我的世界配置文件(修改每个技能的成本)

~ Saved With Hammer Lib 2.0.6.32

+C:$={

  +I:cfgversion=1

}

# Configure how expensive each skill is

+C:Costs={

//熔炉增强/烈焰熔炉

  +C:improvableskills/accelerated_furnace={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//炼金术师

  +C:improvableskills/alchemist={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//铁拳/重拳出击

  +C:improvableskills/atkdmg_melee={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//利矢/弓箭专精

  +C:improvableskills/atkdmg_ranged={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//攻速提升/武器大师

  +C:improvableskills/attack_speed={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (1) for current skill. (Default: “%lvl%^1.5”)

    +S:formula=%lvl%^1.5

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//砍技/势如破竹

  +C:improvableskills/cutting={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (1) for current skill. (Default: “%lvl%^1.5”)

    +S:formula=%lvl%^1.5

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//挖掘/掘进先锋

  +C:improvableskills/digging={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (1) for current skill. (Default: “%lvl%^1.5”)

    +S:formula=%lvl%^1.5

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//附魔大师/附魔专家

  +C:improvableskills/enchanter={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//投掷能手/末影行者

  +C:improvableskills/ender_manipulator={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//铜墙铁壁/皮糙肉厚

  +C:improvableskills/generic_protection={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (1) for current skill. (Default: “%lvl%^2.75”)

    +S:formula=%lvl%^2.75

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//快速生长/百草之力

  +C:improvableskills/growth={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//生命提升/坚韧之心

  +C:improvableskills/health={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//爬梯之王/翻墙之王

  +C:improvableskills/ladder_king={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//跳跃/飞檐走壁

  +C:improvableskills/leaper={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//海之眷顾/海洋祝福

  +C:improvableskills/luck_of_the_sea={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//采堀/铁臂矿工

  +C:improvableskills/mining={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (1) for current skill. (Default: “sqrt(%lvl%^3)*3”)

    +S:formula=sqrt(%lvl%^3)*3

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//黑辉石护盾/百炼之躯

  +C:improvableskills/obsidian_skin={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//战斗保护/决斗保护

  +C:improvableskills/pvp={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//软着陆/凌波微步

  +C:improvableskills/soft_landing={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)

    +S:formula=(%lvl%+1)^%xpv%

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//沙中珍宝/沙里淘金

  +C:improvableskills/treasure_sands={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (1) for current skill. (Default: “(%lvl%+1)^7+200”)

    +S:formula=(%lvl%+1)^7+200

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

//经验掠夺/经验收割

  +C:improvableskills/xp+={

    # Cost calculator for this skill.

    # Available variables:

    # – %lvl% = the level we want to calculate XP value for.

    # – %xpv% preset value (1) for current skill. (Default: “%lvl%^3+(%lvl%+1)*100”)

    +S:formula=%lvl%^3+(%lvl%+1)*100

//%lvl%表示要升级到的等级

//%xpv%表示上方()中的数字

//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9

  }

}

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