your worlds in the event you choose to reinstall Minecraft
- 由于谷歌的新API的要求,外部储存的存档会被迁移到新的地方。这会导致你在卸载Minecraft时丢失你的存档。我们推荐你勾选表示你想保留你的数据的框,来在你重新安装Minecraft时保留你的数据
User Interface
用户界面
- Updated the “out of storage” message
- 更新了“储存空间不足”的提示
Technical Updates
技术性更新
Molang
Molang
- Fixed content error when Molang expression has no tokens to only fire when ‘min_engine_version’ is 1.17.40 or higher
- 修复了 Molang 表达式没有令牌时抛出的内容错误,使其仅在’min_engine_version’为 1.17.40 或更高版本时才启动
来源:帅大2004