我的世界配置文件简译(1.16.5)

配置文件为config文件夹下betteranimationscollection-client.toml文件

内容:

[general](通用配置)

#A very subtle animation, makes a pig’s snout move when it oinks.

#It only moves up and down ever so slightly, but it’s there. Just a little bit more life for your livestock.

#And don’t you forget about the floaty ears! Pretty big for such a small animal.

#一个非常细微的动画——猪在哼哼时鼻子会上下微动——非常细微,仅仅是作为可爱小猪的点缀。

“Oinky Pig” = true

#This one makes the knees of zombie-like and piglin-like mobs bend when they walk around.

#Looks pretty fluid and nice. You’ll like it, trust me.

#僵尸、猪灵及类似的生物的膝关节将会在行走时弯曲

“Bending Humanoid Knees” = true

#This one makes chicken beaks open and close when they cluck.

#When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal!

#鸡咯咯叫时,其喙翕动;鸡移动时,其胡(鸡下巴的肉垂)晃动,其翼轻拍。

“Bucka Bucka Chicken” = true

#This one makes llamas open their mouth when spitting. How have they been doing that before?!

#使羊驼在吐口水时张嘴,天知道它们以往是怎么做到吐口水不张嘴的。

“Spitful Llama” = true

#A truly stunning visual addition. Spiders now finally have the knees they’ve always dreamed of.

#震惊!蜘蛛取得了它们梦寐以求的关节。

“Spider Knees” = true

#Gives a jellyfish-like effect to the swimming animation of squids.

#Also makes their tentacles flow more while moving.

#使得鱿鱼移动时触手的摆动更加飘柔。

“Squiggly Squid Tentacles” = true

#A pleasing visual change; this makes the insides of slimes flow around like liquid.

#They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.

#史莱姆的内部看起来更像液体了。当它跳动时,它的眼睛、嘴巴以及内核都会协同晃动。

“Jiggly Liquidy Slime” = true

#Remember that one very popular “TNT” music video by CaptainSparklez with the really cute wobbly Creeper?

#Well, it’s in the game now. The full thing, the real deal, exactly like the video.

#还记得CaptainSparklez的PV《TNT》中的那只可爱的摇摆苦力怕吗?嗯哼,现在它在你的游戏里了,全部,就像那个视频中的一样。

“Wobbly Creeper” = true

#This makes the udders on cows wobble around when they walk.

#Also makes their udders have nipples.

#牛行走时牛乳晃动。此外,牛乳上还添加了乳头。

“Wobbly Cow Udder” = true

#Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run.

#Also makes tamed wolves lie down instead of sitting. Hold up some meat and they’ll roll over, too.

#更蓬松的狗尾巴,摇动时恍若真物。此外,驯服的狼不再坐下,而是会趴下,给他们吃点肉他们将很乐意翻个身。

“Playful Doggy” = true

#This one is pretty kneat. It makes sheep actually bend down to eat grass.

#It’s no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose.

#Did you notice their KNEES bend too when they kneel?

#羊吃草时身体前屈以求够着那些多汁的纤维素。(它们的膝盖也同时弯曲)

“Kneeling Sheep” = true

#If an enderman is angry it will wave its arms around wildly while chasing its target.

#Suits their twisted nature very well.

#被激怒的末影人在追赶猎物时会狂野地挥动它们的双臂,恰如它们扭曲的天性。

“Arm Flailing Enderman” = true

#Takes away the stick tails of the current cats and gives them something nicer instead.

#Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.

#更飘柔的猫尾巴,她们甚至能在坐下时用尾巴缠绕身体。

“Curly Cat Tail” = true

#This makes a snowman’s arm swing when it throws a snowball.

#雪傀儡在丢雪球时会挥动上肢。

“Animated Snow Man Stick” = true

#Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies.

#Makes them a little more scary, but ultimately nicer to look at.

#使得恶魂的触手分成多段并向影视作品的触手怪那样摆动。这使得它们看起来有点可怕但还能接受。

“Wiggly Ghast Tentacles” = true

#A collection of small animations for the player.

#一系列针对玩家的小动画。

“Animated Player” = true

#Takes away the stick tails of the current ocelots and gives them something nicer instead.

#Fully animated flowing tails that move while they stand or run.

#给予豹猫更飘柔的尾巴。

“Flowy Ocelot Tail” = true

#Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die.

#Unfortunately, you can’t eat them because they’re way too hot.

#岩浆怪在死亡时身体会变成一摊热气腾腾的美味汉堡牛肉饼(应该是比喻吧)。不幸的是,这些肉饼太烫了以至于不能入口。

“Magma Cube Burger” = true

#A subtle change; this makes iron golems wiggle their big noses whenever they’re hurt.

#Exactly the same animation as for villagers, except for iron golems!

#铁傀儡的鼻头会在受伤时摆动(不只是铁傀儡,村民们也有同样的动画!)

“Wiggly Iron Golem Nose” = true

#A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound.

#It’s a small change, but who doesn’t get a kick out of it?

#村民们会在发出他们那烦人的声音时甩动他们的大鼻头。这只是个微小的变化,但会有谁不因此而乐呢?

“Wiggly Villager Nose” = true

#Makes horses more lively again, just like they used to be in older versions.

#Does this by adding back their mouth and knees while staying true to the vanilla model style.

#为马添加了嘴和膝盖,使他们重回旧版本的生动。

“Familiar Horse” = true

[oinky_pig](针对oinky_pig动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用oniky_pig动画的猪的变种名单。

“Mob Blacklist” = []

#Mob sounds to play a unique animation for.

#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你希望应用oniky_pig动画的叫声名单。

“Mob Sounds” = [“minecraft:entity.pig.ambient”]

#Fancy ears for pigs, just like piglins have them.

#灵动的猪耳,就像猪灵们拥有的那样。

“Floaty Ears” = true

#Animation swing speed for ear floatiness.

#Range: 1 ~ 20

#猪耳拍动的速度(允许值1~20)

“Ear Animation Speed” = 10

[bending_humanoid_knees](针对bending_humanoid_knees动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用bending_humanoid_knees动画的生物变种名单。

“Mob Blacklist” = []

[bucka_bucka_chicken](针对bucka_bucka_chicken动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用bucka_bucka_chicken动画的生物变种名单。

“Mob Blacklist” = []

#Mob sounds to play a unique animation for.

#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你希望应用bucka_bucka_chicken动画的叫声名单。

“Mob Sounds” = [“minecraft:entity.chicken.ambient”]

#Make bill a lot slimmer so chickens look less like ducks.

#This option will only change after the game has been restarted.

#使鸡喙更纤薄,就像鸭子那样。(仅在游戏重启后适用)

“Slim Bill” = true

#Move head back and forth when chicken is walking.

#使得鸡在行走时头前后摇摆。

“Move Head” = true

#Wiggle chin when chicken is walking.

#使得鸡在行走时晃动下颌的肉垂

“Wiggle Wattles” = true

#Flap wings when chicken is walking.

#使得鸡在行走时拍动翅膀

“Flap Wings” = true

#Animation swing speed for head movement.

#头摆动的速度(允许值1~20)

#Range: 1 ~ 20

“Head Animation Speed” = 4

#Animation swing speed for wattles movement.

#肉垂摆动的速度(允许值1~20)

#Range: 1 ~ 20

“Wattles Animation Speed” = 5

#Animation swing speed of wing flapping.

#翅膀爬动的速度(允许值1~20)

#Range: 1 ~ 20

“Wing Animation Speed” = 3

[spitful_llama](针对spitful_llama动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用spitful_llama动画的生物变种名单。

“Mob Blacklist” = []

#Mob sounds to play a unique animation for.

#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你希望应用spitful_llama动画的声音名单。

“Mob Sounds” = [“minecraft:entity.llama.spit”]

[spider_knees](针对spider_knees动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用spider_knees动画的生物变种名单。

“Mob Blacklist” = []

[squiggly_squid_tentacles](针对squiggly_squid_tentacles动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用squiggly_squid_tentacles动画的生物变种名单。

“Mob Blacklist” = []

#Define length for tentacles.

#This option will only change after the game has been restarted.

#触手长度(仅在游戏重启后生效)(允许值1~8)

#Range: 1 ~ 8

“Tentacles Length” = 8

[jiggly_liquidy_slime](针对jiggly_liquidy_slime动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用jiggly_liquidy_slime动画的生物变种名单。

“Mob Blacklist” = []

#Animation swing speed of inner slime parts.

#史莱姆内核摇晃速率(允许值1~20)

#Range: 1 ~ 20

“Animation Speed” = 5

[wobbly_creeper](针对wobbly_creeper动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用wobbly_creeper动画的生物变种名单。

“Mob Blacklist” = []

#Different directional behaviour modes for the walking animation.

#摆头方向,允许值为SIDE, FRONT, CIRCLE, RANDOM,意义分别为SIDE(朝两侧摆头)、FEONT(前后摆头)、CIRCLE(画圈式摆头)、RANDOM(随机方向摆头)

#Allowed Values: SIDE, FRONT, CIRCLE, RANDOM

“Wobble Direction” = “SIDE”

[wobbly_cow_udder](针对wobbly_cow_udder动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用wobbly_cow_udder动画的生物变种名单。

“Mob Blacklist” = []

#Animation swing speed of utter when the cow is walking.

#This option will only change after the game has been restarted.

#牛行走时牛乳的摇摆速度(允许值1~20)

#Range: 1 ~ 20

“Animation Speed” = 5

#Render tiny nipples on a cow’s utter.

#是否渲染乳头

“Show Nipples” = true

#Should calves show an utter.

#牛犊是否应有乳房

“Calf Utter” = false

[playful_doggy](针对playful_doggy动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用playful_doggy动画的生物变种名单。

“Mob Blacklist” = []

#Define tail length.

#This option will only change after the game has been restarted.

#尾巴长度(仅在游戏重启后生效)(允许值1~7)

#Range: 1 ~ 7

“Tail Length” = 7

#Make wolf tail fluffy.

#This option will only change after the game has been restarted.

#蓬松的尾巴(仅在游戏重启后生效)(允许值1~20)

“Fluffy Tail” = true

#Animation swing speed for tail.

#尾巴摆动速度(允许值1~20)

#Range: 1 ~ 20

“Animation Speed” = 5

#Pose and behaviour when sitting.

#By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat.

#狗子用于取代坐下动作的行为,允许值为DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT,意义分别为DEFAULT(默认,即坐下)、LIE_DOWN(趴下)、ROLL_OVER(翻滚)、 LIE_DOWN_AND_BEG_FOR_MEAT(趴下并在玩家手持肉类时翻身)

#Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT

“Sitting Behaviour” = “LIE_DOWN_AND_BEG_FOR_MEAT”

[kneeling_sheep](针对kneeling_sheeps动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用kneeling_sheep动画的生物变种名单。

“Mob Blacklist” = []

[arm_flailing_enderman](针对arm_flailing_enderman动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用arm_flailing_enderman动画的生物变种名单。

“Mob Blacklist” = []

#Animation swing speed for arms.

#手臂摆动速度(允许值1~20)

#Range: 1 ~ 20

“Animation Speed” = 5

[curly_cat_tail](针对curly_cat_tail动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用curly_cat_tail动画的生物变种名单。

“Mob Blacklist” = []

#Define tail length.

#This option will only change after the game has been restarted.

#尾巴长度(仅在游戏重启后生效)(允许值1~15)

#Range: 1 ~ 15

“Tail Length” = 15

#Animation swing speed for tail.

#尾巴摆动速度(允许值1~20)

#Range: 1 ~ 20

“Animation Speed” = 7

[animated_snow_man_stick](针对animated_snow_man_stick动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用animated_snow_man_stick动画的生物变种名单。

“Mob Blacklist” = []

#Mob sounds to play a unique animation for.

#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你希望应用animated_snow_man_stick动画的声音名单。

“Mob Sounds” = [“minecraft:entity.snow_golem.shoot”]

[wiggly_ghast_tentacles](针对wiggly_ghast_tentacles动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用wiggly_ghast_tentacles动画的生物变种名单。

“Mob Blacklist” = []

#Define the max length of tentacles.

#This option will only change after the game has been restarted.

#触手的最大长度(仅在游戏重启后生效)(允许值2~14)

#Range: 2 ~ 14

“Max Tentacles Length” = 14

#Animation swing speed of tentacles.

#触手摆动速度(允许值1~20)

#Range: 1 ~ 20

“Animation Speed” = 5

[animated_player](针对animated_player动画的细致配置)

#Animate eating in third-person view.

#在第三者视角下的进食动画

“Eating Animation” = true

#The player’s arms actually move when rowing in a boat.

#划船的动作动画

“Rowing Animation” = true

#Make the player hold on to a horse’s reins.

#骑马时持缰绳的动画

“Riding Animation” = true

#Unique items the player should take a closer look at when holding.

#细看手中物品(如下,默认情况下只包括指南针和钟)时的动画

“Inspectable Items” = [“minecraft:compass”, “minecraft:clock”]

[flowy_ocelot_tail](针对flowy_ocelot_tail动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用flowy_ocelot_tail动画的生物变种名单。

“Mob Blacklist” = []

#Define tail length.

#This option will only change after the game has been restarted.

#默认触手长度(仅在游戏重启后生效)(允许值1~15)

#Range: 1 ~ 15

“Tail Length” = 15

#Animation swing speed for tail.

#触手摆动速度(允许值1~20)

#Range: 1 ~ 20

“Animation Speed” = 7

[magma_cube_burger](针对magma_cube_burger动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用magma_cube_burger动画的生物变种名单。

“Mob Blacklist” = []

[sound_detection](针对sound_detection——声音侦测的细致配置)

#Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation.

#方块距离,在此距离内的声音才会有配套的动画。(允许值0.5~8.0)

#Range: 0.5 ~ 8.0

“Sound Detection Range” = 1.5

[wiggly_iron_golem_nose](针对wiggly_iron_golem_nose动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用wiggly_iron_golem_nose动画的生物变种名单。

“Mob Blacklist” = []

[wiggly_villager_nose](针对wiggly_villager_nose动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用wiggly_villager_nose动画的生物变种名单。

“Mob Blacklist” = []

#Mob sounds to play a unique animation for.

#Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你希望应用wiggly_villager_nose动画的声音名单。

“Mob Sounds” = [“minecraft:entity.villager.ambient”, “minecraft:entity.villager.trade”, “minecraft:entity.wandering_trader.ambient”, “minecraft:entity.wandering_trader.trade”]

[familiar_horse](针对familiar_horse动画的细致配置)

#Mob variants these model changes shouldn’t be applied to.

#Format for every entry is “<namespace>:<path>”. Path may use asterisk as wildcard parameter. Tags are not supported.

#在下面添入你不希望应用familiar_horse动画的生物变种名单。

“Mob Blacklist” = []

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