我的世界基岩版 Beta & Preview 1.19.20.22 发布

FEATURES AND BUG FIXES
特性和漏洞修复

SPECTATOR MODE (EXPERIMENTAL)
旁观者模式 (实验性)

  • Removed emotes functionality while in Spectator Mode
  • 移除了处于旁观者模式时的表情功能
  • Spectators’ heads are now properly rendered as semi-transparent
  • 观察者的头部现在能够正确的被渲染成半透明的了
  • Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
  • 处于旁观者模式时,角色创建器里的头部物品(如帽子,兜帽,头盔等等)现在被正确的渲染成半透明的了
  • Capes and animated back items are no longer rendered while in Spectator mode (MCPE-156929)
  • 处于旁观者模式时,披风和背部动画物品不再被渲染了 (MCPE-156929)
  • Spectators can no longer use or get affected by portals (MCPE-156684)
  • 旁观者不能使用传送门,或从传送门处获得效果了 (MCPE-156684)

ALLAY
悦灵

  • Allays can now pick up and drop items at their owner when in a Boat (MCPE-156377)
  • 在船里时,悦灵现在可以从他们的主人处捡拾或丢给他们主人物品了 (MCPE-156377)
  • Allay can now always pick up dropped Scaffolding blocks (MCPE-157512)
  • 悦灵总是可以捡起掉落的脚手架方块了 (MCPE-157512)
  • Allay now correctly stops dancing when music from Jukebox ends
  • 来自唱片机的音乐停止时,悦灵能够正确的停止跳舞了
  • Allays now look at targets such as players (MCPE-158222)
  • 悦灵现在会看向目标,如玩家等 (MCPE-158222)

BLOCKS
方块

  • Bells can no longer catch on fire or be destroyed by fire
  • 钟不再会着火,也不会被火烧毁了
  • Sculk Catalysts now play the blooming sound effect when blooming (MCPE-153562)
  • 幽匿催发体被激活时将播放对应音效 (MCPE-153562)
  • Sculk Catalysts do not spread Sculk anymore on players’ death if the Keep Inventory gamerule is set to True (MCPE-157884)
  • 若死亡不掉落规则启用,幽匿催发体不会在玩家死亡时传播幽匿块了 (MCPE-157884)
  • Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them
  • 生物死在幽匿催发体顶部时,后者不会被幽匿脉络覆盖了

COMMANDS
命令

  • Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away (MCPE-157609)
  • 改进了locate biome命令的性能,减少了在服务器上搜索远处生物群系时的卡顿 (MCPE-157609)

DEEP DARK
深暗之域

ANCIENT CITIES
远古城市

  • The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly (MCPE-156718)
  • 通向远古城市中央红石室的密门会正常的开启或关闭了 (MCPE-156718)

EDU
教育版

  • Fixed a crash that occurred when swapping inputs to the Material Reducer by disabling input swapping. Players must now remove input before adding new input
  • 修复了通过禁用输入交换来交换 Material Reducer 的输入时发生的崩溃。玩家必须在加入新输入前删除原有的输入

FIREBALL ENTITY
火球实体

  • Modified the json entity file so that it also contains projectile damage in addition to the explosion and fire damage (MCPE-153740)
  • 修改了 json 实体文件,现在此文件既含有抛射物伤害,也添加了爆炸和火焰伤害 (MCPE-153740)

GAMEPLAY
玩法

  • Fixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player’s vision (MCPE-150709)
  • 修复了顶层雪没过玩家头顶时的透视视野问题。现在顶层雪遮盖玩家视野时表现为固态方块 (MCPE-150709)

GENERAL
通用

  • Fixed the Add Server feature not saving IPV6 addresses (MCPE-66233)
  • 修复了添加服务器特性不保存 IPV6 地址的问题 (MCPE-66233)

ITEMS
物品

  • Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks (MCPE-50664)
  • 桶中的熔岩在放置或流入传送门方块失败时不会消失了 (MCPE-50664)
  • Items with the item_lock component can no longer be placed in Item Frames or Armor Stands (MCPE-138479)
  • 带有 item_lock 组件的物品不能被放置到展示框或盔甲架中了 (MCPE-138479)
  • Fixed an issue where some items with durability would fail to be created from the Creative inventory
  • 修复了一些带有耐久度的物品无法从创造模式背包中创建的问题

MARKETPLACE
市场

  • Implemented new Marketplace error screen art and messaging
  • 实装了新的市场错误界面图和消息

MOBILE CONTROLS
移动控制

  • Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
  • 修复了在 iOS 上使用键鼠时,若滚动视图的一部分处在视图之外,玩家无法使用 UI 元素的问题。这是滚动视图自动聚焦到最近的非剪切元素的结果
  • Fixed a crash that could occur when a connected devices, like gamepads, were missing
  • 修复了一个已连接的设备(如手柄)丢失连接时可能引起的崩溃

MOBS
生物

  • Allays and Bees no longer get stuck in non-full blocks (MCPE-155777)
  • 悦灵和蜜蜂不会被卡在不完整方块里了 (MCPE-155777)
  • Fish do not shake anymore when placed in an isolated water block
  • 鱼被放在隔离开的单个水方块里时不会抖动了
  • Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
  • 修复了使用 entity_born or on_tame 事件生成的狼与玩家敌对的漏洞
  • Fixed an issue where enchantments on ranged weapons on mobs were not being applied (MCPE-113623)
  • 修复了远程武器上的附魔在生物上未被应用的问题(MCPE-113623)

WITCH
女巫

  • Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches (MCPE-60552)
  • 修复了一个导致女巫停止生成的问题。现在女巫小屋结构被设为了女巫的一个表面生成点 (MCPE-60552)

PERFORMANCE AND STABILITY
性能与稳定性

  • Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
  • 修复了村民在交易时改变职业引起的崩溃。如果村民在交易中改变职业,交易界面将会关闭

SCULK SENSOR
幽匿感测体

  • Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying (MCPE-153725, MCPE-154055)
  • 幽匿感测体现在能够侦测到蜜蜂,鸡, 幻翼和末影龙飞翔了 (MCPE-153725MCPE-154055)
  • Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
  • 基于振动发出的距离,幽匿感测体现在可以产生所有强度的红石信号。以前,输出不是 1 就是 15 或者偶数
  • Vibration particles are now always oriented towards the target Sculk Sensor (MCPE-156648)
  • 振动的粒子总会指向目标幽匿感测体 (MCPE-156648)

STABILITY AND PERFORMANCE
稳定性和性能

  • Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
  • 连接到多人游戏的超时时间由 180 秒缩短到了 90 秒
  • Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows
  • 修正了活塞在可移动方块和箭附近伸出或收缩时可能发生的崩溃

USER INTERFACE
用户界面

  • Hover text for can_place_on blocks for items in inventory is now in a consistent order between game saves (MCPE-153516)
  • 背包中 can_place_on 方块物品的悬停文本与存档的顺序一致了 (MCPE-153516)
  • Removed the controller settings tab for Oculus
  • 移除了 Oculus 的控制器设定选项卡

VANILLA PARITY
原版特性同步

  • Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table (MCPE-79716)
  • 现在村民和玩家使用铁匠台时发出的声音相同了 (MCPE-79716)
  • Fixed volume level of Amethyst step chime sound when walked on by a mob
  • 修正了生物走过紫水晶上时脚步声的音量等级

BLOCKS
方块

  • Amethyst Block has been renamed to “Block of Amethyst” (MCPE-125821)
  • Amethyst Block 已被重命名为 “Block of Amethyst”(紫水晶块) (MCPE-125821)

MOBS
生物

  • The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks (MCPE-158343)
  • 末影龙无法破坏哭泣的黑曜石,重生锚,光源方块,箭,屏障和拼图方块了 (MCPE-158343)

SCULK SENSOR
幽匿感测体

  • Sculk Sensors no longer detect Boats staying still in water (MCPE-155368)
  • 幽匿感测体不会侦测到水中静止的船了 (MCPE-155368)

TECHNICAL UPDATES
技术性更新

ACCOUNT SUSPENSIONS
账户停用

  • Fixed a bug where suspended accounts could not play local worlds or navigate the menus on Xbox platforms
  • 修复了 Xbox 平台上,被停用的账户无法游玩本地世界或进入菜单的问题

ACTOR PROPERTIES
活动对象属性

  • Added new Molang had_component_group to allow calculating appropriate default values from previously saved entity data
  • 添加了新的 Molang had_component_group 以允许从先前保存的实体数据计算出合适的默认值
  • Renamed ‘actor_property’ and ‘has_actor_property’ Molang queries to ‘property’ and ‘has_property’ . Also renamed ‘set_actor_property’ to ‘set_property’
  • 将 ‘actor_property’ 和 ‘has_actor_property’ Molang 查询项重命名为 ‘property’ 和 ‘has_property’ . 同时将  ‘set_actor_property’ 重命名为 ‘set_property’
  • Update ‘set_property’ to only allow changing properties on the local actor rather than some other target
  • 更新了 ‘set_property’ ,仅允许更改本地活动对象的属性,而非其他目标

EXPERIMENTAL TECHNICAL FEATURES
实验性技术特性

GENERAL
通用

  • Blocks with their render_method component set to double_sided now have their back faces properly rendered
  • render_method 设为 double_sided 的方块背面能够正确渲染了

来源:苦力怕553


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