我的世界更多生物config汉化—配置文件篇
# Configuration file
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# creature-general-settings 【生物常规设置】
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creature-general-settings {
# Allows creatures to attack horses. 【允许生物攻击马】
B:AttackHorses=false
# Allows creatures to attack wolves. 【允许生物攻击狼】
B:AttackWolves=false
B:DestroyDrops=false
# Makes horse breeding simpler. 【使马的繁殖更简单】
B:EasyBreeding=false
B:ElephantBulldozer=true
# Allows creatures to attack other creatures. Not recommended if despawning is off. 【允许生物互相攻击,不推建议在关闭生物自然生成时开启】
B:EnableHunters=true
B:KillAllVillagers=false
# A value of 33 means mother wyverns have a 33% chance to drop an egg. 【母龙在死亡时掉落龙蛋的概率,可用范围:1-100%,默认33%】
I:MotherWyvernEggDropChance=33
# A value of 3 means ostriches have a 3% chance to drop an egg. 【鸵鸟在死亡时掉落龙蛋的概率,可用范围:1-100%,默认3%】
I:OstrichEggDropChance=3
# A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates. 【马、鸵鸟、蝎子等在死亡时掉落稀有物的概率,稀有物是指黑暗之心、火焰之心等,可用范围:1-100%,默认:25%】
I:RareItemDropChance=25
B:StaticBed=true
B:StaticLitter=true
# A value of 10 means wyverns have a 10% chance to drop an egg. 【飞龙在死亡时掉落龙蛋的概率,可用范围:1-100%,默认:10%】
I:WyvernEggDropChance=10
# The percent for spawning a zebra. 【马在繁殖时生成斑马的概率】
I:ZebraChance=10
# The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed. 【牧场的生物消失需要的最大亮度,如果安装了CMS,请在CMS中配置此选项,默认:2】
I:despawnLightLevel=2
}
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# custom-id-settings 【自定义id设置】
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custom-id-settings {
# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID. 【更多生物的起始id,每个生物的id都会在此基础上+1】
I:ItemID=8772 【物品id】
I:WyvernLairBiomeID=207 【生物群系id】
I:WyvernLairDimensionID=-17 【维度id】
}
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# global-settings
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global-settings {
# Allows you to instantly spawn MoCreatures from GUI. 【允许从gui界面生成更多生物】
B:allowInstaSpawn=false
# Animate Textures 【设置材质动画】
B:animateTextures=true
# Turns on verbose logging 【打开日志记录】
B:debug=false
# Shows Pet Health 【显示宠物的状态】
B:displayPetHealth=true
# Shows Pet Emotes 【显示宠物的表情】
B:displayPetIcons=true
# Shows Pet Name 【显示宠物的名称】
B:displayPetName=true
# If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn.
B:forceDespawns=false
I:particleFX=3
}
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# monster-general-settings
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monster-general-settings {
# The chance percentage of spawning Cave ogres at depth of 50 in the Overworld 【y<50生成洞穴食人魔的概率】
I:CaveOgreChance=75
# The block destruction radius of Cave Ogres 【洞穴食人魔破坏方块的半径】
D:CaveOgreStrength=3.0
# The chance percentage of spawning Fire ogres in the Overworld 【生成火焰食人魔的概率】
I:FireOgreChance=25
# The block destruction radius of Fire Ogres 【火焰食人魔破坏方块的半径】
D:FireOgreStrength=2.0
# The block radius where ogres ‘smell’ players 【食人魔发现玩家的范围】
I:OgreAttackRange=12
# The block destruction radius of green Ogres 【绿色食人魔破坏方块的半径】
D:OgreStrength=2.5
# Allows Big Golems to break blocks. 【是否允许大型傀儡破坏方块,默认:开启(true)】
B:golemDestroyBlocks=true
}
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# ownership-settings
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ownership-settings {
# Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature. 【将玩家指定为驯服的每种生物的所有者,只有主人才能与被驯服的生物互动。】
B:enableOwnership=false
# Allows players to remove a tamed creatures owner essentially untaming it. 【允许玩家移除一个被驯服的生物所有者。】
B:enableResetOwnerScroll=false
# Max tamed creatures an op can have. Requires enableOwnership to be set to true. 【op拥有最大驯服数量,需要将enableOwnership设置为开启(true)】
I:maxTamedPerOP=20
# Max tamed creatures a player can have. Requires enableOwnership to be set to true. 【玩家拥有最大驯服数量,需要将enableOwnership设置为开启(true)】
I:maxTamedPerPlayer=10
}
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# water-mob-general-settings
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water-mob-general-settings {
# Allows water creatures to attack dolphins. 【允许生物攻击河豚】
B:AttackDolphins=false
}