//服务端设置

“server options” {

        # Makes Advanced Mending prioritize damaged items first (Requires SME Overhaul Mixin)

        //让高级经验修补优先修补已受损的物品。

        B:”Advanced Mending Damaged Priority”=false

        # Makes Advanced Mending incompatible with Infinity (Requires SME Overhaul Mixin)

        //让高级经验修补优先修补与无限附魔不兼容。

        B:”Advanced Mending Infinity Restriction”=false

       # Effect that drinking Ale should give
       //饮用啤酒后会获得的Buff(乡村模组)。
       S:”Ale Effect”=lycanitesmobs:immunization

       # Effect that drinking Cider should give

        //饮用果酒后会获得的Buff(乡村模组)。

       S:”Cider Effect”=potioncore:magic_shield

       # If true, Cobalt Shield will cancel knockback events, instead of only applying an attribute

        //# 如果为true,钴盾将取消击退事件。

        //理论上装备钴盾后受到伤害不会被击退

       B:”Cobalt Shield Cancels Knockback (Bountiful Bauble)”=false

       # Enables the Nether Bane weapon effect to deal bonus damage to nether mobs

        //启用“下界杀手”的武器效果,对下界生物造成额外伤害。

       B:”Enable Nether Bane (需要安装更好的战斗-RLCraft版)”=false

       # How many blocks to reduce fall distance by per tick in water

        //玩家掉入水中会减少多少跌落速度(块/tick)。Minecraft原版是直接设为0,但RLCraft里摔落伤害与摔落速度有关。

        //需开启 B:”Configurable Fall (Vanilla)”

       # Min: 1.0
       # Max: 100.0
       D:”Fall Distance Reduction in Water”=2.0

       # Percentage of Flame particles to ignore for Fire Dragon explosions

        //减少百分之多少的火龙爆炸造成的火焰特效粒子。

        //需开启 B:”Explosion Particle Reduction (IceAndFire)”

       # Min: 0.0
       # Max: 1.0
       D:”Fire Dragon Explosion Flame Percent”=0.9

       # Percentage of Smoke particles to ignore for Fire Dragon explosions

        //减少百分之多少的火龙爆炸造成的烟雾特效粒子。

       # Min: 0.0
       # Max: 1.0
       D:”Fire Dragon Explosion Smoke Percent”=0.95

       # Item Blacklist for the Hungry Farmer trait.

        //为Reskillable模组的”饥饿农夫 “特性添加了一个可配置的黑名单(防止某些食物被自动吃掉)。

       S:”Hungry Farmer Blacklist” <

         >

        # Percentage of Smoke particles to ignore for Ice Dragon explosions

        //减少百分之多少的冰龙爆炸造成的火焰特效粒子。

        # Min: 0.0

        # Max: 1.0

        D:”Ice Dragon Explosion Smoke Percent”=0.95

        # Percentage of Snow particles to ignore for Ice Dragon explosions

        //减少百分之多少的冰龙爆炸造成的烟雾特效粒子。

        # Min: 0.0

        # Max: 1.0

        D:”Ice Dragon Explosion Snow Percent”=0.8

        # Amplifier given by Living Cleaver when hitting an entity.

        //寄生虫模组的活体劈刀的伤害放大器,调高此项可增加伤害

        # Min: 0

        # Max: 10

        I:”Living Cleaver Amplifier”=0

        # Effect that drinking Mead should give

        //饮用蜂蜜酒后会获得的Buff(乡村模组)。

        S:”Mead Effect”=lycanitesmobs:rejuvenation

        # Fixes squid and cow milking cooldowns

        //修复了牛和鱿鱼挤奶的冷却时间计时不正常的bug。

        //灵感模组添加的新特性,给牛挤奶会有冷却时间,鱿鱼也可以挤奶。

        B:”Milking Cooldown Fix (需要灵感 (Inspirations)模组)”=true

        # Value to either multiply damage by or add to damage for the Nether Bane effect

        //设置“下界杀手”能造成的伤害系数(乘法或加法,在后面可以选)。

        D:”Nether Bane Damage Value”=2.0

        # List of mobs to be classed as nether-mobs for the Nether Bane effect

        //设置哪些生物可以被有“下界杀手”的武器造成额外伤害。

        S:”Nether Bane Mob List” <

         >

        # If true, Nether Bane effect will multiply damage, if false, additive

        //设为true时“下界杀手”造成的伤害按乘法计算。设为false时“下界杀手”造成的伤害按加法计算。

        B:”Nether Bane Multiply/Add”=false

        # List of weapons to have the Nether Bane effect

        //设置拥有“下界杀手”效果的武器列表。

        S:”Nether Bane Weapon List” <

         >

        # Maximum Modifier for Nunchaku (Damage * (1+this))

        //设置双节棍的连击伤害上限(双节棍伤害*(1+此数值))

        //双节棍的设定是旋转会造成越来越高的伤害。

        D:”Nunchaku Combo Max Modifier”=0.4

        # Effect given by Parasite Cleaver when hitting an entity.

        //寄生虫模组的镰刀类武器击中实体时给予的药水效果

        S:”Parasite Cleaver Effect”=potioncore:vulnerable

        # Add and register Cleansing Talisman, a recipe for crafting a Curse Break book, and the Curse Break potion

        //添加并注册净化护符、祛除诅咒(Curse Break)附魔书以及配方、祛除诅水药水。

        B:”Register Cleansing Talisman (Charm)”=true

        # Registers the Cow Potion effect

        //添加牛奶的药水效果(瓶装牛奶、喷溅型牛脑、滞留型牛奶)。

        B:”Register Cow Potion”=true

        # Makes the Ice/Fire blood recipes retain enchantments and repair cost, optional compatibility for BetterSurvival (Except for Spear) and SpartanFire (You will still need to remove the original recipes with CraftTweaker.)

        //新增一个新的冰火龙血配方,会保留装备的附魔和修理成本,可选择兼容BetterSurvival(除了长矛)和SpartanFire(仍然需要用CraftTweaker删除原始配方)。

        B:”Register Enchantment Sensitive Flame/Ice Weapon Recipes (IceAndFire)”=false

        # Register the Encumbered potion effect (Requires PotionCore)

        //添加“受困的(encumbered)”药水效果。需要药水核心模组

        //效果为:-5%的移动速度、-10%的挖掘速度、-15%的攻击速度。

        B:”Register Encumbered”=true

        # Add and register Scarlite armor with custom models

        //添加并注册带有自定义模型的绯红套装

        B:”Register Scarlite Armor”=true

        # Add and register Steel armor with custom models

        //添加并注册带有自定义模型的钢套装

        B:”Register Steel Armor”=true

        # Potion Blacklist for Tipped Arrows.

        //添加一个药箭黑名单,阻止出现特定药水效果的药箭。

        S:”Tipped Arrow Blacklist” <

            rlmixins:curse_break

            potioncore:revival

         >

    }

//客户端设置

//请按需启用/禁用相应设置,需要注意作者标的模组分类,比如【B:”AntiWarp Handling (Vanilla/BetterSurvival)“】没安装更好的生存模组此项就不会生效,甚至可能会造成游戏无法启动。

 “client options” {

    }

 “toggle mixins” {

        # Force EntityLivingBase#attemptTeleport to cancel under the effects of AntiWarp

        //为反跃迁药水添加了更高效的处理方法

        //强制 EntityLivingBase#attemptTeleport 在“反跃迁”药水效果的影响下取消。

        B:”AntiWarp Handling (Vanilla/BetterSurvival)”=true

        # Stops Anvils from displaying “Too Expensive” for compatibility with AnvilPatchLawful

        //铁砧不再显示 “过于昂贵!”,这样你就可以通过类似Anvil Patch – lawful的模组,在铁砧中显示正确的附魔所需等级。

        B:”Anvil Too Expensive (Vanilla/AnvilPatch)”=true

        # Disallow Infernal/Blight/Champion mobs from entering Minecarts and Boats (Does not require all mods to be loaded.)

        //Minecraft原版的船和矿车不会再困住Scaling Health稀有精英怪冠军/强敌所生成的Boss生物。

        B:”Boss Cart/Boat Cheese (Vanilla/InfernalMobs/ScalingHealth/Champions)”=true

        # Rework the Broken Heart trinket to work with FirstAid

        重做了损坏的心饰品,以便兼容急救/医疗护理模组。

        B:”Broken Heart Rework (BountifulBaubles/FirstAid)”=true

        # Cancels SRParasites manually packet handling for reach bonuses

        //取消寄生虫模组的触及半径加成。

        //(与其他修改触及半径的模组冲突时可开启此项)。

        B:”Cancel Parasite Reach Packet (SRParasites)”=true

        # Makes incorrectly mixing potions in an Inspirations cauldron turn into Mundane instead of Thick potion

        //让混合错误的药水变成平凡的药水,而不是浓稠的药水。

        B:”Cauldron Failure Mundane (Inspirations)”=true

        # Makes Champions death messages use the Champion’s name

        //当启用冠军强敌模组的死亡消息时,使用冠军Boss的自定义名称而不仅仅用生物名称。

        B:”Champion Death Message Tweak (Champions)”=true

        # Makes Champions with potions use invisible particles

        //可使具有自定义药水效果的冠军强敌Boss不再显示那些药水效果粒子。

        B:”Champion Potion Invis (Champions)”=true

        # Allows for modifying the combo multiplier of Nunchaku

        //允许修改双节棍的连击伤害倍率。

        //见服务端设置的[D:”Nunchaku Combo Max Modifier”]

        B:”Changeable Nunchaku Combo (BetterSurvival)”=true

        # Adds the ability to define Dynamic Surroundings entity chat messages in a config file

        //启用后,允许在配置文件中为任何实体配置动态环境/动态环绕提供的聊天信息。

        //在“config\rlmixins”文件夹中。“dsurround_chat.cfg”是聊天内容,可自行汉化。“dsurround_chat_time.cfg”是聊天频率。

        B:”Chat Bubble Config (DSurroundings)”=true

        # MC-108469 patch, created by EigenCraft Unofficial Patch

        //MC-108469 bug补丁,由EigenCraft Unofficial Patch提供。

        //bug描述:实体被移动(传送)到新区块时,不会立即添加入该区块的实体列表。该bug可能会导致区块卸载时没保存该实体,下次区块加载时该实体就被删除了。

        B:”Chunk Entity List (Vanilla)”=true

        # Makes Chunk Animator stop animating around the player temporarily when using F3+A or changing render distance, to stop easy xray

        //当玩家改变渲染距离或使用F3+a时,在玩家周围的区块加载动画增加一个短暂的冷却时间,以防止产生透视效果(xray作弊)

        B:”ChunkAnimator XRay (Vanilla/ChunkAnimator)”=true

        # Modifies the Bountiful Baubles Cobalt Shield Knockback Resistance Attribute from 10 -> 1000.

        //将钴盾的击退抗性等级从10改为1000。

        B:”Cobalt Shield Increased Resistance (BountifulBaubles)”=false

        # Replace the effects of Ale, Cider, and Mead with config-defined effects

        //允许自定义引用啤酒、果酒和蜂蜜酒所产生的效果(默认为免疫)。

        //具体效果在服务端配置的[S:”Cider Effect”]和[S:”Ale Effect”]修改

        B:”Config Alcohol Effects (Rustic)”=true

        # Makes fall distance reduction per tick in water configurable

        //允许修改玩家掉入水中会减少多少跌落速度(块/tick)。

        //在服务端配置的[D:”Fall Distance Reduction in Water”]修改。

        B:”Configurable Fall (Vanilla)”=false

        # Replaces Launch potion’s effect from PotionCore with Delayed Launch, for compatibility with knockback effects

        //用 “延迟发射 “取代药水核心发射药水效果,以兼容击退附魔。

        B:”Delayed Launch (PotionCore)”=true

        # Skips checking oversized AABB for collisions when teleporting long distances, causing extreme lag.

        //实验性质:尝试修复远距离传送导致的超高延迟。
        //当进行长距离传送时,跳过对超大的AABB碰撞进行检测,以避免极高的延迟。

        B:”EXPERIMENTAL: Teleporting Lag Patch (Vanilla)”=true

        # Tweaks the values of the Education enchant.

        //调整(削弱)教育附魔。

        //根据Github,大概是让”教育” 附魔与 “抢夺“、”高级抢夺” 以及 “熟能生巧 不能附魔在同一个物品上。

        //不对Boss和精英怪生效。

        //每级仅30%经验加成。

        B:”Education Tweak (BetterSurvival)”=true

        # Attempts to stop the ability to cheese dragons on the edge of render distance

        //防止玩家在渲染距离边缘(lazy chunks)攻击龙来轻易地战胜龙(防止玩家逃课)

        B:”Enable AntiDragon Cheese (IceAndFire)”=true

        # Makes dragons bite the player for the same amount as they bite other mobs, and heal on bites

        //重做了龙的撕咬攻击,使其对玩家造成的伤害按比例计算而不是定值,并且在咬实体时会治愈龙。

        //不兼容冰与火之歌v1.9.1

        B:”Enable Better Dragon Bites (IceAndFire)”=true

        # Stops the player from being able to dismount dragons and cyclops while they are being shaken.

        //修复玩家可以通过Shift键逃脱龙的撕咬和独眼巨人的抓取的bug。

        //请禁用ISeeDragons模组的dismount patch而使用本项配置。

        B:”Enable Dragon Dismount Fix (Vanilla/IceAndFire)”=true

        # Makes dragons start flying if they’re stuck in water while they have a target

        //添加龙被困在水中且有可攻击的目标时开始飞行的能力(防止玩家逃课)

        B:”Enable Dragon Water Flying (IceAndFire)”=true

        # Directly modify Item attributes for certain SoManyEnchantments Enchantments

        B:”Enchantment Item Attributes (Vanilla/更多附魔)”=true

        //允许某些更多附魔的附魔可以直接修改物品的属性。

        # Directly modify ItemStack damage for certain SoManyEnchantments Enchantments

        //允许某些更多附魔的附魔可以直接修改物品的耐久值。

        B:”Enchantment ItemStack Damage (Vanilla/SME)”=true

        # MC-92916 patch, created by EigenCraft Unofficial Patch

        //MC-92916补丁,由EigenCraft Unofficial Patch提供。

        //修复了玩家在传送到未加载区块后,客户端出现的各种不同步的问题。

        B:”Entity Tracker Desync (Vanilla)”=true

        # Allows for reducing the amount of particles generated by dragon explosions (These normally aren’t rendered without Missing Particle Rendering Patch)

        //允许减少龙造成的爆炸产生的特效粒子数量。

        //启用[B:”Missing Particle Rendering (Vanilla)”]后会渲染很多之前看不见的额外特效粒子,启用此配置以减少其中一些粒子的数量。

        B:”Explosion Particle Reduction (IceAndFire)”=true

        //根据更新日志,此项应该不生效了。

        B:”FirstAid NaN Damage Check (FirstAid)”=false

        # Replace and rework the flare gun entity and handling

        //重做了信号枪信号弹的实体和处理方式。

        //不再需要反照率,而是使用高清修复的动态光源。

        B:”Flare Gun Rework (BountifulBaubles)”=true

        # Fix Food Expansion foods deleting the entire stack when eaten if their stack size is increased

        //修复食物扩展的食物被吃时会删除整组食物的bug(食物的堆叠数量被其他模组增加过才会有这个bug)

        B:”Food Stack Size (FoodExpansion)”=true

        # Halves the effect of Reach potion

        //将延伸药水效果的效果减半。

        B:”Half Reach (PotionCore)”=true

        # Patches issues with player health attributes being lowered between packets causing desynced death

        //修复了玩家数据包导致的死亡不同步问题。

        //由于玩家的生命值被降低,预期的生命值与数据包不匹配,导致玩家在客户端死亡而在服务器端没有死亡

        B:”Health Desync Patch (Vanilla)”=true

        # Adds a config defined blacklist for the Hungry Farmer perk

        //为 “饥饿农夫 “特性添加了一个可配置的黑名单(防止某些食物被自动吃掉)。

        B:”HungryFarmer Blacklist (Reskillable)”=true

        # Modify the render bounding boxes of some Ice and Fire mobs to fix undersized render boxes

        //修改了一些冰火传说生物的渲染边界框,以解决他们在屏幕上消失的问题。

        B:”IceAndFire Render Box (IceAndFire)”=true

        # Cancels Ice and Fire’s handling of weapon bonuses, allowing for RLCombat to properly handle it instead

        //取消了冰火传说对剑类武器伤害的修改处理,以允许RLCombat正确处理它。

        //不装RLCombat模组无需开启。

        B:”InF Bonus Handling (IceAndFire)”=true

        # Fixes Dragonbone Bow duping arrows with the BetterSurvival Multishot enchant

        //修复了有多重箭分裂箭附魔的龙骨弓射部分箭矢的复制bug。

        B:”InF Bow Multishot patch (IceAndFire/BetterSurvival)”=true

        # Fixes Dragon and Myrmex eggs despawning when unloaded

        # 修复了龙蛋恐蚁蛋在区块卸载时会消失的问题

        B:”InF Egg Despawn Patch (IceAndFire)”=true

        # Cancels Ice and Fire’s multipart mob handling to allow RLCombat to handle it instead

        //取消了冰火传说的多方块实体处理,以允许RLCombat来处理它。

        //不装RLCombat模组无需开启。

        B:”InF Multipart Handling (IceAndFire)”=true

        # Fix issues with Dragon Skull, Dragon Egg, Dragon Horn, and Myrmex Egg deleting items or duping when used in offhand

        //修复了在副手使用飞龙颅骨龙蛋龙吟号角恐蚁蛋等导致持有物品被复制或删除的问题。

        B:”InF Offhand Items (IceAndFire)”=true

        # Stops Infernal Mobs from spamming particles while the game is paused

        //在游戏暂停时阻止稀有精英怪不停喷出特效粒子。

        B:”Infernal Particle Spam (InfernalMobs)”=true

        # Tags mobs spawned from Infested Champions as summoned, allowing for Trinkets and Baubles to cancel their xp/item drops

        //在感染(Infested)词缀boss所召唤的小怪身上添加了饰品与小玩意模组的“被召唤的”标签,取消他们的经验/物品掉落,以防止玩家无限制的获取经验值。

        B:”Infested Summon Tag (Champions/TrinketsAndBaubles)”=true

        # Makes ItemPhysics use the player’s reach attribute instead of a hardcoded value

        //让玩家拾取物品的距离基于玩家的触及半径属性,而不是一个硬编码值。

        B:”Item Reach Attribute (ItemPhysics)”=true

        # Increases the time that Jailer Champions apply the Jailed effect for, since the original mixes up seconds and ticks

        //增加监禁(jailer)词缀boss的监禁效果持续时间。

        //模组作者似乎把秒数和tick弄混了。

        B:”Jailer Champion Time (Champions)”=true

        # Lower the player’s eye height while crouching to be more like newer versions

        //降低潜行玩家的眼睛视野高度,使其更像较新的Minecraft版本。

        B:”Lowered Crouch (Vanilla)”=true

        # Force Mending to prioritize damaged items first, instead of randomly picking

        //强制经验修补优先修补已受损的物品,而不是随机修补,使其更像较新的Minecraft版本。

        B:”Mending Priorities (Vanilla)”=true

        # Fixes certain particles sent to the client from serverside never actually rendering, created by RandomPatches

        //修复了某些从服务器发送到客户端的粒子从未实际渲染的问题。

        //例如熔岩接触水时产生的混合粒子、雪傀儡的粒子。(此补丁基于随意修复

        B:”Missing Particle Rendering (Vanilla)”=true

        # Fix Food Expansion’s Nether Wart Soup crashing the game when eaten on a server

        //修复了玩家在服务器上吃地狱疣炖汤时会崩服的bug。

        B:”Nether Wart Soup Crash (FoodExpansion)”=true

        # Prevents Champion mobs from turning into Infernals as well

        //防止冠军/强敌的boss生物同时成为稀有精英怪的boss,反之亦然,同时也阻止可拥有/驯服的生物成为这两种boss。

        B:”No Infernal Champions (Champions/InfernalMobs)”=true

        # Rework Obsidian Skull/Shield fire resistance handling to be less buggy

        //重做了黑曜石头颅黑曜石护盾的耐火处理,以减少bug。

        B:”Obsidian Skull/Shield Rework (BountifulBaubles)”=true

        # Force Thorn and Arthropod enchantment methods to check for offhand packets, as well as Fire Aspect and Knockback with SME compat.

        B:”Offhand Enchants (Vanilla/RLCombat)”=true

        # MC-119971 patch, created by EigenCraft Unofficial Patch

        //MC-119971补丁,由EigenCraft Unofficial Patch提供。

        //在加载已过期的区块时,区块边界会出现各种复制、删除和数据损坏的问题。其中包括实体/生物的复制和删除,漏斗中的物品,以及被活塞推动的方块等。

        B:”Outdated Chunk Data (Vanilla)”=true

        # Overhaul a bunch of SoManyEnchantments Enchantment handlers to fix lag/bugs/offhand issues

        //重做了许多其他更多附魔模组里的附魔,修复bug、性能改进并且兼容RLCombat的副手系统。

        B:”Overhaul SME (Vanilla/SME/RLCombat)”=true

        # Makes parasite spawning ignore all light level if the ignore sunlight option is true.

        //如果寄生虫模组的忽略阳光配置选项启用,则使寄生虫的生物忽略所有光照等级。

        B:”Parasite Light Level (SRParasites)”=true

        # Cancels Parasites attempting to run a custom spawn tick check. (Seems to help performance/spawning)

        //取消寄生虫模组尝试运行的自定义生成检查(似乎有助于提高性能)

        B:”Parasite Spawn Fix (SRParasites)”=true

        # Fixes Reskillable losing track of the player when returning from the end, causing baubles with level requirements to be lost

        //修复了玩家从末地返回时Reskillable会丢失对其的追踪,如果玩家没有足够的物品栏空间,可能导致有等级要求的饰品消失的bug。

        B:”Player Tracking Patch (Reskillable)”=true

        # Blacklists PotionCore Revival/1UP potion from affecting non-players, to prevent duping.

        //修复复活药水造成的复制bug。

        B:”Prevent Revival Potion on Non-Players (PotionCore)”=true

        # Prevents Charm Crates from being inserted into Shulker Boxes, manually and by hopper.

        //阻止玩家将板条箱放入潜影盒中。

        B:”Prevent Shulker Crate Insertion (Vanilla/Charm)”=true

        # Force gathering rain into a canteen to give purified water instead of dirty water

         //使水壶在从雨中装水时收集到的是纯净水而不是脏水。

        B:”Purified Rain Water (SimpleDifficulty)”=true

        # Fixes Quark boat chests duping

        //修复船上的箱子的复制bug。

        B:”Quark Chest Boat Dupe (Quark)”=true

        # Prevents the player from removing armor cursed with Binding in the reforging station

        //修复了能够通过锻造台移除绑定诅咒附魔的bug。

        B:”Reforging Binding Fix (BountifulBaubles)”=true

        # Rehandles the Sentient Scythe’s AOE effect to make it less ridiculous and more compatible with other effects

        //重新处理觉知巨镰的AOE效果,使其与其他效果兼容。

        //主要是兼容RLCombatRL的横扫效果。

        B:”Rehandle Sentient Scythe Effect (SRParasites/RLCombat)”=true

        # Removes the ability to add protection enchant to shields

        B:”Remove Shield Protection Enchant (Inspirations)”=true

        # Replaces SRParasites Living and Sentient armor models with custom models

        //用ArtsyDy制作的模型替换活体套感知套的模型。

        B:”Replace Parasite Armor Models (SRParasites)”=true

        # Attempts to fix a desync caused by ScalingHealth when a mob dies in the same tick it is spawned

        //修复当怪物在生成和被杀死发生在同一tick时的不同步问题。

        B:”ScalingHealth Death Desync (ScalingHealth)”=true

        # Allows SeedFood to bypass being locked by Reskillable (Allows eating Potatos/Carrots but not planting them)

        //允许种子食物(马铃薯和胡萝卜等)绕过Reskillable的等级锁定(等级不够时允许吃但不能种植)。

        B:”SeedFood Bypass Lock (Reskillable)”=true

        # Smooth eye height when crouching, created by RandomPatches

        //使玩家潜行时视野的水平运动动画更平滑,使其更像较新的Minecraft版本。

        //(此补丁基于随意修复

        B:”Smoothed Crouching (Vanilla)”=true

        # Enabled the “Spooky Dragons” config option in client config

        //在客户端启用幽灵龙配置文件。 没搜到是啥,万圣节彩蛋?

        B:”Spooky Dragons Mixin (IceAndFire)”=false

        # Fixes BetterNether’s food bowls from deleting whole stacks when eaten.

        //修复更好的下界的汤类食物被吃后直接消耗整组食物的问题。

        //(食物的堆叠数量被其他模组增加过才会有这个bug)

        B:”Stalagnate Bowl Fix (BetterNether)”=true

        # Makes feathers not passively drop from chickens if they’re stoned

        //使被石化的鸡不会掉落羽毛。

        B:”Stoned Chicken Feather Fix (Quark/IceAndFire)”=true

        # Patches Dupe bug with Stonelings

        //修复石精灵的复制bug。

        B:”Stoneling Dupe Patch (Quark)”=true

        # Makes nether portals not spawn zombie pigmen, to prevent farming.

        //使僵尸猪灵不会从下界传送门生成。

        B:”Stop Pigmen Portal Spawning (Vanilla)”=true

        # Makes Strays and Husks ignore whether or not they can see the sky when spawning

        //使流浪者尸壳在生成时无视是否需要能看到天空。

        //启用后流浪者尸壳能在任何光照等级为0的地方生成。

        B:”Stray/Husk Sky Spawning Fix (Vanilla)”=true

        # Fixes the quivers from Switchbow not closing when the quiver is dropped

        //修复了末影弓箭袋掉落时GUI无法关闭的问题

        B:”Switchbow Quiver Patch (Switchbow)”=true

        # Forces Quark’s Right-Click sign edit to sync the config value from server to client to prevent desyncs (Thanks to Venom)

        //强制夸克的告示牌配置文件在服务器和客户端之间同步。

        B:”Sync Sign Edit Config (Quark)”=true

        # Fixes dupe issues with the ToolBelt belt

        //修复工具皮带GUI重复的bug

        B:”ToolBelt Belt GUI Dupe Patch (ToolBelt)”=true

        # Fixes some dupe bugs with stoned InF mobs

        //修复部分冰火传说生物被石化后产生的复制bug。

        B:”Tamed Mob Stone Dupe (IceAndFire)”=true

        # Adds a blacklist to prevent certain potion effects from working on tipped arrows.

        //添加一个药箭黑名单,阻止出现特定药水效果的药箭。

        B:”Tipped Arrow Blacklist (Vanilla)”=true

        # Prevents trumpets from triggering the Gluttony amulet effect

        //小号骷髅小号将不再触发贪食吊坠的效果。

        B:”Trumpet Gluttony (BountifulBaubles/TrumpetSkeleton)”=true

        # Reworks Undershirt perk to work properly with FirstAid

        //重做“内衣”特性(受到致命一击时免死),使其正确兼容急救/医疗护理模组。

        B:”Undershirt Rework (Reskillable/FirstAid)”=true

        # Fixes Vampirism from Better Survival healing the player when hitting non-living entities

        //修复了玩家持有吸血鬼附魔在击中非生物实体时会恢复生命值的问题。

        B:”Vampirism Cheese Patch (BetterSurvival)”=true

        # Fix ForgottenItems vein pickaxe mining tile entities and bypassing protection

        //修复矿脉镐挖掘方块实体时会绕过部分被保护的方块

        B:”Vein Pickaxe Patch (ForgottenItems)”=true

        # Makes Golden Osmosis perk also repair Golden Book Wyrm armor

        //使“黄金修补”特性也能修补金龙鳞套

        B:”Wyrm Osmosis (Reskillable/DefiledLands)”=true

        # Makes curing Zombie Villagers count as a kill for Mob Spawner Control spawners

        //使治愈僵尸村民算作击杀(如果是由刷怪笼生成的)

        B:”Zombie Curing Ticks Spawners (Vanilla/MobSpawnerControl)”=true

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