我的世界环境音乐编辑音乐包规范
据https://github.com/Vazkii/Ambience/blob/master/ambience.properties.example编辑
# Ambience Config
#氛围配置文件
# You may specify multiple songs for a single event using a comma as a separator
# 您可以使用逗号作为分隔符为单个事件指定多首歌曲
# e.g. event.underground=Song1,Song2,Song3,Song4
#例如event.underground=Song1,Song2,Song3,Song4
# NOTE: Make sure you are not using any song names that contain the exact name of another song name as this will cause conflicts
# 注意:确保您没有使用任何包含另一个歌曲名称的确切名称的歌曲名称【意为多个song(num)】,因为这会导致冲突
# This feature is not available in 1.10 versions of the mod, or older.
# 此功能(即多个歌曲播放)在 1.10 版本或更早版本的 mod 中不可用。
enabled=true
# === Events – Highest Priority
# === 事件 – 高优先级
# Any non covered events will be ignored
# 任何未被添加的事件将被忽略
# e.g. If you don’t want a “high up” song, don’t include event.highUp
# 例如如果您不想要太过“低”的声音,请不要包含 event.highUp
event.mainMenu=ScapeTheme
event.boss=AttackII
event.underground=ScapeCave
event.deepUnderground=CaveBackground
event.highUp=MilesAway
event.village=TheTradeParade
event.underwater=Zealot
event.minecart=DwarfTheme
event.boat=SeaShantyII
event.horse=FluteSalad
event.pig=GoblinVillage
event.night=Nightfall
event.rain=Quest
event.dying=Forbidden
event.fishing=SeaShantyI
event.pumpkinHead=DanceOfDeath
#添加的歌曲
# Note: you MUST have a song attributed to this event to prevent cases where there’s
# no song to play and a song for an event that no longer applies is still playing.
# If you don’t have a song here you also risk potential crashes.
# 注意:你必须有一首歌在事件发生时播放,以防止出现
# 没有可播放的歌曲,并且不再适用的事件的歌曲仍在播放。
# 如果您在这里没有歌曲,您也有潜在的崩溃风险。
event.generic=AutumnVoyage
#event.villageNight=
#event.credits=
#event.horde=
#event.nether=
#event.end=
#event.bossWither=
#event.bossDragon=
#可选事件
# You can add songs for custom bosses. If there’s a mod that adds a boss with ID
# GolemBoss for example, you can use event.bossGolemBoss=
# 您可以为自定义Boss添加歌曲。如果有一个模组可以添加一个带 ID 的Boss
# 以 GolemBoss 为例,你可以使用 event.bossGolemBoss=
# === Events End
# === Specific Biomes – High Priority
# Biomes names have spaces replaced with +
# === 特定生物群系 – 高优先级
# 生物群系名称的空格被替换为 +
biome.Sunflower+Plains=Parade
biome.Flower+Forest=Parade
biome.Roofed+Forest=Start
biome.Deep+Ocean=LongWayHome
# === Specific Biomes End
# === Biome Tags – Medium/Low Priority
# These make use of the forge biome dictionary
# Casing is ignored
# There’s primary and secondary tags. All primary tags will get checked before the secondary ones
# === 生物群落标签 – 中/低优先级
# 这些使用forge生物群系词典
# 大小写忽略
# 有主要和次要标签。所有主要标签将在次要标签之前被检查
#https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/common/BiomeDictionary.java
# Medium priority
# 中优先级
primarytag.spooky=UnknownLand
primarytag.dead=Spooky
primarytag.lush=Expanse
primarytag.nether=Moody
primarytag.end=Wonder
primarytag.mushroom=Wander
primarytag.magical=Vision
primarytag.ocean=NewbieMelody
primarytag.river=Greatness
# Low
# 低优先级
secondarytag.mesa=Barbarianism
secondarytag.forest=Dream
secondarytag.plains=Harmony
secondarytag.mountain=Adventure
secondarytag.hills=Medieval
secondarytag.swamp=Yesteryear
secondarytag.sandy=AlKharid
secondarytag.snowy=Starlight
secondarytag.wasteland=Forever
secondarytag.beach=Attention
# === Biome Tags End