我的世界1.12.2版本防爆指南(配置文件说明)

新版ic2又默认把电网和机器爆炸给加回来了,如果不想要这些,可以在配置文件里面给关掉

配置文件的地址是./config/IC2.ini

修改之前一定记得备份原来的配置,改完后一定要亲自试验是不是真的生效了!


配置文件如下,防爆相关的配置加粗,汉化尚未完成,抛砖引玉,如有错误欢迎斧正


; 世界生成
[worldgen]
; 启用橡胶树的自然生成
rubberTree = true
; 用英文逗号分隔的橡胶树生成维度黑名单

; 如果禁用了自然生成那么此配置无意义
rubberTreeBlacklist =
; IC2 矿物生成比例系数
oreDensityFactor = 1.0
; IC2 树木生成比例系数
treeDensityFactor = 1.0
; Enable scaling the generation y levels and quantities to the sea level according to the formula

; newValue = configuredValue * sealevel / 64.

; The ore density (ratio between stone and ores) will be independent on the worlds’s sea level if

; enabled.
normalizeHeight = true
; Maximum amount of chunks to check for retrogen viability each tick.

; Retrogen is the retroactive generation of terrain features, e.g. ores and trees.

; Set it to 0 to disable retrogen.

; When enabling this the recommended value is 16
retrogenCheckLimit = 0
; Maximum amount of chunks to process for retrogen each tick.

; Values exceeding retrogenCheckLimit are being truncated.
retrogenUpdateLimit = 2

; 铜矿生成
[worldgen / copper]
; 启用生成
enabled = true
; 矿簇数量
count = 15
; 矿簇大小
size = 10
; 起始高度 (包含)
minHeight = 0
; 终止高度 (不包含)
maxHeight = 68
; Distribution across the height.

; Valid options are:

; – uniform: same probability across all y levels

; – triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds

; – ramp: maximum at minHeight, linear falloff towards maxHeight

; – revramp: maximum at maxHeight, linear falloff towards minHeight

; – smooth: maximum in the middle, maintains high levels over a wide range before falling off

; smoothly like a normal distribution with a more trapezoidal shape
distribution = smooth

; 铅矿生成
[worldgen / lead]
; 启用生成
enabled = true
; 矿簇数量
count = 8
; 矿簇大小
size = 4
; 起始高度 (包含)
minHeight = 0
; 终止高度 (不包含)
maxHeight = 64
; Distribution across the height.

; Valid options are:

; – uniform: same probability across all y levels

; – triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds

; – ramp: maximum at minHeight, linear falloff towards maxHeight

; – revramp: maximum at maxHeight, linear falloff towards minHeight

; – smooth: maximum in the middle, maintains high levels over a wide range before falling off

; smoothly like a normal distribution with a more trapezoidal shape
distribution = uniform

; 锡矿生成
[worldgen / tin]
; 启用生成
enabled = true
; 矿簇数量
count = 25
; 矿簇大小
size = 6
; 起始高度 (包含)
minHeight = 0
; 终止高度 (不包含)
maxHeight = 40
; Distribution across the height.

; Valid options are:

; – uniform: same probability across all y levels

; – triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds

; – ramp: maximum at minHeight, linear falloff towards maxHeight

; – revramp: maximum at maxHeight, linear falloff towards minHeight

; – smooth: maximum in the middle, maintains high levels over a wide range before falling off

; smoothly like a normal distribution with a more trapezoidal shape
distribution = uniform

; 铀矿生成
[worldgen / uranium]
; 启用生成
enabled = true
; 矿簇数量
count = 20
; 矿簇大小
size = 3
; 起始高度 (包含)
minHeight = 0
; 终止高度 (不包含)
maxHeight = 64
; Distribution across the height.

; Valid options are:

; – uniform: same probability across all y levels

; – triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds

; – ramp: maximum at minHeight, linear falloff towards maxHeight

; – revramp: maximum at maxHeight, linear falloff towards minHeight

; – smooth: maximum in the middle, maintains high levels over a wide range before falling off

; smoothly like a normal distribution with a more trapezoidal shape
distribution = uniform

; 保护
[protection]
; 当玩家使用扳手拆除机器时,将其记录到日志中
wrenchLogging = true
; 核弹爆炸最大威力,TNT 是 4
nukeExplosionPowerLimit = 60
; 核反应堆爆炸最大威力,TNT 是 4
reactorExplosionPowerLimit = 45
; 启用核弹
enableNuke = true

; 平衡
[balance]
; Maximum battery tier usable by the miner.

; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals
minerDischargeTier = 1
; Increase the energy use by the player’s inventory weight when going through a teleporter.
teleporterUseInventoryWeight = true
; Ratio of energy retained inside energy storage block Items when wrenched.

; 0 (nothing) … 1 (100%), default 0.8 (80 %)
energyRetainedInStorageBlockDrops = 0.8
; Factor to scale the UU-Matter production energy requirement.
uuEnergyFactor = 1.0
; Disable the vanilla ender chest, removing existing ones from the world as well.
disableEnderChest = false
; Comma separated list of blocks and items which should not be turned into scrap by the recycler.

; Format: <name>[@metadata], metadata * matches any.

; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold
; Whitelist for blocks/items allowed to be recycled.

; The whitelist will be used instead of the blacklist approach if it’s non-empty, disallowing everything else.

; The format is the same as the blacklist.
recyclerWhitelist =
; Allow to pick blocks up using just a pickaxe instead of needing a wrench.
ignoreWrenchRequirement = false
; Allow the water slot of water mills to be automated.
watermillAutomation = false
; How many EU the Chunkloader uses per chunk it loads.
euPerChunk = 1.0

; Base energy generation factors – increase for higher energy yield.
[balance / energy / generator]
generator = 1.0
geothermal = 1.0
water = 1.0
solar = 1.0
wind = 1.0
nuclear = 1.0
semiFluidOil = 1.0
semiFluidFuel = 1.0
semiFluidBiomass = 1.0
semiFluidBioethanol = 1.0
semiFluidBiogas = 1.0
Stirling = 1.0
Kinetic = 1.0
radioisotope = 1.0

; Base heat generation factors – increase for higher heat yield.
[balance / energy / heatgenerator]
semiFluidOil = 1.0
semiFluidFuel = 1.0
semiFluidBiomass = 1.0
semiFluidBioethanol = 1.0
semiFluidBiogas = 1.0
solid = 1.0
radioisotope = 1.0
electric = 1.0

; Base kinetic generation factors – increase for higher kinetic energy yield.
[balance / energy / kineticgenerator]
water = 1.0
wind = 1.0
manual = 1.0
steam = 1.0
electric = 1.0

; Basically the amount of hU the conversion of one mB of Liquid takes/gives
[balance / energy / fluidconversion]
; Lava -> PahoehoeLava
heatExchangerLava = 1.0
; Hot Coolant <-> Cold Coolant
heatExchangerHotCoolant = 1.0
; Hot Water <- Water
heatExchangerWater = 1.0

; Base Coolant conversion rate for FluidReactors.
[balance / energy / FluidReactor]
outputModifier = 1.0

; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h
[balance / SteamKineticGenerator]
rotorlivetime = 86400

; Balace Values for calcification default 100.000mB Water -> to failure
[balance / steamgenerator / calcification]
maxcalcification = 100000

[balance / steamRepressurizer]
; Amount (in mb) of standard steam per 10mb of IC2 steam
steamPerSteam = 16
; Amount (in mb) of standard steam per 10mb of IC2 super-heated steam
steamPerSuperSteam = 32

; Balance Values for Fermenter
[balance / fermenter]
need_amount_biomass_per_run = 20
output_amount_biogas_per_run = 400
hU_per_run = 4000
biomass_per_fertilizier = 500

; 自定义原始 uu 当量值,圆石是 1

; 当合成表引发数值冲突时,以低的那个为准

; 格式:<name>[@metadata] = <value>
[balance / uu-values / predefined]
IC2:misc_resource#iridium_ore = 12000
IC2:misc_resource#iridium_shard = 1333

; 合成表
[recipes]
; To modify recipes or add custom recipes, copy the corresponding .ini file to

; “minecraft/config/ic2” and modify it.

;

; Disable IC2 crafting recipes with the specified output, comma separated list.

; Non-IC2 recipes can be removed via the purge list below.

; Format: <name>[@metadata], e.g. minecraft:bucket to disable IC2’s bucket recipe from tin.
disable =
; Purge all non-IC2 crafting recipes with the specified output, comma separated list.

; IC2 recipes can be removed via the disable list above.

; Format: <name>[@metadata], e.g. minecraft:tnt to disable crafting tnt.
purge =

; 启用 IC2 硬币的合成,禁用则必须通过其他途径产生,这样就可以限制总数量(来实现它货币的作用)
allowCoinCrafting = true
; 限制只能用 IC2 的电路板来实现 IC2 物品的合成
requireIc2Circuits = false
; 冶炼产物统一为 IC2 物品
smeltToIc2Items = false
; 忽略无效的合成表.
ignoreInvalidRecipes = false

; 音频

; 启用 IC2 的自定义声音系统
enabled = true
; IC2 音效的音量从 0(无声)到 1(最大)
volume = 1.0
; 能听到声音的最远距离
fadeDistance = 16
; 最大活动声源数, 你必须先明白这是什么东西再改
maxSourceCount = 32

; 杂项
[misc]
; 在 CraftGuide/NEI 中隐藏秘密合成表
hideSecretRecipes = true
; 不需要按住 boost 键就可以使用量子裤腿的三倍速
quantumSpeedOnSprint = true
; 发电机可以烧废料发电
allowBurningScrap = true
; Comma separated list with ores the miner should harvest.

; Format: <name>[@metadata], e.g. minecraft:torch, minecraft:chest

; The metadata * will match any, e.g. minecraft:log@*.

; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
additionalValuableOres =

; 使用新的高度试验性质的 电流 + 电压 能量网络模型且带有能量损耗

; 你必须清楚这样带来的后果才可以设置为 true
useLinearTransferModel = false
; 舍掉小数部分的EU数值
roundEnetLoss = false
; 如果你真的真的真的不想让你的机器趁你不注意的时候过载爆炸,你可以在这里禁用掉
enableEnetExplosions = false
; 一样的,这个是线缆熔断
enableEnetCableMeltdown = false

; 调试
[debug]
; 当扳手未产生任何掉落物时进行记录
logEmptyWrenchDrops = true
; Log incorrect damage applications to items that aren’t supposed to ever take damage.
logIncorrectItemDamaging = false

; 记录发生在能量网络更新时发生的错误
logGridUpdateIssues = true
; 记录非只读的能量网络 API 调用 – 用这个来调试 IC2 的扩展
logEnetApiAccesses = false
; 记录非只读的能量网络 API 调用的堆栈跟踪 – 用这个来调试 IC2 的扩展
logEnetApiAccessTraces = false
; 详细记录所有能量网络更新活动
logGridUpdatesVerbose = false
; 记录发生在能量网络计算时的错误
logGridCalculationIssues = true

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