我的世界基岩版 Beta 1.18.30.20/21 发布
Experimental Features
实验性特性
Deep Dark
Deep Dark
- Implemented Shrieker tweaks in preparation for the Warden, which will be added at a later date!
- 实施了Shrieker的调整以便为Warden做准备,这些将在晚些时候加入(正式版)!
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- Sculk Shrieker now listens to Sculk Sensor tendril clicking
- Sculk Shrieker现在侦听Sculk Sensor 藤蔓的点击
- The threat level which will cause the Warden to spawn in the future now decreases over time
- 导致Warden在未来生成的威胁等级现在会随着时间的推移而降低。
Non-Experimental Features and Bug Fixes
非实验性特性以及漏洞修复
Stability and Performance
稳定性和性能
- Fixed several crashes that could occur during gameplay
- 修复了游戏过程中可能出现的几个崩溃问题
- Fixed possible crashes on Android when suspending or resuming the app
- 修复了在安卓系统上暂停或恢复应用时可能出现的崩溃。
Gameplay
玩法
- Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
- 在水平分屏时,垂直视野不再缩小一半,使分屏游戏时更容易观看书与笔等物品。
- Tweaked surrounding terrain for structures such as Villages during world generation (MCPE-145659)
- 在生成世界的过程中,对村庄等结构周围的地形进行了调整。(MCPE-145659)
- TNT no longer disappears when ignited with the ‘TNT Explodes’ game rule disabled and the ‘Fire Spreads’ game rule enabled (MCPE-82485)
- 在禁用 “TNT爆炸 “和启用 “火焰蔓延 “游戏规则的情况下,TNT被点燃时不再消失 (MCPE-82485)
- Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it (MCPE-151407)
- 重力方块在放置于顶层雪上方时,现在会落下,而不是悬停在其上方(MCPE-151407)
Vanilla Parity
(与java版的)原版同步
- Players flying in Creative mode are no longer pushed by liquid current (MCPE-84592)
- 在创造模式下飞行的玩家不再会被流体所推动(MCPE-84592)
- Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter (MCPE-74079)
- 农民村民现在可以在农作物上使用骨粉,并可以在他们的堆肥桶上将多余的种子变成骨粉(MCPE-74079)
- Protection Enchantment now properly works on most damage types (MCPE-40651)
- 保护附魔现在能正确地对大多数伤害类型起作用 (MCPE-40651)
- Fixed a desync issue that could sometimes cause health to regenerate only visually
- 修正了一个不同步问题,该问题有时会导致生命仅在视觉上恢复
- Landing on a Stalagmite is now properly considered fall damage (MCPE-151192)
- 降落在石笋上现在被正确地认为是坠落伤害 (MCPE-151192)
- Fixed some issues in where damage invulnerability wasn’t properly being applied
- 修正了一些不能正确应用伤害无效的问题
- Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition (MCPE-113191)
- 修正了保护附魔减轻了太多伤害的问题。这已被修改为与Java版一致(MCPE-113191)
- Absorption Hearts no longer stay yellow while under the Wither effect (MCPE-131852)
- 伤害吸收的心形当处于凋零状态下不再保持为黄色 (MCPE-131852)
- Added armor toughness
- 增加盔甲韧性
- Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
- 钻石盔甲和下界合金盔甲现在的盔甲韧性分别为2和3
- Tweaked armor reduction calculation to account for toughness
- 调整了盔**伤的计算方法,以考虑到盔甲韧性
- Netherite Armor will now reduce more damage than Diamond Armor
- 下界合金护甲现在会比钻石护**少更多伤害
- Lowered the amount of knockback resistance granted by Netherite Armor (MCPE-109408)
- 降低了下界合金盔甲的击退抗性 (MCPE-109408)
- Punching deals less damage now, to better match the Java Edition (MCPE-152713)
- 现在冲击造成的伤害减少了,以更好地与Java版匹配 (MCPE-152713)
Graphical
画面
- Fixed a bug in the Glow Squid’s texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen (MCPE-117507)
- 修正了发光乌贼纹理中的一个错误,即α通道中的发光贴图不正确,导致看到不发光时的纹理 (MCPE-117507)
- Fixed the crosshair disappearing when Outline Selection for blocks is disabled
- 修正了当方块的轮廓选择被禁用时,十字准线消失的问题
- Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective (MCPE-147777)
- 着火的玩家现在在物品栏前方呈现出火光,而不考虑游戏中的摄像机视角 (MCPE-147777)
- Fixed a highlight effect on Leather Armor appearing on paperdolls (MCPE-75321)
- 修正了皮甲在纸玩偶(paperdolls)上出现的高光效果 (MCPE-75321)
Items
物品
- Bucket of Tropical Fish no longer displays the incorrect name after catching a fish
- 热带鱼桶在捕获鱼后不再显示错误的名称
Marketplace
市场
- The skin equip warning prompt once again appears when equipping a skin from a product page
- 从产品页面装备皮肤时会再次出现皮肤装备警告提示
Mobs
生物
- The Ravager now targets and attacks the Wandering Trader (MCPE-44606)
- 劫掠兽现在以流浪商人为目标并攻击它们 (MCPE-44606)
- Mobs spawned from a Dispenser are now persistent (MCPE-110521)
- 从投掷器中生成的生物现在是永久存在的(MCPE-110521)
- Shulkers no longer like to occupy the same block as another Shulker (MCPE-43972)
- 潜影贝现在不会喜欢占据另一个潜影贝所在的方块上(MCPE-43972)
- Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
- 潜影贝现在在试图传送走之前会优先依附于相邻的方块表面
- Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position
- 如果当前附着的方块表面是有效的,潜影贝现在会继续附着在它上面,而不是切换到正上方的位置
User Interface
用户界面
- Fixed text in certain languages not being correctly rendered in the new Create New World screen (MCPE-151948)
- 修复了某些语言的文字在新的 “创建新世界 “屏幕中不能正确渲染的问题 (MCPE-151948)
Villagers
村民
- Cartographers now always unlock Woodland Explorer Map trade (MCPE-152725)
- 制图师现在总是解锁林地探险家地图交易 (MCPE-152725)
Commands
命令
- Correct error output is now displayed when attempting to use the /loot spawn command passing in the position of an unloaded area and there is 0 loot to drop
- 当试图使用/loot spawn命令传递未加载区域的位置,并且没有战利品可以掉落时,现在会显示正确的错误输出
- Added ‘/loot ‘ command insert loot and insert kill overload
- 增加了/loot指令的insert loot和insert kill重载
- Title commands fired before a client was done joining will now show instead of being ignored
- 在客户端完成加入之前发出的标题命令现在会显示出来,而不是被忽略
Technical Updates
技术性更新
Experimental
GameTest Framework
实验性游戏测试框架
- BlockExplodeEvent
- 方块爆炸事件
- Removed property destroyedBlockPermutation
- 删除属性 destroyedBlockPermutation
- World additions for music management:
- 为音乐管理做出的世界补充:
- queueMusic(trackName : string, musicOptions : MusicOptions)
- queueMusic(trackName : string, musicOptions : MusicOptions)
- playMusic(trackName : string, musicOptions : MusicOptions)
- playMusic(trackName : string, musicOptions : MusicOptions)
- stopMusic()
- stopMusic()
- Added MusicOptions JS class with volume, fadeSeconds and loop properties
- 添加了带有音量、淡出时间和循环属性的MusicOptions JS类
- Added event entityHurt(entityHurtEvent: EntityHurtEvent, options?: EntityEventOptions)- Fires when an entity takes damage
- 增加了事件entityHurt(entityHurtEvent: EntityHurtEvent, options?: EntityEventOptions)–当实体受到伤害时触发
- Removed ‘Minecraft’ and ‘GameTest’ imports; please use ‘mojang-minecraft’ and ‘mojang-gametest’
- 删除了’Minecraft’和’GameTest’引入;请使用’mojang-minecraft’和’mojang-gametest’
General
General
- Removed “preventsjumpingcomponent” from data-driven blocks
- 从数据驱动方块中删除了 “preventjumpingcomponent”。
Graphics
画面
- Testing RenderDragon on all Android and iOS devices
- 在所有安卓与ios设备上测试RenderDragon
JumpToBlock Behavior
JumpToBlock行为
- JumpToBlock behavior is now correctly affected by JumpBoost mob effect (MCPE-137432)
- 跳上方块(JumpToBlock)的行为现在正确地受到跳跃提升生物效果的影响 (MCPE-137432)
Block Components
方块成分
- Fixed a case where experimental BlockCollisionComponents did not allow partial specification
- 修正了实验性 方块碰撞组件 (BlockCollisionComponents)不允许不完全的规范的一种情况
来源:ArmorRush