我的世界Java版 21w41a 发布 恶地矿井现在生成在更高的地方
Have a random snapshot! In this snapshot, we’ve replaced the random number generator used for world generation, which makes more seeds come out as different… but it also moves everything around in the world, so expect all worlds to look different in this snapshot.
来个随机的快照!在这个快照中,我们替换了用于生成世界的随机数生成器,这样你就可以使用更多不同的种子了!但是这也会改动世界里的一切,所以这个快照中的世界会有点不一样。
Another thing that we’ve replaced is the cubemap – the spinning image that you see behind the main menu. It’s pretty sweet!
我们要替换的另一个东西就是 —— 立体图,也就是在你主菜单后面缓缓转动的图片。是不是很贴心!
Also, in case you missed it, we’re having our annual Minecraft Live event this Saturday. Make sure to check that out!
哦哦,还有,为防你没看见,本周六我们就要举办年度Minecraft Live活动。请务必来看看!
We still highly recommend backing up your world before loading it in this snapshot.
我们仍然极度建议你在加载该快照前备份你的世界!
Changes in 21w41a
21w41a 的修改内容
- The main menu backdrop now shows a Caves & Cliffs: Part II scene
- 主菜单的背景现在展示洞穴与山崖第二部分的场景
- Badlands mineshafts generate higher up
- 恶地矿井现在生成在更高的地方
- Geodes now only generate up to height 30 and their rarity has been adjusted to match 1.17 levels
- 紫晶洞现在只在Y=30及以下的高度生成,稀有度与1.17类似
- The angle at which sprinting against a block does not break your sprint has been increased a bit
- 增大了对着障碍物冲刺并且不会停下冲刺的角度
Technical changes in 21w41a
21w41a 的技术性修改
- Changed the prioritization order of the chunk rendering pipeline
- 修改了区块渲染管线的优先级
- Unrendered chunk holes in the world should not appear anymore while flying fast with a high render distance
- 现在在较大渲染距离下高速飞行时,应该不会出现有一块未渲染的“洞”了
- Server classes are now signed
- 服务器类已被签名
- New random number generator for Overworld generation
- 新的用于生成超大世界的随机数生成器
Fixed bugs in 21w41a
21w41a 修复的漏洞
- MC-118134 Item frame texture as an item uses texture of oak planks
- MC-118134 物品展示框的纹理在物品形态时使用了橡木木板的纹理
- MC-137950 Signs textures does not correspond to the actual texture of their handle
- MC-137950 告示牌的纹理与其手把的纹理不匹配
- MC-142385 Campfire texture has one pixel extending into hotbar outline
- MC-142385 篝火的纹理有一个像素延伸到热键栏的外边上了
- MC-148182 The zombie villager “profession” texture uses villager-skin-colored pixels
- MC-148182 僵尸村民的“职业”纹理使用了村民的皮肤颜色像素
- MC-152506 Wither skull projectile has faces with old texture
- MC-152506 凋灵头颅发射出去时脸上的是旧纹理
- MC-160256 Texture of door items does not match the blocks
- MC-160256 门在物品形态和方块形态下的纹理不匹配
- MC-166508 Glitchy chunk rendering since 1.15 pre-release 2
- MC-166508 从1.15预发布版2开始的斑驳区块渲染
- MC-173339 Comparators lit base texture is incorrect
- MC-173339 红石比较器点亮时其基座纹理不正确
- MC-203155 Enchanting table GUI uses old lapis texture
- MC-203155 附魔台的GUI使用了老版本的材质
- MC-225949 Parity Issue: different Bedrock and Java sign items textures.
- MC-225949 版本一致问题: 基岩版与Java版的告示牌的纹理不同
- MC-227398 Misplaced pixel on cave vines texture
- MC-227398 洞穴藤蔓上有像素错位了
- MC-230302 Glow Item Frame item texture is missing two pixels
- MC-230302 荧光物品展示框的纹理丢失了两个像素
- MC-236620 Nether biomes don’t generate correctly
- MC-236620 下届生物群系无法正确生成
- MC-236650 Minecraft in 1.18 has 2^48 seeds instead of 2^64 seeds.
- MC-236650 Minecraft 1.18应有2^64个种子,而实际仅有2^48个种子
- MC-237330 Worlds created with seed “REDApRES” (0) crash when trying to load new 1.18 mountain biomes / java.lang.NullPointerException: Cannot invoke “dfw.a(double, double, double)” because “this.a” is null
- MC-237330 当尝试使用1.18新山地生物群系加载使用“REDApRES”种子创建的世界时崩溃,报错为:java.lang.NullPointerException: Cannot invoke “dfw.a(double,double,double)” because “this.a” is null
- MC-237457 Snowy Slopes biome no longer generates stone cliff feature from experimental snapshots
- MC-237457 雪坡生物群系在实验性快照中不生成石崖类型的地形
- MC-238003 Stone in jagged peaks is always covered by snow blocks
- MC-238003 锯齿形的山峰上的石头总是被雪块覆盖
- MC-238561 Axolotls aren’t able to spawn at all in lush caves (recurrence of MC-218701)
- MC-238561 美西螈无法在繁茂洞穴中生成(MC-218701的问题复发了)
- MC-238661 InhabitedTime value/Local Difficulty doesn’t increase
- MC-238661 生存时间值/本地难度不增加
来源:我真的按了