我的世界神秘遗物建议归档集
前言
本文源自神秘遗物官方团队在discord群上收集的建议。
此处筛选出了已确定会加入但还未实装的部分。
里面使用的翻译只是暂用名。
Suggestion #7
A more powerful golem only someone with the cursed ring can make that attacks people who aren’t wearing the ring. Because I want to watch the world suffer as I have suffered.
Commentary: Cursed Warden. Can be summoned by cursed players, tolerates cursed players and nothing else.
一个只有携带七咒的玩家才能使其开始攻击未诅咒者的强大傀儡。
我想看到这个世界和我一样受苦。
评注:被诅咒的监守者。可以被诅咒玩家召唤,只会容忍诅咒玩家的存在。
Suggestion #14
Spawn life crystals option. When set to false, life crystals don’t spawn when you die, meaning that you permanently lose 1 heart every time you die. Semi-hardcore mode (die too much and you’re stuck on 1 heart forever), also good for modpack makers who can create a recipe for life crystals to make getting your hearts back even harder.
生命水晶生成选项。如果设为否,生命水晶不会在玩家死后生成,意味着每死一次你都会永久失去一颗心。
可以视为是“半极限模式”(老是作死就会永远卡在一颗心),整合包作者也可以基于这个特性魔改出制作生命水晶的配方。使玩家更难恢复生命值上限。
Suggestion #17
Make custom dungeon loot configurable somehow.
更改战利品概率的配置选项。
Suggestion #26
Is it possible to create an arrow that travels a certain distance in a straight line, regardless of whats in its way? Like, pierces entities, blocks and liquids infinitely, disappearing at a range of X blocks from where it was fired? Because that would be my suggestion for etherium tipped arrows, given the ‘ethereal’ nature of its armor.
一种一直沿直线飞行的箭矢,能够直接穿越方块障碍物直到一定距离后消失。
可以基于以太的“空灵”性质将其设定为以太箭。
Suggestion #28
Right-clicking a spellstone switches it with your current one. I’ve thought of some interesting combinations using spellstones, but they’re not possible at the moment due to me not being able to switch them fast enough.
右键符石以快速与原本装备的切换。
Suggestion #33
Unique ending credits if the player has 99.5% of time spent wearing Ring of the Seven Curses, and has beaten the wither at least once.
只有携带七咒的时间超过99.5%且至少击败过凋灵一次的玩家才能在制作人员名单(既终末之诗)看到的独有信息。
Suggestion #35
Perhaps Will of the Ocean needs a more significant downside. As it stands, it completely gets negated if a player has a method of fire resistance. Maybe it would make sense to have the player take damage even if they had fire resistance?
给予海洋意志更加明显的缺点——将防火效果无效化。
Suggestion #41
Etherium Crossbow: fully automatic, deasl lower damage. It’ll be hilarious and great. Worthy of an end-game weapon, unique and fun. And if you’d make it all the sweeter, make it able to hit Endermen.
以太弩,全自动射击,单发伤害低。
会是一个幽默,独特的后期武器。
也许可以赋予其攻击末影人的能力。
Suggestion #45
Some kind of moon amulet that varies in strength with the lunar phase.
一种根据月相逐级增强的月亮护符。
Suggestion #50
A spellbook which lets you do Warden attack.
可以使用监守者攻击(应该特指其远程音波攻击)的魔法书。
Suggestion #67
An enchantment that makes items unbreakable. Or an item that, if used in the smiting table with a tool, makes that tool unbreakable.
一种使物品无法破坏的附魔。或者一种与工具在锻造台加强后使其无法破坏的物品。
Suggestion #68
Upgrade to the extradimensional eye which can be used more than once. Works across dimensions.
使超维之眼可以升级成能够多次,跨纬度使用的版本。
Suggestion #72
Make Enchanter’s Pearl not cursed, and implement Crimson Pearl as cursed-only upgrade from it. Crimson Pearl can rarely ignore non-compatibility between enchantment
将附魔师的宝珠改为非诅咒物品并另外加入一个绯红宝珠作为其诅咒升级版。
绯红宝珠能够罕见的让原本不兼容的附魔一起出现。
Suggestion #76
Celestial Wayfinder. Crafted with a nether star and some other expensive but renewable stuff. You can attach it to a firework rocket and then launch it to essentially create a star in the skybox above. The star will stand out from the other ones, and will appear in the sky in the direction of the launch point wherever you are in the world. This basically serves as a pseudo-waypoint system, allowing you to easily see the direction of your home base. The wayfinder can be dyed before launch, using the same RGB system as leather armor. Looking at the star with a spyglass will allow you to see its name, which can be set in an anvil before launch. To remove a Celestial Wayfinder, simply fly up with an elytra or other flight method. At Y=500 or so, if you are within a certain radius of the original launch point, you can right-click with an empty hand to grab the star and return it to your inventory. 天体路标,用下界之星以及其它昂贵但可再生的材料合成。通过烟花火箭将其送上天空即可在上面的夜空贴图创造一颗星星。这颗星星会比其它的更加显眼,且无论玩家在所在世界的何方都能在发射点方向看到它。
基本上它就是作为伪路径系统存在的,能够让玩家轻松辨别出主基地的方向。
发射前可以被染色,使用和皮革甲类似的RGB系统。使用望远镜时则能够看到其名字(用铁砧命名)。
要想移除天体路标,你只需要简单地通过鞘翅或其它方法飞到Y500或以上高度。如果你身处原发射点附近范围,你就可以空手右键将其拿回物品栏。
Suggestion #81
Warding Stones. A stone type block in a similar style to the lodestone, crafted with etherium nuggets surrounded by stone. Alone, a Warding Stone does nothing. But when placed within 16 (configurable) blocks in a straight line to another warding stone, a barrier of unbreakable, invisible blocks appears to connect them. When one tries to mine these blocks or expose them to an explosion, they animate similarly to the etherium armor/wither shield. If stones ever become unaligned, the barrier vanishes. While they could be made toggleable with redstone, I think it’s more interesting if you instead have to use pistons to unalign the warding stones to shut off a barrier. They would make a perfect choice for imprisoning even a demigod, though one would still need to be wary of outside help interfering with the warding stones placed to create the impenetrable barrier.
禁卫石:样式和磁石相似的石制方块,用以石头为中心包围一圈以太锭的配方合成。单独放置不会起任何作用。而当直线方向的附近16格方块内有其它禁卫石存在时会连接一道不可见的,不可摧毁的屏障。只有在试图挖掘或爆破时才会产生以太盔甲类似的视觉特效。
如果禁卫石不再呈直线放置,屏障就会消失。直接设定成红石控制开关也可以。但用活塞移动方块控制会更有趣。这会是囚禁半神的完美选择,当然应对外界破坏的手段还是需要的。
Suggestion #82
Consumable item that functions like The One Box. It’s crafted with extremely expensive items. Presents an alternative way to obtain certain items/spellstones in a world that’s already been looted by other people.
生存可用的“财宝箱”
Suggestion #83
Something like a builder’s wand to help make building a little bit easier.
类似于建筑师法杖之类的,能使建筑更简单一点的玩意。
Suggestion #88
Bottle of Spiritual Vapors. When drunk, makes you intangible for 30 seconds, clipping through most blocks. This includes the ground, so be careful. You can’t clip through blocks with a blast resistance higher than obsidian, and while clipped inside blocks your vision is obscured. Found in dungeons, and with Ring of the Seven Curses can be crafted with ghast tears, phantom membrane, and a glass bottle.
Commentary: I have another idea. Let’s say for the duration of the effect player enter some sort of “spectator mode” where they can fly through any blocks, but can’t interact with anything. When duration runs out we check whether there are any impenetrable blocks separating point of origin and point where they ended up. Teleport to the latter if none found, otherwise return them where they were.
灵体烟雾瓶,喝下后让你在30秒内无形化,使你能够穿墙通过大多数方块(包括地面,当心)。爆炸性高于黑曜石的方块则无法穿过,且在穿墙时你的视野会被遮挡。可以在地牢找到或在佩戴七咒的情况下用恶魂之泪,幻翼膜和玻璃瓶合成。
评注:我有另一个主意。可以设计一个使玩家进入某种“旁观者模式”(既生电中所使用的“灵魂出窍”)类似状态的状态效果,你能够飞过大多数方块,但无法和任何东西互动。倒计时归零时会检查起点和终点之间是否存在障碍,如果没有则停留在终点,有则传送回起点。
Suggestion #89
Lightning in a Bottle. Can be found in jungle and desert temples, and can also be made by being struck by lightning while holding a bottle and a copper ingot in your offhand. Looks like a bottle with, well, lightning dancing around in it, and with a copper stopper. Can be thrown to summon lightning, breaking the bottle, but its main use would be as a crafting ingredient for sky-themed artifacts.
闪电瓶,可以在丛林神庙或沙漠神殿发现,或者在一手持空瓶子,一手持铜锭的情况下被闪电击中。
其样式为里面装着舞蹈闪电,带有铜瓶塞的瓶子,可以扔出去召唤闪电。 其主要作用为制作天空主题饰品的原材料。
Suggestion #95
An item that, when you hit an entity, reverses all form of healing that entity hit takes into damage. Limited duration.
一种当你攻击时,对方在生效时间以内所受到的所有治疗效果都会反转成伤害的物品。
Suggestion #99
Would it be possible to add a smelting recipe for the Iron Ring?
给铁指环添加一个烧炼配方。(不知道具体是指将其回收还是新的获取方法。)
Suggestion #100
Maybe for the last Soul Crystal remaining for a player, the hearts on them could have the hardcore texture for the extra sense of a nearing, eternal end.
也许当玩家只剩下一个灵魂水晶时,其生命值会变成极限模式的样式。使玩家对接近彻底死亡有额外的感知。