我的世界Java版 21w42a 发布 添加了全新音乐

It’s time for a musical snapshot! We’re now introducing new music for Caves & Cliffs: Part II. This time around we have a bunch of new tracks composed by the talented Lena Raine and Kumi Tanioka. These tracks are also available on Spotify for you to listen to, and they will soon be available on other services such as Apple Music and YouTube as well.
是时候推出一个音乐快照了!现在我们将介绍《洞穴与悬崖:第二部分》的新音乐。这次,我们在游戏中加入了由才华横溢的作曲家Lena Raine和Kumi Tanioka创作的一系列新音乐。你可以在Spotify上找到和欣赏这些音乐,并且很快也会登陆其他软件,比如苹果音乐和YouTube。

This snapshot also includes a few additional tweaks, bug fixes, and performance improvements.
此快照还包括一些额外的调整、bug修复和性能优化。

We still highly recommend backing up your world before loading it in this snapshot.
我们仍然强烈建议您在游玩快照之前做好世界备份。

New Features in 21w42a
21w42a 的新增特性

  • New music has been added to the game
  • 新音乐已添加到游戏中
  • Added world autosave indicator for single-player worlds
  • 为单人世界添加了世界自动保存提示

Music
音乐

  • Added new music by Lena Raine and Kumi Tanioka to the Overworld (when playing in survival mode) and to the main menu
  • 将Lena Raine和Kumi Tanioka创作的新音乐添加到主世界(生存模式下播放)和主菜单的背景音乐中
  • Added a new music disc from Lena Raine titled ‘Otherside’. This can be found on rare occasions in Stronghold corridor chests or much more rarely in Dungeon chests.
  • 添加了一张由Lena Raine创作的,名为“Otherside”的新唱片。 这张唱片可以小概率在要塞的箱子里找到,或者罕见地在地牢的箱子里发现。

Changes in 21w42a
21w42a 的修改内容

  • World spawn selection algorithm has been reworked, now spawns player according to climate parameters
  • 世界出生点选择算法已经重制,现在选择玩家出生点时会考虑气候参数
  • World generation tweaks
  • 世界生成器调整

World Generation
世界生成器

  • Lava springs can generate in mountains and snowy terrain
  • 岩浆泉可以在山地和雪地地形中生成了
  • Water springs don’t generate higher than y 192, and are slightly less common
  • 泉水不会生成在高于y=192的地方,并且常见度降低
  • Badlands gold generates higher up
  • 恶地地形中生成金矿的概率进一步提高

Technical changes in 21w42a
21w42a 的技术性修改

  • Replaced light and barrier particles with block_marker
  • 用“block_marker”粒子替换了之前的光源和屏障粒子

Particles
粒子

block_marker
方块标记粒子

  • Renders with texture declared in particle slot for model assigned to configured block state
  • 用声明好位置的粒子来渲染模型以配置方块
  • Summoned with same syntax as block particle (i.e. block_marker wheat [age=2])
  • 调用方法与方块粒子相同(比如 block_marker wheat [age=2]

Fixed bugs in 21w42a
21w42a 修复的漏洞

  • MC-129912 – Player no longer spawned at highest level at world spawn
  • MC-129912 – 玩家不会在重生点的最高处重生
  • MC-132347 – Spawning inside icebergs
  • MC-132347 – 玩家会出生在冰山内
  • MC-214288 – Player does not spawn on the surface of the world when min_y is greater than 0
  • MC-214288 – `min_y`大于0时玩家不会生成在世界地表
  • MC-233771 – Parity issue: Light blocks do not display their light level when shown via a held light block item
  • MC-233771 – 平衡问题: 手持光源方块显示其位置时不会显示其光照等级
  • MC-236837 – The player can occasionally spawn underground when loading into a new world
  • MC-236837 – 加载新世界时玩家偶尔会在地下生成
  • MC-238582 – Beaches generate between desert and ocean
  • MC-238582 – 沙滩在沙漠和海洋之间生成
  • MC-238900 – Values of ‘Infinity’ in noise settings in default worldgen
  • MC-238900 – 默认世界生成的噪声设置中的数个为`infinity`的值

来源:xiang_xge


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