我的世界基岩版 Beta & Preview 1.19.10.21 发布

FEATURES AND BUG FIXES
特性和漏洞修复

SPECTATOR MODE (EXPERIMENTAL)
旁观者模式(实验性)

  • Players in Spectator gamemode can’t get effects from gameplay
  • 处于旁观者模式的玩家不再受游戏的影响
  • Players in Spectator don’t trigger raids while being in Village with Bad Omen effect
  • 处在旁观者模式,且带有不祥之兆效果的玩家进入村庄时不再触发袭击了

SCULK SENSOR
幽匿感测体

  • Sculk Sensors are now occluded by Wool in a consistent manner, no matter which direction vibrations come from (MCPE-153815)
  • 无论震动来自哪个方向,幽匿感测体均可被羊毛阻断侦测 (MCPE-153815)
  • Sculk Sensors cannot detect a Player placing, destroying, walking and falling on Carpets anymore (MCPE-153956)
  • 幽匿感测体再也无法侦测到玩家放置,破坏,地毯或在地毯上行走,摔落的行为了 (MCPE-153956)
  • Sculk Sensors cannot detect Wool and Carpets hitting ground in item form anymore (MCPE-152998)
  • 幽匿感测体再也无法侦测到以物品形式掉落的羊毛和地毯了(MCPE-152998)
  • Sculk Sensor now retains information about the vibration it is reacting to through save and load
  • 保存并加载存档后,幽匿感测体将保留有先前正作出反应的振动的相关信息
  • Sculk Sensors can now detect a Boat with Chest having its Chest opened and closed (MCPE-156199)
  • 幽匿感测体现在能够侦测到运输船中箱子的开合了(MCPE-156199)
  • Sculk Sensors give out a Redstone Signal of 12 and 13 when detecting fluids being placed and picked up, respectively
  • 侦测到液体放置或收回时,幽匿感测体现在将分别产生 12 和 13 强度的红石信号
  • Sculk Sensors can now detect a Player drinking Milk
  • 幽匿感测体现在能够侦测到玩家饮用牛奶
  • Sculk Sensors can now detect a Player picking up Powder Snow via Bucket (MCPE-153817)
  • 幽匿感测体现在能够侦测到玩家使用桶捡起细雪的行为 (MCPE-153817)
  • Sculk Sensors cannot detect an entity jumping on Wool covered by Sculk Veins anymore
  • 幽匿感测体再也无法侦测到玩家在覆盖有幽匿脉络的羊毛上跳跃的过程了
  • Sculk Sensors cannot detect an entity standing still in Scaffolding anymore (MCPE-118454)
  • 幽匿感测体再也无法侦测到在脚手架上一动不动的玩家了 (MCPE-118454)
  • Sculk Sensors can now detect an entity moving in Powder Snow and cobwebs (MCPE-153105)
  • 幽匿感测体现在能够侦测到实体在细雪和蜘蛛网中的移动了 (MCPE-153105)
  • Sculk Sensors can now detect items being placed in the hand of an Armor Stand
  • 幽匿感测体现在能够侦测到将物品放置在盔甲架手中这一行为了
  • Sculk Sensors cannot detect any more items being equipped on mobs at spawn time
  • 幽匿感测体现在无法侦测到生物生成时装备物品的行为了

SCULK SHRIEKER
幽匿尖啸体

  • Sculk Shrieker now retains information about the vibration it is reacting to through save and load
  • 保存并加载存档后,幽匿尖啸体将保留先前正作出反应的振动的有关信息
  • A Sculk Shrieker can no longer summon a Warden underwater (MCPE-153791)
  • 幽匿尖啸体无法在水下生成监守者了(MCPE-153791)

WARDEN
监守者

  • Warden can now spawn on more types of non-full blocks, such as upper Slabs, Redstone Dust, Snow layers, Buttons and Tripwires. Known limitations: The current solution doesn’t allow spawn on some types of blocks such as Leaves and lower Slabs. (MCPE-155821)
  • 监守者现可生成在更多种方块上, 例如上半段台阶, 红石粉, 雪层, 按钮以及绊线钩上. 已知限制: 目前的方案依然不允许监守者生成在某些种类的方块上,例如下半段台阶和树叶等. (MCPE-155821)
  • Warden now retains information about the vibration it is reacting to through save and load
  • 保存并读取存档后,监守者将保留先前正作出反应的振动的有关信息
  • Warden sonic boom attack now bypasses enchantment damage reduction such as Protection (MCPE-156282)
  • 监守者的声波爆炸攻击现在将无视附魔的伤害减损,例如保护附魔等 (MCPE-156282)

ALLAY
悦灵

  • Allay now retains information about the vibration it is reacting to through save and load
  • 保存并读取存档后,悦灵将保留先前正作出反应的振动的有关信息

MANGROVE PROPAGULE
红树胎生苗

  • Mangrove propagule now uses grass sounds
  • 红树胎生苗现在会发出草的声音
  • Mangrove propagule is no longer destroyed by flowing water (MCPE-154011)
  • 红树胎生苗不再会被流动的水摧毁了 (MCPE-154011)

DEEP DARK
深暗之域

  • Campground Structures generate correctly in Ancient Cities (MCPE-156084)
  • 露营地结构现在将正确地在远古城市中生成 (MCPE-156084)
  • Sculk Vein feature can now generate within the same height-span as the Sculk Patch feature. (MCPE-156074)
  • 幽匿脉络地物现在将和其他幽匿系列的地物生成在同一高度(MCPE-156074)

BLOCKS
方块

  • Mangrove Leaf Blocks are no longer collected into different stacks when using silk touch (MCPE-153786)
  • 使用精准采集时,红树叶不会再被放进不同的物品槽中了(MCPE-153786)
  • Stripped Mangrove Logs now craft into Stripped Mangrove Wood instead of Mangrove Wood (MCPE-155365)
  • 去皮红树原木将被合成为去皮红树木而非红树木 (MCPE-155365)
  • Mangrove propagules now render correctly when placed in flower pots (MCPE-155528)
  • 放在花盆中的红树胎生苗现在能被正确渲染了 (MCPE-155528)
  • Sweet Berry Bush can now be planted on Mud, Muddy Mangrove Roots, and Rooted Dirt (MCPE-153916)
  • 甜浆果丛现在可被种植在泥巴方块,粘泥的红树根和缠根泥土之上了(MCPE-153916)

GAMEPLAY
玩法

  • Smelting gold/iron tools and weapons into nuggets now rewards xp(MCPE-136467)
  • 将金制或铁制的工具或武器熔铸成为金粒/铁粒时会获得经验奖励了 (MCPE-136467)
  • Fixing bug where the Soul Campfire was using the wrong tag resulting in cases where some custom recipes for Campfires were not working correctly (MCPE-98305)
  • 修复了一个因灵魂营火使用错误的标签,导致营火的一些自定义配方不能正确工作的漏洞(MCPE-98305)
  • Fixed entities disappearing when importing worlds converted from legacy console editions of Minecraft
  • 修复了导入从旧版本转换而来的 Minecraft存档后实体消失的问题
  • Teleporting entities into unloaded chunks no longer deletes them (MCPE-1529)
  • 将实体传送到未加载的区块时不会将他们删除掉了 (MCPE-1529)
  • Fishing Rod no longer crashes the game when fish hook is cast through dimension-changing portals (MCPE-154161)
  • 鱼竿不会再因鱼钩投入改变维度的传送门导致游戏崩溃了 (MCPE-154161)
  • Fixed bug causing player’s hitbox to not reset if they die while swimming (MCPE-155232)
  • 修复了玩家在游泳时死亡不会重置碰撞箱的问题 (MCPE-155232)
  • Fixed issue with health boost extra life not staying (MCPE-153504)
  • 修复了生命提升效果带来的额外生命无法持续的问题 (MCPE-153504)
  • Wooden tools can now be repaired using Mangrove Planks, Crimson Planks, and Warped Planks (MCPE-153808)
  • 木制工具现在可使用红树木板,绯红木板和诡异木板进行修复了 (MCPE-153808)

CHARACTER CREATOR
角色创建器

  • Infinite loading should no longer occur when entering the dressing room
  • 修复了进入试衣间后一直加载的漏洞
  • Fixed up some of the text for the emote wheel so it would fit inside the box
  • 修复了表情栏的一些文字,使其能正常在框内展示
  • Fixed issue where the Emote Expedite List would be unable to display duplicate emotes, and the issue where the Emote Expedite List would not display correctly if the user did not enter the Dressing Room first
  • 修复了表情栏无法展示复杂表情和玩家必须先进入试衣间才能正常展示表情的漏洞

GRAPHICAL
图像

  • Fixed the issue where water fog expanding speed did not match value specified in ‘midPercentage’ field (MCPE-153864)
  • 修复了水雾扩散速度与字段’midPercentage’ 不匹配的问题 (MCPE-153864)
  • Fixed issue where under water fog transition between biomes is not smooth while affected by eye adapting effect
  • 修复了受视觉适配影响的,在水雾下生物群系过渡不平滑的问题

SPLITSCREEN
分屏

  • Fixed animation system issues for players in split screen situations
  • 修复了分屏条件下玩家动画系统的问题
    • Fixed Crossbow, Trident and Shield rendering for other players (MCPE-118528)
    • 修复了装有箭的弓,三叉戟和盾牌在他人视角下的渲染问题 (MCPE-118528)
    • Fix split-screen render position when sleeping in a bed (MCPE-65705)
    • 修复了分屏模式下睡觉位置的渲染问题 (MCPE-65705)
    • Fix Elytra’s animation is during split-screen
    • 修复了分屏模式下鞘翅的动画问题
    • Fix attached Lead position when second player is using first person perspective
    • 修复了第二个玩家使用第一人称视角时带有的主导位置

GRAPHICAL
图像

  • Fixed device loss when reloading RTX worlds that caused DX11 to be used resulting in a black screen
  • 修复了因设备问题强制使用 DX11 重新加载 RTX 世界时导致黑屏的问题
  • Fog setting with negative fog start will no longer cause UI elements get tinted by fog color
  • 将雾设置为负数时不会干扰UI的颜色了
  • Fixed the issue where terrain flickers in and out of the fog on Switch
  • 修复了 Switch 平台上地形切入/切出雾范围时出现的问题

MARKETPLACE
市场

  • Minecoins read by the text-to-speech reader will now say ‘Minecoins’
  • 使用文字转语音阅读器时,现在会将 Minecoins 读作  ‘Minecoins’
  • Fixed the ratings percentages to add up to 100%.
  • 修复了评分问题,现在最高可打100%
  • Fixed issue where info and buttons do not appear for downloaded skin packs (MCPE-152216)
  • 修复了下载皮肤包时相关信息和按钮不显示的问题 (MCPE-152216)

VILLAGER
村民

  • Villagers will now flee from Zoglins (MCPE-74974)
  • 村民现在会躲避僵尸疣猪兽了 (MCPE-74974)

WANDERING TRADER
流浪商人

  • The Wandering Trader will now flee from Zoglins
  • 流浪商人现在会躲避僵尸疣猪兽了
  • The Wandering Trader will now drink milk to clear its invisibility effect (MCPE-44605)
  • 流浪商人现在会喝牛奶来清除他们的隐身效果了(MCPE-44605)

WITHER
凋灵

  • Wither now breaks Obsidian when attacked by the player (MCPE-64630)
  • 遭受玩家攻击时,凋灵现在可以破坏黑曜石了 (MCPE-64630)
  • Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
  • 受到攻击后,凋灵不会在一段延迟后破坏周围方块了

PLAYER RENDERING
玩家渲染

  • Changed entity json files for the player to fix the hands not rendering while holding a map (MCPE-100259)
  • 修改了玩家 json 文件,修复了手持地图时不渲染手的问题(MCPE-100259)

USER INTERFACE
用户界面

  • Added the player’s cause of death to the death screen
  • 在死亡界面添加了玩家的死亡原因
  • On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
  • 在携带版UI中,将主界面菜单移动到上方以避免战斗时死亡引起误触
  • Fixed incorrect positioning of “Select (A)” tip on the death screen when using a gamepad controller
  • 修复了使用手柄控制器时,死亡界面 “Select (A)” 提示位置错误的问题。
  • Added correct death message when dying from Sweet Berry Bush (MCPE-103583)
  • 添加了死于甜浆果丛时的正确死亡信息 (MCPE-103583)
  • Added a minimum size to yellow splash screen text.
  • 为主界面黄色闪烁的文本添加了最小尺寸
  • Fixed “Crafting” word above the crafting slots in the Inventory in Bedrock’s Classic UI (MCPE-152697)
  • 修复了基岩版经典UI中合成栏上方 “Crafting” 一词的问题 (MCPE-152697)
  • Worlds created with template will now always disable achievements.
  • 使用模板创建的世界将默认禁用成就
  • Fixed bug where items can be dropped by clicking in the dark gray area of the player inventory when using Furnace, Blast Furnace, Smoker, Enchant Table, Grindstone, Brewing Stand, Anvil, Beacon and Smithing Table, Loom, Cartography table, Stone cutter
  • 修复了使用熔炉, 高炉, 烟熏炉, 附魔台, 砂轮, 酿造台, 铁砧, 信标和锻造台, 织布机, 制图台,切石机时点击背包黑色区域将物品扔出的问题。
  • Fixed an issue where some paragraphs of text in modals was being misaligned (MCPE-153789)
  • 修复了一些段落未能正常对齐的问题 (MCPE-153789)

VANILLA PARITY
特性同步

  • Actors entering nether portals exit in same relative position and rotation to the portal (MCPE-139835)
  • 进入地狱门的角色将以相同的相对位置和旋转角度出现(MCPE-139835)
  • Muddy Mangrove Roots are now broken fastest with a shovel (MCPE-153710)
  • 粘泥的红树根使用铲子能破坏的更快了 (MCPE-153710)
  • Mangrove Roots are now broken fastest with an axe (MCPE-155606)
  • 红树根使用斧子能破坏的更快了 (MCPE-155606)
  • Updated Ancient City structures to match Java
  • 更新了远古城市的相关结构,以与 Java 版相匹配

MOBILE CONTROLS
移动版控制

  • Updated the visual style of the touch control joystick
  • 更新了摇杆的视觉样式

PERFORMANCE AND STABILITY
性能与稳定性

  • The game will no longer crash in multiplayer when a player leaves the game while changing dimension.
  • 多人游戏中某一玩家在切换维度时退出游戏不会导致整个游戏崩溃了
  • Fixed a crash that would happen when players died while affected with withering.
  • 修复了玩家带有凋零效果时死亡可能引起的崩溃

TECHNICAL UPDATES
技术性更新

ACTOR PROPERTIES (EXPERIMENTAL)
ACTOR 属性 (实验性)

  • Actor properties will now save and load correctly across multiple clients and entities.
  • Actor 属性将在多个客户端和实体间正确保存和读取了

AI GOALS
AI 寻路

  • Added “minecraft:drink_milk” behavior which allows a mob to drink milk based on specified environment conditions
  • 添加了 “minecraft:drink_milk” 行为,可让生物在特定环境条件下喝牛奶

COMMANDS
命令

  • Fixed an issue in the teleport command where a “facing” argument would calculate an incorrect vertical orientation. (MCPE-144870)
  • 修复了传送指令使用 “facing” 参数计算出错误垂直方向的问题(MCPE-144870)

GAMETEST FRAMEWORK (EXPERIMENTAL)
Gametest 框架 (实验性)

  • The /script profiler command now includes native API calls its trace call stacks
  • /script 分析器命令现在含有调用原生调用栈的接口

来源:苦力怕553


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