我的世界Java版 22w11a 发布

NEW FEATURES IN 22W11A
22W11A 的新增特性

  • Added the Deep Dark biome
  • 加入了 Deep Dark 群系
  • Added Frogs & Tadpoles
  • 加入了青蛙和蝌蚪
  • Added mangrove blocks
  • 加入了红树方块
  • Added mud and mud brick blocks
  • 加入了泥和泥砖方块
  • Added Sculk, Sculk Veins, Sculk Shrieker and Sculk Catalyst blocks
  • 加入了 Sculk、Sculk Veins、Sculk Catalyst 和 Sculk Shrieker 方块
  • Added 3D Directional Audio option
  • 加入了 3D 定向音效选项

DEEP DARK
DEEP DARK

Dig into the depths far underground to uncover the darkest biome in Minecraft – the Deep Dark.
向更深处的地下挖掘,探索 Minecraft 中最黑暗的群系——Deep Dark。

  • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
  • 昏暗而可怖,Deep Dark 群系能将恐惧敲入任何人的内心中——乃至最为勇敢的玩家。
  • The floor of the Deep Dark is covered in sculk
  • Deep Dark 的地面被 sculk 覆盖。
  • No mobs spawn in the Deep Dark
  • 生物不于此生成

FROG
青蛙

  • Frogs can jump
  • 青蛙会跳
  • Frogs can swim
  • 青蛙会在水里游
  • Frogs can walk on land
  • 青蛙会在地上走
  • Frogs can croak
  • 青蛙会咕呱叫
  • Frogs can eat small slimes, causing a slime ball to drop
  • 青蛙会吃小史莱姆,它们会掉落一个史莱姆球
  • Frogs can eat small Magma Cubes, causing a Froglight block to drop
  • 青蛙会吃小岩浆怪,它们会掉落一个蛙明石
  • Each Frog variant drops a specific Froglight Block
  • 每个青蛙的变种都会掉落一个特别的蛙明石变种
  • Three Froglight blocks are added, a lightsource block
  • 蛙明石是光源方块,一共有三种颜色

TADPOLES
蝌蚪

  • Tadpoles can swim in water
  • 蝌蚪会在水里游
  • Tadpoles on land “jump around” like fishes on land, and eventually dies
  • 蝌蚪会在岸上像鱼一样扑腾,最终就死了
  • Tadpoles that grows up turns into a Frog
  • 蝌蚪长大了就变成了青蛙
  • Tadpoles grow into a different type of frog based on the biome they are born in (Cold, Temperate, Warm)
  • 蝌蚪会根据它们的出生地长成不同变种的青蛙(寒带、温带、热带)
  • Tadpoles can be caught in a bucket
  • 蝌蚪可以用水装起来

MANGROVE WOOD BLOCKS
红树木方块

Added a new type of wood: Mangrove! Mangrove biome + mangrove trees are coming in a later snapshot.
加入了新的木头种类:红树!红树林和红树本身会在接下来的快照中添加。

  • Mangrove log and stripped mangrove log
  • 红树原木和去皮红树原木
  • Mangrove wood and stripped mangrove wood
  • 红树木头和去皮红树木头
  • Mangrove roots and muddy mangrove roots
  • 红树根和沾泥的红树根
  • Mangrove boat, button, pressure plate, door, trapdoor, sign, slab, fence, fence gate, and stairs
  • 红树船、按钮、压力板、门、活版门、告示牌、台阶、栅栏、栅栏门、楼梯

MANGROVE LEAVES AND PROPAGULES
红树叶和红树胎生苗

  • Mangrove propagule is a sapling that grows from the bottom of mangrove leaves
  • 红树胎生苗是在红树叶下方成长的树苗
  • Bonemealing mangrove leaves will cause a new propagule to start growing beneath it
  • 给红树叶施骨粉会让新的树苗开始在下方生长
  • Propagules grow through 4 stages, and growth can be accelerated by bonemealing
  • 胎生苗会经过 4 个生长阶段,可以被骨粉加速
  • You can break off a fully grown propagule and plant it like a sapling. For now it will grow in an oak tree, but will of course grow into a mangrove tree when that is done.
  • 你可以破坏一个成熟了的胎生苗然后像树苗一样种它。现在它只会长成橡树,但是在红树开发完之后当然就会长成红树了

MUD

  • Mud is a block that will generate in the upcoming Mangrove biome.
  • 泥是在接下来的红树林群系中会生成的方块
  • When walking on mud, entities sink down a bit. Like soul sand, but without the slowdown.
  • 在泥上走的时候,实体会陷进去一点点。就像灵魂沙一样,只是没有减速效果
  • Mud can be created by using a water bottle on dirt, by hand or with a dispenser.
  • 泥可以通过在泥土上使用水瓶来制造,手工或者发射器都可以
  • Packed mud can be crafted from mud
  • 泥胚块可以用泥来制作

MUD BRICKS
泥砖

  • Mud bricks are a building block that can be crafted from packed mud
  • 泥砖是可以用泥胚块来制作的建筑方块
  • Mud bricks can be crafted into Mud brick stairs, walls, and slabs using a crafting table or stonecutter.
  • 泥砖可以用工作台或者切石机制作成泥砖楼梯、墙和台阶

SCULK
SCULK

The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing Sculk, a new family of blocks that dwells in the Deep Dark.
Sculk Sensors 那咯吱作响的卷须一定得有个来源,对吧?让我们介绍一下 Sculk,Deep Dark 群系中的系列方块。

  • Added Sculk block
  • 加入了 Sculk 方块
    • When Wool blocks are placed on a Sculk block, it will let nearby Sculk Sensors know, preventing that vibration from being occluded
    • 当羊毛方块放置在 Sculk 方块上时,会让附近的 Sculk Sensor 得知,并让波动不被阻挡。
  • Added Sculk Vein block
  • 加入了 Sculk Vein 方块
    • These veins are found on the edge of Sculk patches
    • 位于 Sculk 斑块的边缘处
    • Similar to Glow Lichen, they can be placed in any orientation
    • 与发光地衣类似,可以在任意朝向放置
    • Sculk Vein can be waterlogged
    • Sculk Vein 可以含水
  • Added Sculk Shrieker block
  • 加入了 Sculk Shrieker 方块
    • Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens.
    • 这个方块有着明显的骨齿,当接收到Sculk Sensors因波动而发出的信号时,它就会向远处的Warden发出警告的尖叫
      • Watch out when stepping on them, as they will feel that too and send out a call!
      • 注意不要踩在他们头上,因为他们同样会察觉到并发出警报!
    • Initially it may take some time for a Warden to arrive, but you’ll hear it responding in the distance…
    • 最开始的时候 Warden 过来会需要一些时间,但是你能听到从远处传来的呼应……
    • Once it’s close enough, a call from the Sculk Shrieker will summon the Warden nearby – be prepared!
    • 如果距离足够近,Sculk Shrieker的呼叫会立刻在附近召唤 Warden——请做好准备!
    • Sculk Shriekers can be found generating in the Deep Dark or growing from Sculk Catalysts.
    • Sculk Shriekers 会在 Deep Dark 生成,或者通过 Sculk Catalysts 生长出来
  • Added Sculk Catalyst block
  • 加入了 Sculk Catalyst 方块
    • A mysteriously soul-emitting block that blooms when mobs die within an 8 block radius
    • 散发着灵魂的神秘方块,如果有生物在其8格内死亡,就会生长
    • Mobs that perish in the presence of the catalyst will not drop their experience
    • 在有 catalyst 的地方死亡的生物不会掉落经验
    • Instead, a bubbling charge will be created at the place the mob perished
    • 生物死亡时会出现的是泡泡状的火花
    • This charge from mobs will spread through Sculk Veins and Sculk blocks in random directions until they find a valid substrate they can convert into Sculk
    • 这个火花会在 Sculk Vein 和 Sculk 方块之间以随机方向穿梭,直到发现一个能转化为 Sculk 方块的基底方块
      • The value of the charge is directly proportional to the amount of XP the perished mob would have dropped, and each time a block is converted into Sculk it will remove 1 value from that charge
      • 火花的强度取决于死亡生物的经验值,每转化一次 Sculk 方块就会减少一点强度
      • This charge in the Sculk blocks and Sculk Veins will eventually decay, but it will decay much, much slower in the close vicinity of the Sculk Catalyst, and much faster away from its host
      • 在 Sculk 方块与 Sculk Vein 之间穿梭的火花会逐渐衰弱,但是在靠近 Sculk Catalyst 的时候会衰弱得很慢,而在远离宿主时衰退很快
      • If the charge decays 4 blocks away from the catalyst, it has a chance of growing a Sculk Sensor or a Sculk Shrieker
      • 如果火花在远离 catalyst 4格的地方衰退,就有可能生长出 Sculk Sensor 和 Sculk Shrieker
      • Charges and their values also merge when they move to the same position
      • 火花及其强度在相遇时会合并
  • All Sculk family blocks require Silk Touch to acquire. Otherwise, they drop experience when mined
  • 所有 Sculk 类方块需要精准采集才能挖掘,否则就只会掉落经验
  • The efficient tool for all Sculk family blocks is the Hoe
  • Sculk 类方块的效率工具是锄

3D DIRECTIONAL AUDIO
3D 定向音效

  • Added sound option for 3D Directional Audio simulation
  • 加入了 3D 定向音效模拟选项
  • This option is best experienced with headphones
  • 建议配合耳机使用

TECHNICAL CHANGES IN 22W11A
22W11A 的技术性更改

  • The data pack format is now 10
  • 数据包格式版本现在是 10
  • The resource pack format is now 9
  • 资源包格式版本现在是 9
  • Added 3D Blending
  • 加入了 3D 的世界生成混合
  • Added new font glyph provider for spaces
  • 为空格加入了新的字体 provider
  • Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen
  • 在性能分析指标和 F3 调试界面中加入了预计 GPU 占用率
    • This is only available for graphics devices that support GPU timer queries
    • 需要支持 GPU 计时查询的显卡
  • Added ability for data and resource packs to selectively hide files from packs below them
  • 为数据和资源包加入了隐藏下方资源包的特定文件的能力
  • World presets/types and flat world presets in “Create World” screen can now be controlled by datapacks
  • “新建世界”菜单中的世界生成预设/超平坦世界预设可以被数据包控制了
  • Added server property max-chained-neighbor-updates to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.
  • 加入了服务器选项 max-chained-neighbor-updates 来限制连锁 NC 更新的数量,超过此数量的连锁 NC 更新会被跳过。负数值取消此限制。

BLENDING
混合

  • Blending now support 3d biome blending, so it will blend the underground biomes as well.
  • 世界生成混合现在支持 3D 群系,所以它也会混合地下群系了。
  • Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old
  • 移除了 blending_data.old_noise,现在使用区块数据中 blending_data 是否存在来确定区块新旧
  • Added blending_data.min_section and blending_data.max_section that determines which sections will be used for data for blending
  • 加入了blending_data.min_section 和 blending_data.max_section 来取决哪些子区块会用作混合

SPACE GLYPH PROVIDER
空格字体 PROVIDER

  • New glyph provider type space is added to allow creation of space-like glyphs
  • 加入了新的字体 provider space 来允许类似空格的字形
  • New provider has single argument called advances which is map of codepoint to glyph advance (width)
  • 新的 provide 只有一个参数 advances,是字形后移(人话:空格宽度)的映射表
  • Rendering of space glyph is not longer hardcoded (needs to be declared manually in font)
  • 空格字形的渲染不再是硬编码的了(需要在字体中手动指定)

PACK FILTERS
包过滤器

  • Data and resource packs can have filter section in pack.mcmeta .
  • 数据包和资源包现在在 pack.mcmeta 有了 filter 段落
  • This section has mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths.
  • 这个段落有一个必填项 block,是命名空间和路径正则表达式列表
  • If any of files in packs added before one with filter section matches any pattern inside block, it will be filtered out (i.e. treated as if it wasn’t present in the first place).
  • 如果任何一个在资源包下方的包中有一个与 filter 中的 block 正则表达式匹配的文件,它就会被过滤(也就是假装它一开始就不存在)
  • filter section does not apply to a pack containing it – only to packs loaded before it.
  • filter 段落不对包本身有效——只有在包下方的包会被过滤
  • Both namespace and path can be omited. Missing field matches every value.
  • namespace 和 path 都可以不填,不填就是匹配所有值
  • For example, adding pack with this section in pack.mcmeta after vanilla pack will hide all recipes and advancements defined by vanilla pack
  • 举个例子,给数据包的 pack.mcmeta 加入下面这段就会隐藏所有原版数据包定义的配方和成就

 

  1. “filter”: {
  2.     “block”: [
  3.         {
  4.             “namespace”: “minecraft”,
  5.             “path”: “recipes/.*”
  6.         },
  7.         {
  8.             “namespace”: “minecraft”,
  9.             “path”: “advancements/.*”
  10.         }
  11.     ]
  12. }

 

WORLD PRESETS
世界预设

  • New registry types worldgen/world_preset and worldgen/flat_level_generator_preset were added to data-drive presents (like “Amplified” or “Single Biome”)
  • 加入了新的注册类型 worldgen/world_preset 和 worldgen/flat_level_generator_preset 来使预设(例如“放大化”和“单一生物群系”)变得数据驱动
  • Two tags for world presets added (normal and alternative) to control values show on “World Type” button in “Create World” screen
  • 给世界预设加入了两个标签(normal 和 alternative)来控制它们在“创建世界”屏幕的“世界类型”选项中如何显示
  • One tag added for flat world presents (visible) to control order of elements displayed in “Configure Flat World” screen
  • 给超平坦世界预设加入了一个标签(visible)来控制它们在“设置超平坦世界”屏幕中显示的顺序
  • World presets can also be used as a value of level-type in server.properties
  • 世界预设也可以用作 server.properties 中 level-type 的值

PREDICATES
谓词

  • The feature field in location predicates is now called structure
  • 位置谓词的 feature 字段现在叫做 structure

FIXED BUGS IN 22W11A
22W11A 修复的漏洞

  • MC-67308 – Door top and side textures flip illogically when opened and closed
  • MC-67308 – 门的顶部和侧面材质在开关门时会发生不合理的翻转
  • MC-95103 – Shield item rendering not adjusted to the center
  • MC-95103 – 盾牌物品在渲染时没有对准中心
  • MC-99930 – Brewing stand extends arms and inverts its texture when bottles are placed
  • MC-99930 – 给酿造台挂上药水瓶后,支架会向外延伸且翻转纹理
  • MC-106510 – Long structure names (over 64 characters) do not fit in the Structure Block GUI
  • MC-106510 – 结构方块界面容不下过长(多于 64 字符)的结构名称
  • MC-109055 – Large Cocoa Pod texture is inconsistent
  • MC-109055 – 大可可果的纹理宽度不一致
  • MC-127885 – The textures on the spider models aren’t mirrored properly
  • MC-127885 – 蜘蛛模型的纹理没有正确地镜像
  • MC-158668 – Vex continue to attack their target after it has been killed
  • MC-158668 – 恼鬼会持续攻击已经死亡的目标
  • MC-165036 – Boss bars with the notched style are rendered incorrectly if more than one boss bar is active
  • MC-165036 – 使用了 notched 风格的 Boss 栏在有多个 Boss 栏活跃时渲染不正确
  • MC-165990 – Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free
  • MC-165990 – 把竹子合成为脚手架后可提供 8 倍的额外燃料
  • MC-183309 – Player reach is different for client and server when crawling
  • MC-183309 – 爬行时客户端与服务端的玩家挖掘范围不同
  • MC-195717 – Custom Dimensions JSON Requires Seed
  • MC-195717 – 自定义维度 JSON 文件中种子为必填项
  • MC-201150 – Unused pixels in end rod texture
  • MC-201150 – 末地棒的纹理有未使用的像素
  • MC-202580 – Transition between end stone texture and end portal frame is not as seamless as it previously was
  • MC-202580 – 末地石和下界传送门框架的衔接处不像以前那样丝滑了
  • MC-219843 – Mycelium’s side texture differs from other dirt-based blocks
  • MC-219843 – 菌丝的侧面纹理与其它泥土系方块不同
  • MC-219852 – Corner in smoker_bottom texture is still rotated incorrectly
  • MC-219852 – smoker_bottom纹理边角的旋转角度不正确
  • MC-219875 – You can cause a desync when repeatably picking up liquids
  • MC-219875 – 重复取集液体可能导致不同步
  • MC-221639 – Light Block isn’t Dragon or Wither Immune
  • MC-221639 – 光源方块能被末影龙或凋零破坏
  • MC-225837 – The word “Recipe” is spelled as “Reciple” within the “narration.recipe” string
  • MC-225837 – “narration.recipe”字符串中“Recipe”被拼成了“Reciple”
  • MC-230603 – Wolf ears and legs aren’t mirrored
  • MC-230603 – 狼的耳朵和腿的材质没有镜像
  • MC-235964 – Crash on “Saving world” when F3+L profiling is active – java.lang.NullPointerException: Cannot read field “f” because “this.D” is null
  • MC-235964 – F3+L 性能分析中,在“保存世界中”时游戏会崩溃——java.lang.NullPointerException: Cannot read field “f” because “this.D” is null
  • MC-238070 – Brewing stand arms do not connect with their bases
  • MC-238070 – 酿造台支架和基座没有连在一起
  • MC-238807 – “Out of memory!” message is untranslatable
  • MC-238807 – 无法翻译“内存不足!”界面
  • MC-248936 – Minecraft icon on MacOS is not showing correct icon
  • MC-248936 – Minecraft 图标在 MacOS 上的显示不正确

来源:电量量


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