我的世界基岩版 Beta 1.18.20.21 发布 青蛙现在跳的更加频繁了

Posted: 27 January 2022
发表于: 2022 年 1 月 27 日

PLEASE READ before participating in the Minecraft Beta:
加入测试版前请知悉:

  • Joining the beta will replace your game with a work-in-progress version of Minecraft
  • 测试版本将会覆盖您当前的版本
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • 无法连接Realms,且无法与非测试版玩家联机
  • Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
  • 所有在测试版中打开过的存档无法使用更早期的版本打开,所以请做好备份,防止丢失
  • Beta builds can be unstable and are not representative of final version quality
  • 测试版并不稳定,也不代表最终版本的质量
  • The beta is available only on Xbox, Windows, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • 测试版仅在 Xbox,Windows,和 Android (Google Play) 平台上可用。要参加或退出测试,请访问 aka.ms/JoinMCBeta 以取得更详细的说明。

Here’s a list of what is new in this week’s Beta! We’re excited to show off the shiny new Create New World screen too, which will be optionally available for some of our beta players. We would love to hear your feedback on it in this post! And as always please search and report any bugs you may find at bugs.mojang.com .
这里是本周测试版的新内容!我们也很高兴向各位展示炫耀这个新的创建世界的界面,参与本次测试的部分玩家可以选择使用这个。我们希望能在 这个帖子 中听到大家的反馈!并在 bugs.mojang.com 搜索并反馈你所遇到的漏洞。

Experimental Features
实验性特性

Frog
青蛙

  • Frogs now jump more frequently
  • 青蛙现在跳的更加频繁了
  • Frog Eggs renamed to Frog Spawn
  • Frog Eggs 被重命名为 Frog Spawn
  • The time for Frog Spawn to hatch into Tadpoles has been increased
  • 增加了青蛙卵孵化成为蝌蚪所用的时间
  • Tadpole hitbox is now larger
  • 增大了蝌蚪的碰撞箱
  • Frog Spawn has a new texture
  • 青蛙卵使用了新的纹理
  • Frogs in Meadow biomes are now of the temperate variant
  • 现在草甸生物群系中的青蛙使用温带变种

Animation Tweaks
动画调整

  • Tweaked Frog’s jump and tongue animations
  • 调整了青蛙的跳跃与舌头的动画
  • Cleaned up the animation, entity and controller files
  • 清理了动画、实体和控制器文件
  • Changed water and swim animations from linear to smooth
  • 将原本线性的水中和游泳动画修改的更加平滑

Non-Experimental Features and Bug Fixes
非实验性特性和漏洞修复

Create New World
创建新世界

  • The Create New World screen has been given a new design that is now available for some players. We would love to hear your feedback on it in this post!
  • 现在新的创建世界界面对部分玩家已经可用。我们希望在 这个帖子 中听到您的反馈!

Vanilla Parity
待同步特性

  • Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world (MCPE-144994) (MCPE-148168)
  • 现在可以用64位种子来创建世界了 (-9223372036854775808 to 9223372036854775807) 并且相同的种子可在Java版和基岩版间复制以生成同样的世界 (MCPE-144994) (MCPE-148168)
  • Non-numeric seed UI inputs now produce the same seeds as Java Edition
  • 现在在UI中输入非数字种子时,会产生和Java版一致的种子
  • Player’s arm no longer twitches while charging a bow (MCPE-148486)
  • 拉弓时,玩家的胳膊不再抽搐了 (MCPE-148486)
  • Falling blocks have full-block hitbox again
  • 下落的方块现在再次拥有了全方块的碰撞箱
  • Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks (MCPE-57524)
  • 修正了老手牧师提供荧石粉而不是荧石块的错误 (MCPE-57524)
  • Untamed Wolves can now be leashed (MCPE-82050)
  • 未被驯服的狼现在可以被拴起来了 (MCPE-82050)

Blocks
方块

  • TNT blocks now correctly move in a random X/Z direction once lit
  • TNT 方块被点燃时,将以正确的 X/Z 方向移动
  • Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
  • 修正了资源在打破方块并迅速在原位放置一个后仍保持黑色的问题
  • Top Snow no longer clips with the block beneath when falling
  • 顶层雪在下落时不再与下面的方块相夹

Commands
命令

  • Added the “hasitem” filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing
  • 为实体目标选择器增加了 “hasitem” 过滤器。这允许玩家依照实体所穿戴的或存有的物品来选择实体。

Gameplay
玩法

  • Fixed Fangs from the Illager spells not being spawnable in blocks with no bounding boxes
  • 修正了灾厄村民法术施放的尖牙不以方块形式生成,且无边界框的错误
  • Water and Lava Buckets can now be used on underwater blocks cohabitating with water, such as Light Blocks or Big Dripleaves (MCPE-148392)
  • 水和岩浆桶现在可以被用在水下与水相邻的方块,例如光源方块或大型垂滴叶上(MCPE-148392)
  • Players in Visitor Mode can no longer break Paintings and Minecarts (MCPE-132869)
  • 访客模式下的玩家不再能够摧毁画和矿车 (MCPE-132869)
  • Teleporting vertically beyond the visibility distance now loads the terrain correctly (MCPE-150021)
  • 现在垂直传送出可见距离时,将能够正确加载地形 (MCPE-150021)
  • Improved accuracy of damage calculations
  • 增加了伤害计算的准确度
  • Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it (MCPE-56968)
  • 修复了使用可消耗物品与钟交互时钟不会一直响的问题 (MCPE-56968)
  • Fixed a bug where the player could switch to gliding when riding in certain scenarios (MCPE-147904)
  • 修正了玩家在某些情况下可以切换到滑行的错误 (MCPE-147904)

Mobs
生物

  • Mobs are now able to path over Azalea blocks (MCPE-129373)
  • 生物现在能够穿过杜鹃花丛了 (MCPE-129373)
  • Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
  • 生物现在能够在垂滴叶上正确行走,且在未完全倾斜时可以正确寻路。
  • Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them (MCPE-133270)
  • 生物现在能够在滴水石锥上行走,且能在其顶部正确寻路 (MCPE-133270)
  • Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
  • 生物现在能在固体部分方块上正确移动,例如钟、酿造台和附魔台
  • Mobs can now jump from high enough solid partial blocks to full ones at a higher position
  • 生物现在可以从足够高的固体部分方块跳到一个更高位置的完整方块
  • Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
  • 站在相邻的台阶或足够高的方块上时,生物可以跳过栅栏
  • Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves (MCPE-148355)
  • 生物现在可以穿过小于半格高的顶层雪,即使顶部和生物自身一样高 (MCPE-148355)
  • Mobs can now move through Coral and Coral Fans, as they do not consider them as solid obstacles anymore (MCPE-128687)
  • 生物现在可以穿过珊瑚和脑纹珊瑚扇,不再把他们当作障碍了 (MCPE-128687)
  • Fixed an issue where players could not access a Villager’s trades while holding a spawn egg (MCPE-76153)
  • 修复了玩家在持有刷怪蛋时无法与村民交易的问题 (MCPE-76153)
  • Fixed an issue where Witches spawned during Village raids could despawn during the raid (MCPE-149883)
  • 修复了生成在村庄袭击中的女巫在袭击中会消失的问题 (MCPE-149883)
  • Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes (MCPE-150191)
  • 鳕鱼,鲑鱼,河豚,热带鱼和海豚会再次在海洋生物群系的深处变种中生成 (MCPE-150191)

Stability and Performance
稳定性和性能

  • Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room
  • 修复了在切换皮肤时缩放界面可能产生的崩溃

User Interface
用户界面

  • Default tabs changed to “Craftable” on left side and to “Crafting” on right side of the Pocket UI inventory screen
  • 携带版背包界面左侧的默认标签变为“可合成”,右侧变为“合成”
  • Removed the question mark button on the Pocket UI inventory screen
  • 删除了携带版背包界面上的问号按钮
  • Items requiring 3×3 recipes are no longer shown when the Crafting Table is not used
  • 需要3×3合成表的物品在工作台未被使用时不再展示
  • Players can now use auto-move to take off or equip armor in Crafting Table’s menu while in Pocket UI (MCPE-148970)
  • 在携带版界面中,玩家现在可以在工作台菜单中自动脱掉/装备盔甲 (MCPE-148970)
  • Updated generic controller face button icons on mobile
  • 更新了移动设备上通用控制器面按钮图标
  • Control + Backspace will now erase the whole word before the caret
  • Ctrl+ 空格现在将删除插入符号之前的整个单词
  • Control + Delete will now erase the whole word after the caret
  • Ctrl+ Del 现在将删除插入符号之后的整个单词
  • Control + Left Arrow will now move the caret to the beginning of the word before the caret
  • Ctrl + 鼠标左键将移动光标到插入符号前的词的前面
  • Control + Right Arrow will now move the caret to the beginning of the next word after the caret
  • Ctrl + 鼠标右键将移动光标到插入符号后的词的前面

Villagers
村民

  • Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
  • 更新了盔甲商,牧师,渔夫,牧羊人,工匠和武器商的交易列表以与Java版相匹配
  • Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player (MCPE-150303)
  • 修复了村民持有绿宝石与玩家交易时不手持交易物品的问题 (MCPE-150303)
  • Villagers no longer avoid Zombified Piglins (MCPE-94102)
  • 村民不再躲避僵尸化的猪灵 (MCPE-94102)
  • Villagers no longer share Seeds and Beetroot Seeds
  • 村民现在不再共享种子和甜菜根种子

Technical Updates
技术性更新

  • A world with “StorageVersion” 8 or lower will be increased to 9 and have its “RandomSeed” upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number. This is only relevant for negative 32-bit seeds, which need a sign bit extension
  • “StorageVersion”为8或更低的世界会被升级到到9,并将其“随机种子(RandomSeed)”从只使用64位数字中较低的32位升级到使用完整的64位范围,同时仍然表示相同的数字。这只与需要符号拓展的负32位种子相关

Additional Modding Capabilities Experiment/JavaScript APIs
附加包功能实验/JavaScript 接口

Important! In this release and starting with this beta, we are removing the Additional Modding Capabilities experiment.This experiment contained experimental JavaScript APIs launched in 2018 – and with this removal, JavaScript within worlds associated with this API will no longer function.GameTest Framework – a separate JavaScript API – should not be impacted, nor should behavior pack/resource pack type add-ons more broadly. You can read more about this via this article .
注意! 从此版本开始,我们将删除附加包功能实验。这个实验包含了 2018 年启动的 JavaScript 接口 —— 随着此次移除,与这个API相关的世界中的 JavaScript 将不再发挥作用。但 GameTest 框架——一个独立的 JavaScript 接口——不应该受到影响,行为包/资源包类型的插件也不应该受到更广泛的影响。你可以通过 这篇文章 了解更多。

Commands
命令

  • Added ‘/tickingarea’ command preload overload
  • 增加了 ‘/tickingarea’命令的预加载和重载
  • Entities must now be loaded for an area to be considered fully loaded and ticking
  • 实体现在必须被一个区域加载才能完全加载。

Molang
Molang

  • Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated now with format_version 1.18.20 or higher
  • 在动画脚本中,包含大写字母的、用于定义动作资源的 Molang 表达式 (pre_animation and initialize) 在 1.18.20 版本或更高时将被正确对待

User Interface
用户界面

  • The loading progress screen now shows when loading ticking areas marked for preload
  • 加载被标记为预加载的区域时,将展示加载界面

Experimental Technical Updates
实验性技术性更新

Commands
命令

  • Added a new ‘/volumearea ‘ command to create, remove, and list volumes in the world
  • 增加了一个新的’/volumearea ‘命令来创建,删除和列出世界中的容量

GameTest Framework
GameTest 框架

New Module! We added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
新模块耶!我们添加了 mojang-minecraft-ui 模块来创建简单的对话框:

  • Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace. More documentation on the new namespace will be showing up on the Minecraft Creator documentation site .
  • 在 mojang-minecraft-ui 的命名空间中增加了 ActionFormData/ModalFormData/MessageFormData 类型。更多关于新命名空间的文档,请参阅 the Minecraft Creator documentation site

mojang-minecraft module updates:
mojang-minecraft 模块更新:

//译注:这块SPX抽风了,格式可能有点小问题,见谅

  • World
    • 更新了 directionto blockFace 在 world.events.beforeItemUseOn 和 world.events.itemUseOn 中的属性
      • Added event World.event.beforeDataDrivenEntityTriggerEvent —— Fires before the data driven trigger is applied
      • 添加事件 World.event.beforeDataDrivenEntityTriggerEvent —— 在数据驱动钩子被应用前触发
      • Added event World.event.dataDrivenEntityTriggerEvent —— Fires after the data driven trigger is applied
      • 添加事件 World.event.dataDrivenEntityTriggerEvent —— 在数据驱动钩子被应用后触发
      • For the above events,each accept an optional EntityDataDrivenTriggerEventOptions
      • 对于以上这些事件,都可接受一个可选的 EntityDataDrivenTriggerEventOptions
    • (Breaking Change) property entityremoved
    • (重大更新) entityremoved 属性
    • Added property entities: Entity[] —— If specified,will restrict to just the specified entities
    • 添加属性实体: Entity[] —— 若指定,将仅限制被指定的实体
    • Changed return type of function getPlayersto PlayerIterator
    • 更改了方法 getPlayersto PlayerIterator 的返回值类型
  • EntityDataDrivenTriggerEventOptions
    • Inherited from EntityEventOptions
    • 继承自 EntityEventOptions
    • property eventTypes: string[] —— If specified,will restrict to events with the specified name (I.E minecraft:ageable_grow_up)
    • 属性eventTypes: string[] —— 如果指定,则限制为具有指定名称的事件 (即 minecraft:ageable_grow_up)
    • (Inherited) property entities: Entity[] —— If specified,will restrict to just the specified entities
    • (继承) 属性entities: Entity[] —— 如果指定,将仅限制指定实体
    • (Inherited) property entityTypes: string[] —— If specified,will restrict to entities with the specified type (I.E minecraft:creeper)
    • (继承) 属性entityTypes: string[] —— 如果指定,将仅限制具有指定类型的实体 (即 minecraft:creeper)
  • DefinitionModifier
    • read only property componentGroupsToAdd: string[] —— List of component groups that will be added as part of this modifier
    • 只读属性componentGroupsToAdd: string[] —— 将作为该修饰符的一部分添加到组件列表
    • read only property componentGroupsToRemove: string[] —— List of component groups that will be removed as part of this modifier
    • 只读属性componentGroupsToRemove: string[] —— 将作为该修饰符的一部分删除的组件列表
    • property triggers: Trigger[] —— List of triggers that will fire as part of this modifier
    • 属性triggers: Trigger[] —— 将作为该修饰符一部分被触发的触发器列表
  • Trigger
    • property eventName: string —— Event name of the trigger
    • 属性eventName: string —— 钩子的事件名称
  • DataDrivenEntityTriggerEvent
    • read only property entity: Entity —— Entity that the event triggered on
    • 只读属性entity: Entity —— 事件绑定的实体
    • read only property id: string —— name of the event
    • 只读属性id: string —— 事件名称
  • BeforeDataDrivenEntityTriggerEvent
    • read only property entity: Entity —— Entity that the event triggered on
    • 只读属性entity: Entity —— 事件绑定的实体
    • read only property id: string —— name of the event
    • 只读属性id: string —— 事件名称
    • property modifiers: DefinitionModifier[] —— List of modifiers that will be applied when the event triggers
    • 属性modifiers: DefinitionModifier[] —— 将在事件触发时应用的修饰符列表
    • property cancel: bool —— If true,the event will not be triggered
    • 属性cancel: bool —— 如果为true,则不触发该事件
  • EnchantmentType
    • Added EnchantmentType class
    • 添加类 EnchantmentType
    • Read-only property id: string —— The name of the enchantment type
    • 只读属性id: string —— 附魔类型的名称
    • Read-only property maxLevel: int —— The maximum level this type of enchantment can have
    • 只读属性maxLevel: int —— 此类附魔的最高等级
  • EnchantmentInstance
    • Added EnchantmentInstance class。This represents a binding of an EnchantmentType and level that can be added to an item
    • 添加类 EnchantmentInstance。表示可以添加到物品的EnchantmentType和存档的绑定
    • Constructor EnchantmentInstance(type: EnchantmentType,level : int)
    • 构造器 EnchantmentInstance(type: EnchantmentType,level : int)
    • Read-only property type: EnchantmentType —— The enchantment type of this instance
    • 只读属性type: EnchantmentType —— 此实例的附魔类型
    • Property level: int —— The level of this enchantment instance
    • 属性level: int —— 此附魔实例的等级
  • EnchantmentSlot
    • Added EnchantmentSlot enum。This enum represents the item slot or type that an enchantment can be applied to
    • 添加EnchantmentSlot枚举。此枚举表示可以应用附魔的物品槽或类型
  • EnchantmentList
    • Added EnchantmentList class。This class represents a collection of enchantments that can be applied to an item
    • 添加类 EnchantmentList。该类表示可应用于物品的附魔集合
    • Constructor EnchantmentList(slot : EnchantSlot)
    • 构造器EnchantmentList(slot : EnchantSlot)
    • Read-only property slot: EnchantSlot —— The item slot/type that this collection is to be applied to
    • 只读属性slot: EnchantSlot —— 要应用此集合的物品槽/类型
    • Read-only property allEnchantments: EnchantmentInstance[] —— All enchantments as part of this enchantment collection
    • 只读属性allEnchantments: EnchantmentInstance[] —— 所有的附魔将作为这个附魔集的一部分
    • Method canAddEnchantment(instance : EnchantmentInstance): bool —— Returns whether or not the provided EnchantmentInstance can be added to this collection
    • 方法canAddEnchantment(instance : EnchantmentInstance): bool —— 返回所提供的EnchantmentInstance是否可以添加到此集合
    • Method addEnchantment(instance : EnchantmentInstance): bool —— Attempts to add the enchantment to this collection。Returns true if successful
    • 方法addEnchantment(instance : EnchantmentInstance): bool —— 尝试将附魔添加到此集合。如果成功返回true
    • Method removeEnchantment(type : EnchantmentType)- Removes an EnchantmentInstance with type type from this collection if present
    • 方法removeEnchantment(type : EnchantmentType)- 如果存在,从集合中移除具有Type类型的EnchantmentInstance
    • Method hasEnchantment(type : EnchantmentType): int —— If this collection has an EnchantmentInstance with type type,returns the level of the enchantment。Returns 0 if not present
    • 方法hasEnchantment(type : EnchantmentType): int —— 如果这个集合有一个带有Type类型的EnchantmentInstance,则返回该enchantment的等级。如果不存在则返回0
  • ItemEnchantmentComponent
    • Added ItemEnchantmentComponent Item component class.
      |
    • 添加ItemEnchantmentComponent Item component class.
      |
  • Itemstack
    • Property enchantments: EnchantmentList —— Gets a copy of the current set of enchantments on this Itemstack。Or allows the user to set the EnchantmentList for the Itemstack
    • 属性enchantments: EnchantmentList —— 获取此Itemstack上当前附魔集合的副本。或者允许用户设置Itemstack的EnchantmentList
    • Method removeAllEnchantments- Removes any enchantments that might be present on this Itemstack
    • 方法removeAllEnchantments- 删除此Itemstack上可能存在的任何附魔
    • Added function setLore(loreList: string[]): void- Sets the lore text for the item
    • 添加方法setLore(loreList: string[]): void- 设置物品的提示文本
    • Added function getLore(): string[]- Gets the lore text for the item
    • 添加方法getLore(): string[]- 获取物品的提示文本

来源:苦力怕553


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