我的世界基岩版 Beta & Preview 1.19.0.28/29 发布
SPECTATOR MODE (EXPERIMENTAL)
旁观模式(实验性)
- Introducing Spectator Mode experimental toggle. Players can now try out early development versions of Spectator Mode by enabling the experimental toggle
- 加入了旁观模式的实验性开关。玩家只要开启实验性功能就可以尝试开发中的旁观模式
- Just as a reminder, we won’t be accepting bug reports related to spectator mode until we let you know, as the feature is likely to change a lot during development.
- 不过,目前我们不会接受旁观模式相关的 bug 反馈,因为它正处于开发阶段,会产生很大变化
- Mobs no longer flee from players in Spectator Mode
- 在旁观模式下生物不再会逃离玩家
- Spectator Mode will no longer trigger Tripwire traps
- 在旁观模式下不再能触发绊线钩陷阱。
FEATURES AND BUG FIXES
特性和漏洞修复
MUSIC DISC 5
音乐唱片5
- Added Disc Fragment 5 and Music Disc 5
- 添加了唱片残片5和音乐唱片5
- Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
- 与其他唱片不同,它只能通过寻找九块唱片残片并合成获得
- These Disc Fragments can be found rarely in Ancient City Chests
- 这些唱片残片偶尔可以在古代城市的箱子中找到
WARDEN
监守者
- Some changes have been made to the Warden’s ranged attack:
- 监守者的远程攻击做出了如下改变:
- When using their ranged attack, the vertical knockback now respects directionality
- 当它们使用远程攻击时,向上击退现在遵循方向
- It will now bypass Shields and armor, and has a custom death message
- 它现在可以穿透盾和护甲,并拥有一条单独的死亡信息
- It deals 10 damage instead of 30 damage, and the cooldown has been reduced from 5 seconds to 2 seconds
- 它的伤害由30减到10,冷却时间由5秒减到2秒
- Wardens now drop a single Sculk Catalyst upon death
- 现在监守者死亡时会掉落一个幽匿催发体
- Warden now increases anger (10 for non-frequent projectiles and 35 for frequent projectiles) when being distracted by projectiles
- 现在监守者被投射物分散注意力时会产生仇恨(频繁发射时是10,不频繁发射时是35)
- Warden now reacts to non-arrow type projectiles
- 现在监守者对非弓箭类投射物会起反应
- Warden can now correctly be distracted by non-arrow projectiles (MCPE-153549)
- 现在监守者可以正确地被非弓箭类投射物分心 (MCPE-153549)
- Warden now gets angry at all mobs that bump into it (MCPE-153839)
- 现在监守者会对所有与它接触的生物产生仇恨 (MCPE-153839)
SCULK
幽匿
- Sculk Catalysts and Shriekers have the same blast resistance as on Java (MCPE-153208)
- 现在幽匿催发体和尖啸体拥有和Java版相同的爆炸抗性 (MCPE-153208)
- Restored some Sculk-related sounds that were mistakenly removed (MCPE-153296)
- 重新加入了某些意外移除的幽匿系列相关音效 (MCPE-153296)
- The Sculk Shrieker’s shrieking sound is now categorized properly as a block sound (MCPE-154130)
- 现在幽匿尖啸体的尖啸声被正确分类为方块音效 (MCPE-154130)
- The Sculk Sensor’s activation and deactivation sounds are now categorized properly as block sounds (MCPE-115395)
- 现在幽匿感测体的激活和停止活动声被正确分类为方块音效 (MCPE-115395)
- Sculk Sensor can now properly detect a Player using a Fishing Rod
- 现在幽匿感测体可以正确感知到玩家使用钓鱼竿
- The Sculk Shrieker no longer exhibits z-fighting on any faces when held in hand or placed in Item Frames (MCPE-145580)
- 现在幽匿尖啸体在手持或展示时任何一面都不会出现深度冲突(z-fighting)问题 (MCPE-145580)
- Piston will not be able to push Sculk Shrieker, Sculk Sensor and Sculk Catalyst (MCPE-154056)
- 现在活塞可以推动幽匿尖啸体,幽匿感测体和幽匿催发体 (MCPE-154056)
- Cracking animation no longer appears around tendrils while mining Sculk Sensor (MCPE-121492)
- 破坏幽匿感测体时的动画粒子不再散落 (MCPE-121492)
MANGROVE
红树
- Mangrove Propagule can no longer be fertilized indefinitely (MCPE-153707)
- 现在红树胎生苗不再可以无限生长 (MCPE-153707)
- Mangrove trees no longer grow if the area above them is obstructed
- 如果上方受阻,红树不会生长
- Merged mangrove_propagule_hanging into mangrove_propagule block and used a hanging block state instead
- 合并 mangrove_propagule_hanging 至 mangrove_propagule 并使用悬挂的方块状态来替代
- Mangrove wood/log types now properly prevent leaf decay (MCPE-153948)
- 现在红树木/原木可以正确地阻止叶子消失 (MCPE-153948)
- Brought Mangrove tree foliage into parity with Java Edition
- 使红树树叶的名称与Java版相同
- Fixed an issue where Mangrove trees were generating without logs in the branches (MCPE-153948)
- 修复了红树可能不生成原木的问题 (MCPE-153948)
- Fixed a bug that caused most of the Mangrove Wood blocks to be unaffected by fire
- 修复了导致大多数红树木方块不受火影响的问题
- Non-Mangrove Saplings can now grow into full trees when bone-mealed on Mud
- 现在除红树木外的其他树苗现在可以在泥巴上通过骨粉生长
- Mangrove leaves now drop leaf blocks when harvested by Shears (MCPE-153787)
- 现在红树树叶被剪刀破坏时掉落方块 (MCPE-153787)
- Campfires and Smokers can now be crafted out of all variants of Mangrove Wood (MCPE-153811)
- 现在营火和烟熏炉可以通过所有红树木变体合成 (MCPE-153811)
ALLAY
悦灵
- It is now possible to take a stackable item from the Allay and add it to an existing stack (MCPE-153540)
- 现在可以从悦灵手上拿出可成组物品的单独一个并加入已有的组 (MCPE-153540)
- Allay now has a new throw sound
- 现在悦灵有新的投掷音效
FROG
青蛙
- Frogs no longer have trouble pathfinding on Mud Blocks. To fix this, until a proper pathfinding-fix has been implemented, Mud Blocks will longer sink entities down into them slightly (MCPE-153961)
- 青蛙现在可以在泥巴上正常寻路。要彻底修复这个问题,在我们找到彻底修复寻路之前,泥巴都不会再使实体轻微下沉 (MCPE-153961)
- Fixed a bug where the Frog’s mouth Z-fights with their head when eating Slimes or Magma Cubes (MCPE-151539)
- 修复了青蛙在吞食史莱姆或岩浆怪时嘴部和头部会深度冲突的问题 (MCPE-151539)
FROGLIGHT
蛙明灯
- Froglight is now correctly dropped when destroyed by any tool
- 现在蛙明灯被任何工具破坏都可以正常掉落
- Froglight blocks now have the correct map colors (MCPE-154315)
- 现在蛙明灯方块在地图上显示的颜色正确 (MCPE-154315)
- Froglight blocks now has the correct breaking time
- 现在蛙明灯方块破坏时长正确
FROGSPAWN
青蛙卵
- Frogspawn now gets broken by flowing water
- 青蛙卵现在会被流动的水破坏
GAMEPLAY
玩法
- Mobs can no longer spawn on Buttons again (MCPE-153897)
- 生物不再可以在按钮上生成 (MCPE-153897)
- Amethyst clusters can no longer be placed on top of Sculk Shriekers and other blocks with no top support, and can now be placed on blocks with bottom support, as intended (MCPE-145676)
- 紫水晶簇现在不再能放置在幽匿尖啸体和其他顶部无支持的方块上方,但可以放置在支持底部放置的方块下方 (MCPE-145676)
- Fixed a bug where an undamaged tool, such as Pickaxe, when name changed on an Anvil, would fail to work correctly when used for the first time (MCPE-152637)
- 修复了未破损的工具,例如镐子,被铁砧命名会导致首次无法正常使用的问题 (MCPE-152637)
- The recipes for Minecart with Chest/Hopper/TNT are now shapeless
- 运输/漏斗/TNT矿车的合成配方现在是无序的
- Fixed an issue where taking large fatal damage with the absorption effect on could cause a soft lock
- 修复了在伤害吸收状态下吸收大量致命伤害会导致游戏锁死的问题
VANILLA PARITY
待同步特性
- Shulkers are now fire immune (MCPE-33236)
- 现在潜影贝不受火影响 (MCPE-33236)
- Shulkers now remain in upright position in vehicles (MCPE-115269)
- 现在潜影贝在载具中保持直立状态 (MCPE-115269)
- Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis
- 现在潜影贝不会在y轴负半轴,x轴正半轴有另一个潜影贝时生成失败
TOUCH CONTROLS
触控
- The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on the ‘Classic’ touch controls (MCPE-151149)
- 现在玩家可以向移动方向滑动来跳跃,并且在“经典触控模式”中切换跳跃和潜行时不会被打断 (MCPE-151149)
GRAPHICAL
图像
- Fixed sun direction not updating in RTX worlds (MCPE-153958)
- 修复了太阳方向在RTX世界中不更新的问题 (MCPE-153958)
TRADER LLAMA
行商羊驼
- Trader Llamas can now breed after being fed Hay Bales
- 现在行商羊驼可以通过喂食干草快来繁殖
- Trader Llamas will no longer be persistent after being unleashed from the Wandering Trader (MCPE-102302)
- 流浪商人放下拴绳后,行商羊驼不会再处于隐身状态 (MCPE-102302)
STABILITY AND PERFORMANCE
稳定性和性能
- Fixed a crash which could occur when trading with a Villager that last traded with a disconnected player
- 修复了与不在线玩家刚刚交易过的村民交易可能会导致游戏崩溃的问题
- Fixed a crash that would occasionally occur in Villages on iOS
- 修复了在iOS平台下在村庄中偶尔会崩溃的问题
USER INTERFACE
用户界面
- Fixed bug where items can be dropped by clicking in the dark gray area of the left side of player inventory when using Furnace, Blast Furnace, Smoker, Enchant Table, Grindstone, Brewing Stand, Anvil, Beacon, and Smithing Table
- 修复了使用熔炉,高炉,烟熏炉,附魔台,砂轮,酿造台,铁砧,信标以及锻造台时,点击玩家物品栏旁边的深灰色区域会扔出物品的问题
- Featured Servers message text is no longer centered
- 精选服务器的信息不再居中
COMMANDS
命令
- Added the ‘replace entity’ overload to the ‘/loot’ command
- 为 ‘loot’ 命令加入了 ‘replace entity’ 重载
TECHNICAL UPDATES
技术性更新
GENERAL
通用
- Content errors for data driven blocks improved to log resource pack, file, and block identifier
- 改进了数据驱动块的内容错误,以记录资源包、文件和方块标识符
- Limit length of the minecraft:geometryfield of BlockGeometryComponent to 256 characters
- 限制 BlockGeometryComponent 的 minecraft:geometryfield 至256个字符
GRAPHICAL
图像
- Device recovery on Xbox will now reinitialize with the same values used on initial creation
- Xbox上的设备恢复现在将以初始创建时使用的相同值重新初始化
MOLANG
MOLANG
- Avoid clearing temp Molang variables during hand rendering
- 避免在 hand rendering 时清除 Molang 的临时变量
GAMETEST FRAMEWORK (EXPERIMENTAL)
Gametest 框架(实验性)
- Entity
- 实体
- Added function setRotation(degreesX: number, degreesY: number)- Sets the rotation of the Entity
- 加入了函数 setRotation(degreesX: number, degreesY: number)- 设定实体方向
- Added read-only property rotation: XYRotation- Gets the rotation of the Entity
- 加入了只读的方向参数: XYRotation- 获取实体的方向
- Removed property bodyRotation- Note: Use Entity.rotation.y instead
- 移除了 bodyRotation- 注意: 用 Entity.rotation.y 替代
- Events
- 事件
- Added event ‘buttonPushEvent’ – fires when a button is pushed
- 加入了事件 ‘buttonPushEvent’ – 按下按钮时激活
- XYRotation
- XYRotation
- Renamed class PitchYawRotationto XYRotation
- 重命名类 PitchYawRotation 至 XYRotation
- Renamed property pitchto x
- 重命名参数 pitch 至 x
- Renamed property yaw to y
- 重命名参数 yaw 至 y
来源:希铁石z