我的世界配置文件(修改每个技能的成本)
~ Saved With Hammer Lib 2.0.6.32
+C:$={
+I:cfgversion=1
}
# Configure how expensive each skill is
+C:Costs={
//熔炉增强/烈焰熔炉
+C:improvableskills/accelerated_furnace={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//炼金术师
+C:improvableskills/alchemist={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//铁拳/重拳出击
+C:improvableskills/atkdmg_melee={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//利矢/弓箭专精
+C:improvableskills/atkdmg_ranged={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//攻速提升/武器大师
+C:improvableskills/attack_speed={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (1) for current skill. (Default: “%lvl%^1.5”)
+S:formula=%lvl%^1.5
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//砍技/势如破竹
+C:improvableskills/cutting={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (1) for current skill. (Default: “%lvl%^1.5”)
+S:formula=%lvl%^1.5
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//挖掘/掘进先锋
+C:improvableskills/digging={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (1) for current skill. (Default: “%lvl%^1.5”)
+S:formula=%lvl%^1.5
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//附魔大师/附魔专家
+C:improvableskills/enchanter={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//投掷能手/末影行者
+C:improvableskills/ender_manipulator={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//铜墙铁壁/皮糙肉厚
+C:improvableskills/generic_protection={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (1) for current skill. (Default: “%lvl%^2.75”)
+S:formula=%lvl%^2.75
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//快速生长/百草之力
+C:improvableskills/growth={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//生命提升/坚韧之心
+C:improvableskills/health={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (3) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//爬梯之王/翻墙之王
+C:improvableskills/ladder_king={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//跳跃/飞檐走壁
+C:improvableskills/leaper={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//海之眷顾/海洋祝福
+C:improvableskills/luck_of_the_sea={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//采堀/铁臂矿工
+C:improvableskills/mining={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (1) for current skill. (Default: “sqrt(%lvl%^3)*3”)
+S:formula=sqrt(%lvl%^3)*3
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//黑辉石护盾/百炼之躯
+C:improvableskills/obsidian_skin={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//战斗保护/决斗保护
+C:improvableskills/pvp={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//软着陆/凌波微步
+C:improvableskills/soft_landing={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (2) for current skill. (Default: “(%lvl%+1)^%xpv%”)
+S:formula=(%lvl%+1)^%xpv%
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//沙中珍宝/沙里淘金
+C:improvableskills/treasure_sands={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (1) for current skill. (Default: “(%lvl%+1)^7+200”)
+S:formula=(%lvl%+1)^7+200
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
//经验掠夺/经验收割
+C:improvableskills/xp+={
# Cost calculator for this skill.
# Available variables:
# – %lvl% = the level we want to calculate XP value for.
# – %xpv% preset value (1) for current skill. (Default: “%lvl%^3+(%lvl%+1)*100”)
+S:formula=%lvl%^3+(%lvl%+1)*100
//%lvl%表示要升级到的等级
//%xpv%表示上方()中的数字
//2^2=2*2=4;3^2=3*3=9;3^3=3*3*3=9
}
}