我的世界环境音乐编辑音乐包规范

据https://github.com/Vazkii/Ambience/blob/master/ambience.properties.example编辑

# Ambience Config

#氛围配置文件

# You may specify multiple songs for a single event using a comma as a separator

# 您可以使用逗号作为分隔符为单个事件指定多首歌曲

# e.g. event.underground=Song1,Song2,Song3,Song4

#例如event.underground=Song1,Song2,Song3,Song4

# NOTE: Make sure you are not using any song names that contain the exact name of another song name as this will cause conflicts

# 注意:确保您没有使用任何包含另一个歌曲名称的确切名称的歌曲名称【意为多个song(num)】,因为这会导致冲突

# This feature is not available in 1.10 versions of the mod, or older.

# 此功能(即多个歌曲播放)在 1.10 版本或更早版本的 mod 中不可用。

enabled=true

# === Events – Highest Priority

# === 事件 – 高优先级

# Any non covered events will be ignored

# 任何未被添加的事件将被忽略

# e.g. If you don’t want a “high up” song, don’t include event.highUp

# 例如如果您不想要太过“低”的声音,请不要包含 event.highUp

event.mainMenu=ScapeTheme

event.boss=AttackII

event.underground=ScapeCave

event.deepUnderground=CaveBackground

event.highUp=MilesAway

event.village=TheTradeParade

event.underwater=Zealot

event.minecart=DwarfTheme

event.boat=SeaShantyII

event.horse=FluteSalad

event.pig=GoblinVillage

event.night=Nightfall

event.rain=Quest

event.dying=Forbidden

event.fishing=SeaShantyI

event.pumpkinHead=DanceOfDeath

#添加的歌曲

# Note: you MUST have a song attributed to this event to prevent cases where there’s 

# no song to play and a song for an event that no longer applies is still playing.

# If you don’t have a song here you also risk potential crashes.

# 注意:你必须有一首歌在事件发生时播放,以防止出现

# 没有可播放的歌曲,并且不再适用的事件的歌曲仍在播放。

# 如果您在这里没有歌曲,您也有潜在的崩溃风险。

event.generic=AutumnVoyage

#event.villageNight=

#event.credits=

#event.horde=

#event.nether=

#event.end=

#event.bossWither=

#event.bossDragon=

#可选事件

# You can add songs for custom bosses. If there’s a mod that adds a boss with ID

# GolemBoss for example, you can use event.bossGolemBoss=

# 您可以为自定义Boss添加歌曲。如果有一个模组可以添加一个带 ID 的Boss

# 以 GolemBoss 为例,你可以使用 event.bossGolemBoss=

# === Events End

# === Specific Biomes – High Priority

# Biomes names have spaces replaced with +

# === 特定生物群系 – 高优先级

# 生物群系名称的空格被替换为 +

biome.Sunflower+Plains=Parade

biome.Flower+Forest=Parade

biome.Roofed+Forest=Start

biome.Deep+Ocean=LongWayHome

# === Specific Biomes End

# === Biome Tags – Medium/Low Priority

# These make use of the forge biome dictionary

# Casing is ignored

# There’s primary and secondary tags. All primary tags will get checked before the secondary ones

# === 生物群落标签 – 中/低优先级

# 这些使用forge生物群系词典

# 大小写忽略

# 有主要和次要标签。所有主要标签将在次要标签之前被检查

#https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/common/BiomeDictionary.java

# Medium priority

# 中优先级

primarytag.spooky=UnknownLand

primarytag.dead=Spooky

primarytag.lush=Expanse

primarytag.nether=Moody

primarytag.end=Wonder

primarytag.mushroom=Wander

primarytag.magical=Vision

primarytag.ocean=NewbieMelody

primarytag.river=Greatness

# Low

# 低优先级

secondarytag.mesa=Barbarianism

secondarytag.forest=Dream

secondarytag.plains=Harmony

secondarytag.mountain=Adventure

secondarytag.hills=Medieval

secondarytag.swamp=Yesteryear

secondarytag.sandy=AlKharid

secondarytag.snowy=Starlight

secondarytag.wasteland=Forever

secondarytag.beach=Attention

# === Biome Tags End

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