我的世界关于生命附魔的配置文件
开头注明:我并非专家,因此可能有一些我也不懂,如果有人了解,你可以在评论区提出,我会更改的。
# Configuration file
general {
general {
# Changes whether Living is incompatible with vanilla damage/efficiency enchantments, like sharpness. Protection is also incompatible with living, for armor.(改变Living附魔是否与原版的附魔{如锋利}兼容)
B:”Allow Damage/Efficiency/Protection Enchantments”=false(允许伤害/效率/保护等)
# Whether or not you can enchant armor with Living.(是否可以为盔甲附魔Living)
B:”Allow Living Armor”=true(默认开启)
# If true, and not Mending-Style XP Handling, additional block break XP will scale with block hardness.
# If false and not Vanilla XP style, block break XP will always be 1 * blockXPMultiplier
B:”Dynamic XP (Block)”=true(这个不太清楚,应该是升级经验的获取)
# If true and not Mending-Style XP Handling, additional kill XP will scale with Mob HP.
# If false and not Vanilla XP style, kill XP will always be 1 * killXPMultiplier
B:”Dynamic XP (Kill)”=true(获得的经验与生物的血量相关,经验将随生物血量增加)
# Changes whether or not Effectiveness affects non-tool-effective blocks. (Ex. Pickaxe vs. Dirt would have increased speed)
B:”Effectiveness Affects All Blocks”=false(不太清楚,大概是更改是否影响工具的效果)
请注意:以下是每级附魔了Living的物品的增强数值,但由于编辑者事先改了数值,因此默认数值可能不正确
# Changes how much damage reduction you gain per level. 0.285 is the default.(改变装备每级获得的防御增强。 默认0.285)
# The default will reach 80% armor reduction around level 14.(默认会在 14 级左右达到 80% 护甲降低)
# This number is then divided by 4, since you can wear 4 pieces of armor.(这个数值会除以4,因为可以穿戴4件装备)
# Because of math, no matter what number you pick, you’ll never exceed 100% damage reduction, ever.(无论选择什么数值,都不会超过100%)
# Min: 0.0
# Max: 10.0
D:”Effectiveness Per Level (Armor)”=0.285(每级增强的防御,应该按百分数算,即0.285=28.5%)
# Changes how much faster the tool mines/chops/digs per level. 0.032 (Roughly 3%) is the default.(改变工具每级的增强效果,默认0.032{大约3%})
# Min: 0.0
# Max: 10.0
D:”Effectiveness Per Level (Tool)”=0.032(每级增强效果{挖掘速度等})
# Changes how large the damage increase per level is. 0.032 (Roughly 3%) is the default. (改变武器每级增强效果,0.032{大约3%}为默认值)
# Min: 0.0
# Max: 10.0
D:”Effectiveness Per Level (Weapon)”=0.032(武器每级增加的伤害)
# Whether to give a custom name to generated hoes.(是否为自然生成带有Living附魔的物品自定义名称)
# They’re not sexual in nature, but some people might not like having their name considered a “hoe” name.(他们是没有性别的,但是有些人可能不喜附魔Living的物品的名称是锄头)
B:”Hoe Names”=false(自定义名称,默认关闭)
# Changes how much XP is required for each level.(更改升1级需要多少经验)
# 0.05 is the min, and would be very fast leveling. 100 is the max, and would take forever to level.(0.05是最小值,100是最大值)
# The way this number is used is for scaling level xp amounts, as in this: actualXpToLevel = xpToLevel * levelXPModifier
# Min: 0.05
# Max: 100.0
D:”Level XP Modifier (Larger is Slower)”=1.0(需要的经验,越大升级越慢)
# Sets the max level cap.(设置等级上限,最多99万9999级)
# Min: 0
# Max: 999999
I:”Max Level”=999999
# Changes whether or not the mod will alert you ingame to new updates for your version.(是否发送mod更新提醒)
B:”Show Ingame Update Notifications”=true(显示游戏内更新通知,默认开启)
# Change the whole underlying XP function.
# Options: 0 = D&D (Original), 1 = Gen 1 (From Pokemon).
# Both reach level 14 around the same XP count.
# Gen 1 has a much steeper curve after 26, but starts out faster.
# Min: 0
# Max: 1
I:”XP Function”=1
# Determines How XP is Gained. (设置获得经验方式)
# 0 – Mending-Style: Living works like mending, absorbing XP Orbs(吸收经验 )
# 1 – Original: Gain XP on breaking blocks with tools or killing mobs, (破坏方块/杀死怪物获得)
# 2 – Original with Orbs: Like original, but breaking blocks/killing drops XP orbs just for living enchantments.(与原版相似,破坏方块或杀死怪物后掉落经验球)
# Min: 0
# Max: 2
I:”XP Handling Style”=2(默认获得方式为2)
# Changes how much XP block break gives.(破坏方块获得经验量)
# Min: 0.0
# Max: 100.0
D:”XP Multiplier (Block)”=1.0
# Changes how much XP each kill gives.(杀死怪物获得经验量)
# Min: 0.0
# Max: 300.0
D:”XP Multiplier (Kill)”=3.0
# Determines whether or not living items will share gained XP (or if it will all just go to one)(经验共享)
B:”XP Share”=false(默认关闭)
# Changes how loud the XP added by this mod is.
# Min: 0.0
# Max: 200.0
D:”XP Volume”=0.15
}
下列为附魔生成项,建议不更改
loot {
# Changes whether spawned chests (dungeons, blacksmith, etc) can spawn living enchantment loot.
# Requires minecraft restart to take affect.
B:”Chest Loot”=true
# Changes chance of getting living enchantment loot from chests, 1 in [value]. Default is 1 in 3.
# Requires minecraft restart to take affect.
# Min: 1
# Max: 10000
I:”Chest Loot Chance”=9
# Changes what type of loot can spawn in chests. 0 – Just random unique items, 1 – Uniques and enchanted books, 2 – Just enchanted books.
# Requires minecraft restart to take affect.
# Min: 0
# Max: 2
I:”Chest Loot Type”=1
# Changes whether fishing rewards living enchantment loot.
# Requires minecraft restart to take affect.
B:”Fishing Loot”=true
# Changes chance of getting living enchantment loot from fishing, 1 in [value]. Default is 1 in 750.
# Requires minecraft restart to take affect.
# Min: 1
# Max: 10000
I:”Fishing Loot Chance”=1000
# Changes what type of loot is rewarded when fishing. 0 – Just random unique items, 1 – Uniques and enchanted books, 2 – Just enchanted books.
# Requires minecraft restart to take affect.
# Min: 0
# Max: 2
I:”Fishing Loot Type”=1
}
personalities {
# Changes the minimum delay between (in Milliseconds) times the item will talk(更改最小对话延迟)
# Min: 0
# Max: 900000
I:”Minimum Dialogue Delay (MS)”=9000(最小对话延迟)
# Changes whether or not living items will talk to you. On by default.(附魔的物品是否可以交流)
B:”Show Dialogue”=true(默认开启)
# Changes whether personalities show up in tooltip.(是否在物品信息介绍上显示它的个性{如懒惰等英文})
B:”Show Personality”=true(默认开启)
}
}
最后:过审核好慢啊。