我的世界Java版 22w16a 发布
NEW FEATURES IN 22W16A
22W16A 的新增特性
- Added new music
- 加入了新的音乐
- Added Disc Fragment 5 and Music Disc 5
- 加入了唱片碎片5和音乐唱片5
FOUR NEW MUSIC TRACKS
关于新音乐
- The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine
- 新音乐分别叫做 Ancestry, Aerie, Firebugs, 和 Labyrinthine
- They play in certain biomes and in the main menu
- 它们会在特定群系和主菜单中播放
MUSIC DISC 5
音乐唱片5
A new music disc has been added to the game.
游戏中加入了一个新的音乐唱片。
- Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
- 与其他唱片不同,这张唱片只能通过合成9块唱片碎片的方式获取
- These Disc Fragments can be found rarely in Ancient City chests
- 这些唱片碎片偶尔可以在古代城市中找到
CHANGES IN 22W16A
22W16A 的修改内容
- Allay tweaks
- 调整了悦灵
- Improved the predictability a number of gameplay elements
- 改善了很大一部分游戏事件的规律性
- Frogs can now spawn on Grass, Mud, Moss Carpet, Mangrove Roots and Muddy Mangrove Roots
- 青蛙现在可以在草地,泥巴,苔藓地毯,红树根和沾泥的红树根上生成
- Froglights are now movable by pistons
- 蛙明灯现在可以被活塞移动
ALLAY TWEAKS
悦灵的调整
- Allay health raised from 10 to 20
- 悦灵的生命值由10升到了20
- Delay after item throw lowered from 5 secs to 3 secs
- 扔出物品后的延迟由5秒变为3秒
- Item search range raised from 9 to 32
- 物品搜寻范围由9变为32
- Movement speed changes:
- 移动速度修改:
- Allay is now slower when just wandering
- 悦灵在闲置状态时移动速度变慢了
- Allay is now faster when collecting items, going to the player or going to a noteblock
- 悦灵在收集物品,向玩家或音符盒交付物品时移动速度变快了
- Throw arc has changed following community feedback
- 抛出物品的弧线根据社区反馈改进了
PREDICTABILITY OF RANDOMIZED EVENTS
增加了规律性的随机事件
Some randomized events are now more predictable and no longer have a possibility of extreme behaviors.
部分随机事件更具有规律性,并且不会出现极端情况。
- Placement and velocity of things dropped from Droppers/Dispensers
- 从投掷器/发射器投出的物品的位置和速度
- Placement and velocity of items spawned from containers upon destroy
- 容器破坏时掉出物品的位置和速度
- Randomized follow_range component attribute for mobs
- 生物的 follow_range 随机组件属性
- Velocity of Horses spawned from skeleton traps
- 骷髅陷阱产生的马的速度
- Blaze random position and randomized speed of Blaze projectiles
- 火焰弹的随机位置和速度
- Randomized portion of damage and velocity of Arrows
- 箭的伤害值里的随机部分
- Randomized flight pattern of Fireworks
- 烟花火箭的随机飞行路线
- Bobbing patterns and time until a fish for Fishing Rods
- 鱼上钩之前浮漂摆动的路线和时间
TECHNICAL CHANGES IN 22W16A
22W16A 的技术性修改
- LWJGL library has been updated to version 3.3.1
- LWJGL 库已更新到版本 3.3.1
- Added a heap memory allocation metric to the F3 debug screen
- 在F3调试屏幕中加入了内存堆分配指标
- Added doWardenSpawning game rule
- 加入了 doWardenSpawning (控制监守者生成)游戏规则
- Updates to paintings
- 画的一些更新
PAINTING
画
- Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag
- 生存模式中可以放置的画现在可被 painting_variant/placeable 标签控制
- Added unused paintings from Bedrock edition (earth, wind, fire, water)
- 加入了基岩版中的未使用画 (earth, wind, fire, water)
- These paintings are not placeable by default, but can be added through a datapack
- 这些画默认情况下不可放置,但可以通过数据包添加
FIXED BUGS IN 22W16A
22W16A 修复的漏洞
- MC-81870 – Editing entitydata of Painting does not reflect ingame until chunk reload
- MC-81870 – 在区块重新加载之后,编辑过的画的实体数据才会在游戏中显现出来
- MC-111809 – Paintings unrender when entity data is updated rapidly
- MC-111809 – 当实体数据快速更新时,画不会重新渲染
- MC-187188 – Painting NBT and registry contain a typo: “Motive” instead of “Motif”
- MC-187188 – 画的NBT有一处笔误:”Motif” 应当作 “Motive”
- MC-226184 – Axolotls pathfinding to water can sometimes fall in wide holes
- MC-226184 – 美西螈寻路到水的途中有时会掉到宽阔的洞里
- MC-228049 – Axolotl can’t pathfind through open doors
- MC-228049 – 美西螈在寻路时不会穿过打开的门
- MC-228174 – Axolotls try to pathfind through 2 tall walls
- MC-228174 – 美西螈寻路时会尝试穿过 2 格高的墙
- MC-244957 – “Search” Option in Social Interactions Screen is not labeled in the right order when using Tab
- MC-244957 – 使用Tab键导航时,社交屏幕的“搜索”选项没有按照正确的顺序标记
- MC-245001 – “Manage with Microsoft account” button in Social Interactions menu is not centered
- MC-245001 – 社交菜单的“使用Microsoft账户管理”按钮没有居中
- MC-249084 – No sound is present for placing a Bucket of Tadpole
- MC-249084 – 放置蝌蚪桶的时候没有音效
- MC-249092 – Mangrove Stripped Log, Stripped Wood and Wood are in the incorrect order in the creative inventory
- MC-249092 – 红树去皮原木,红树去皮木头和红树木头在创造模式物品栏中的排序不正确
- MC-249176 – Froglights are not visible on maps
- MC-249176 – 蛙明灯在地图上不显示
- MC-249193 – Frog can’t pathfind through open doors
- MC-249193 – 青蛙在寻路时不会穿过打开的门
- MC-249217 – Fluid level next to froglights is too low
- MC-249217 – 蛙明灯旁接的流体高度太低
- MC-249245 – Turtle can’t pathfind through open doors
- MC-249245 – 海龟在寻路时不会穿过打开的门
- MC-249246 – Strider can’t pathfind through open doors
- MC-249246 – 炽足兽在寻路时不会穿过打开的门
- MC-249265 – Some blocks cannot be placed on froglights
- MC-249265 – 有些方块无法放置在蛙明灯上
- MC-249459 – Cactus is not destroyed by froglights
- MC-249459 – 仙人掌不会被蛙明灯破坏
- MC-249663 – The subtitles of some parrot imitation sounds are inconsistent with the original sounds’ subtitles
- MC-249663 – 一些鹦鹉模仿的声音的字幕不符合原声音的字幕
- MC-249679 – Incorrect activation of warden’s sniffing animations and behavior
- MC-249679 – 监守者的嗅闻动画与行为的误激活
- MC-249715 – Allays don’t drop their held items upon death
- MC-249715 – 在死亡时,悦灵不会掉落手持物品
- MC-249766 – Allays can despawn after being given an item if they haven’t picked up any items yet
- MC-249766 – 即使给予悦灵物品,若此悦灵没有拾取过物品的话,也会消失
- MC-249790 – Allay follows and drops items for players in spectator mode
- MC-249790 – 悦灵会对旁观模式的玩家进行跟随/给予的行动
- MC-249838 – Allays lose their idle animation once they start moving
- MC-249838 – 悦灵在开始移动后会停止空闲时的动画
- MC-249855 – Parity Issue: Allays don’t have a flying animation in Java
- MC-249855 – 一致性问题:Java 版中的悦灵没有飞行动画
- MC-249912 – minecraft:ancient_city/city_center_3 is one block shorter compared than the other ancient city centers
- MC-249912 – minecraft:ancient_city/city_center_3 与其他古代城市核心相比少了一格
- MC-249928 – Mangrove tree roots do not update blocks around them when generating
- MC-249928 – 红树根在生成时不会更新旁边的方块
- MC-250039 – Wardens can get angry at mobs outside world border
- MC-250039 – 监守者可对在世界边界外的生物陷入狂暴
- MC-250040 – Wardens can hear mobs beyond the world border
- MC-250040 – 监守者能听见在世界边界之外的生物
- MC-250041 – Wardens can spawn outside of world border
- MC-250041 – 监守者可以在世界边界外生成
- MC-250044 – Observers don’t detect mangrove roots when tree grows
- MC-250044 – 红树生长时,侦测器不会检测到红树根的出现
- MC-250094 – Wardens ignore /kill execution whilst they’re emerging or digging
- MC-250094 – 监守者在钻出地面或钻回地下时,会忽略 /kill 命令的执行
- MC-250095 – Wardens can spawn in very narrow places, causing them to suffocate
- MC-250095 – 监守者可在非常狭窄的地方生成,导致其窒息
- MC-250293 – The “allay_dust” particle is unused
- MC-250293 – “allay_dust” 粒子未被使用
- MC-250294 – Parity Issue: Allays item detection range is significantly smaller than in Bedrock
- MC-250294 – 一致性问题:悦灵的物品检测范围远小于基岩版
来源:希铁石z