我的世界基岩版 Beta & Preview 1.19.0.26/27 发布

FEATURES AND BUG FIXES
特性和漏洞修复

SOUNDS
声音

  • Added new music for The Wild Update
  • 增加了荒野更新的新音乐
  • Frogs now use all hurt sounds (MCPE-152629)
  • 青蛙现在使用所有的受伤音效 (MCPE-152629)
  • Froglights now have the correct breaking sound (MCPE-153943)
  • 蛙明灯现在拥有正确的方块破坏音效 (MCPE-153943)

ANCIENT CITIES
远古城市

  • Soul Lanterns no longer generate on air blocks in Ancient Cities (MCPE-153586)
  • 灵魂灯笼不再生成于远古城市的空气方块上 (MCPE-153586)
  • The City Center structure now forms a complete rectangle of Reinforced Deepslate (MCPE-153567)
  • 城市中心结构现在会形成一个由强化深板岩组成的完整长方形 (MCPE-153567)
  • Added Echo Shards to the Ancient City loot chests
  • 将回响碎片加入到远古城市箱子的战利品中
  • Updated Ancient City structures to match Java
  • 更新了远古城市的结构以与Java版匹配

WARDEN
监守者

  • Warden now has a Sonic Boom attack that deals ranged damage and knockback to the target it strikes
  • 监守者现在有一个爆炸式的远程音波攻击,会击退它的攻击对象
  • Warden no longer “sniffs” while it has a target
  • 监守者拥有目标时不再会“嗅探”
  • Prevent the Warden from digging down if it sniffs a target
  • 防止监守者在嗅探到一个目标时向下挖掘
  • Warden can now be pushed by other mobs
  • 监守者现在会被其他生物推动
  • Warden now gets angry at all mobs that bump into it (MCPE-153839)
  • 监守者现在会被所有意外碰到它的生物激怒 (MCPE-153839)
  • Fixed a crash when swapping between game modes when attacking the Warden
  • 修复了在攻击监守者时切换游戏模式产生的一个崩溃
  • Warden now gives correct amount of XP (MCPE-153564)
  • (击败)监守者现在会给予正确的经验数量 (MCPE-153564)

ALLAY
悦灵

  • Allay interact tooltip now says “Give item to Allay” (MCPE-153035)
  • 悦灵的交互提示现在为“把物品给悦灵” (MCPE-153035)(译注:实际中文交互提示请以游戏内为准)

BLOCKS
方块

  • Wither can’t destroy Reinforced Deepslate anymore (MCPE-153542)
  • 凋灵不再能破坏强化深板岩 (MCPE-153542)
  • Ender Dragon can’t destroy Reinforced Deepslate anymore (MCPE-153545)
  • 末影龙不再能破坏强化深板岩 (MCPE-153545)
  • Reinforced Deepslate has been moved to the Nature tab in Creative Inventory (MCPE-153543)
  • 强化深板岩被移动到创造模式物品栏中的自然选项卡中 (MCPE-153543)

MUD BRICK BLOCK
泥砖方块

  • Mud Brick Stairs/Slabs/Walls are now grouped properly (MCPE-153719)
  • 泥砖台阶/半砖/方块现在被正确地分类 (MCPE-153719)

GAMEPLAY
玩法

  • Fixed game crash when using the Material Reducer (Education Edition feature)
  • 修复了使用材料分解器时产生的一个游戏崩溃 (教育版特性)
  • Fixed Light Blocks being destroyable from within while underwater (MCPE-148393)
  • 修复了光源方块可以在水下从内部破坏的问题 (MCPE-148393)
  • Fixed issue with experience gained when taking item from incorrect slot while using Furnace (MCPE-152227)
  • 修复了在使用熔炉时从错误的物品栏中拿取物品时获得经验的问题 (MCPE-152227)
  • Allow Mangrove Roots and Propagules to be compostable (MCPE-153782, MCPE-153912)
  • 使红树根和红树胎生苗变为可堆肥的 (MCPE-153782MCPE-153912)
  • Allow most plants and saplings to be placeable on Mud and Muddy Mangrove Roots. This includes all Flowers, Saplings, Bamboo, Sugar Canes, Big Dripleaf, and Sweet Berry Bushes (MCPE-153916)
  • 使得大多数植物和树苗可以被放置在泥土和泥泞的红树根上,这包括所有的花,树苗,竹子,甘蔗,大型垂滴叶和甜浆果从 (MCPE-153916)
  • Allow Mangrove Roots to generate through Snow Layers (MCPE-153913)
  • 红树根现在可以穿过雪层生成 (MCPE-153913)
  • Tadpoles can now be tempted with Slimeballs
  • 蝌蚪现在可以被粘液球吸引

TOUCH CONTROL SETTINGS
触摸控制设置

  • Static Joystick toggle no longer gets disabled upon Move Joystick toggles getting disabled (MCPE-153201)
  • 静态操纵杆切换不再在移动操纵杆切换处于关闭状态时被禁用 (MCPE-153201)

GRAPHICAL
图像

  • Updated Boat and Chest Boat item icon textures to make them consistent with Java Edition (MCPE-153353)
  • 更新了船和运输船物品图标的材质以与Java版匹配 (MCPE-153353)

VILLAGES
村庄

RAIDS
袭击

  • Illagers are now allowed to migrate to other villages and progress raids (MCPE-151310)
  • 灾厄村民现在可以转移至其他村庄进行袭击 (MCPE-151310)

TECHNICAL UPDATES
技术性更新

JSON
JSON

  • Fixed an issue that caused weights to not be used for Music
  • 修复了一个导致权重未被音乐使用的问题

GAMETEST FRAMEWORK (EXPERIMENTAL)
Gametest 框架 (实验性)

  • Updated the GameTest Framework interface to add read-only scoreboard support
  • 更新了GameTest框架的界面并加入只读的计分板支持
  • World
  • 世界
    • scoreboard : Scoreboard – Access world’s scoreboard
    • scoreboard : Scoreboard – 获取世界的计分板
  • Entity
  • 实体
    • scoreboard : ScoreboardIdentity – Access the entities scoreboard identity
    • scoreboard : ScoreboardIdentity – 获取实体计分板身份
  • Scoreboard – Object representing the scoreboard data
  • Scoreboard – 表示计分板数据的对象
    • getObjective(objectiveId : String) : ScoreboardObjective – Method to get a specific objective (by id)
    • getObjective(objectiveId : String) : ScoreboardObjective – 获取特定目标的方法(通过ID)。
    • getObjectives : ScoreboardObjective[] – Method to get all objectives
    • getObjectives : ScoreboardObjective[] – 获取所有目标的方法
    • getParticipants : ScoreboardIdentity[] – Method to get all scoreboard identities
    • getParticipants : ScoreboardIdentity[] – 获取所有实体计分板身份的方法
  • ScoreboardObjective – Object representing a scoreboard objective
  • ScoreboardObjective – 表示一个计分板目标的对象
    • id : String – (read-only) scoreboard identifier
    • id : String – (只读) 计分板标识符
    • displayName : String – (read-only) scoreboard display name
    • displayName : String – (只读) 计分板显示名称
    • getParticipants : ScoreboardIdentity[] – Method to get all objective participant identities
    • getParticipants : ScoreboardIdentity[] – 获取所有对象参与者身份的方法
    • getScores : ScoreboardScoreInfo[] – Method to get the score info for all participants
    • getScores : ScoreboardScoreInfo[] – 获取所有参与者的分数信息的方法
    • getScore(participant : ScoreboardIdentity) : Int – Method to get the score value of a participant
    • getScore(participant : ScoreboardIdentity) : Int – 获取一个参与者的分值的方法
  • ScoreboardIdentity – Object representing a scoreboard participant
  • ScoreboardIdentity – 表示一个计分板参与者的对象
    • type : ScoreboardIdentityType – (read-only) enum representing the type of identity
    • type : ScoreboardIdentityType – (只读) 代表身份的类型的枚举
    • id : Int – (read-only) Unique identifier for the identity
    • id : Int – (只读) 身份的唯一标识符
    • displayName : String – (read-only) display name for the identity
    • displayName : String – (只读) 身份显示的名称
    • getEntity : ScriptActor – get the ScriptActor handle associated with the identity
    • getEntity : ScriptActor – 获取与身份相关的ScriptActor句柄
  • ScoreboardIdentityType – Enum representing identity types : .Entity – An entity .FakePlayer – A fake identity .Player – A player
  • ScoreboardIdentityType – 代表身份类型的枚举 : .Entity – 一个实体 .FakePlayer – 一个假的身份 .Player – 一个玩家
  • ScoreboardScoreInfo – Score-Identity pair for an objective
  • ScoreboardScoreInfo – 对象的分数-特征配对
    • participant : ScoreboardIdentity – (read-only) The participant
    • participant : ScoreboardIdentity – (只读) 参与者
    • score : Int – (read-only) The score
    • score : Int – (只读) 分数

来源:ArmorRush


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