我的世界1.15.2(0.8.2)配置文件说明

配置文件在.minecraft/config/mineminenomi-common.toml中

红色粗体部分是更改选项的位置,仅更改红色粗体部分,其他地方不要去改动

true代表开启这个选项,false代表关闭这个选项

黄色粗体字体是注释

[General]#[通用]

#Multiplies any haki gained by this amount

#获得的霸气量的倍数(默认1,范围0-10)

“Haki Exp Multiplier” = 1.0

#Allows big explosions to destroy water 

#允许爆炸破坏水(默认为false)

“Explosions can destroy water” = false

#Destroys the spawner after all its spawns are killed

#在杀光刷出的怪(例如海贼船上)后,不再刷怪(默认为true)

“Destroy Spawner” = true

#Normally despawns traders and trainers even if they’re nametagged 

#通常情况下,商人和训练师(例如道场老师)会刷掉,即使他们被标注了名字(默认为false)

“Despawn NPCs with Nametags” = false

#List with ability names that are allowed inside protection zones, the names should be written as resource locations similar to the below examples, if no namespace is provided ‘mineminenomi’ will be applied by default.

#列出允许在保护区域内使用的能力名称,名称写法类似于下面的例子。

“Protection Whitelist” = [“example1”, “mineminenomi:example2”]

#Allows mobs to reward doriki, bounty or items

#击杀生物获得道力,赏金或物品(默认为true)

“Mob Rewards” = true

#Defines which logic to apply after a player’s death #定义玩家死亡后保留数据的选项

# NONE – nothing is kept #什么都不保留

# AUTO – only the faction/race/fighting style stats are kept #只保留阵营/种族/战斗风格

# FULL – everything is kept #保留所有内容

# CUSTOM – will use the ‘Stats to Keep’ section to determine which stats to keep #使用’Stats to Keep’选项来决定哪些数据要保留

#可选:NONE, AUTO, FULL, CUSTOM(默认为AUTO)

“Keep Stats after Death” = “AUTO

#Responsible for how player unlock Haoshoku Haki; 

#定义玩家如何解锁霸王色霸气

# NONE – Haoshoku Haki cannot be unlocked naturally #正常情况下没有人可以解锁

# RANDOM – Only a few chosen ones receive it when they spawn #只有少数被选中的人才能解锁

# EXPERIENCE – Will unlock based on the total amount of Haki experience a player has #基于玩家的霸气经验总量解锁

# COMBINED – Combiens the logic of RANDOM and EXPERIENCE #结合玩家霸气经验总量和随机的方式解锁

# TRUE_RANDOM – Each world / server has its own pool of randomly chosen Haoshoku Haki users #每个世界/服务器都有自己随机选择的霸王色霸气用户池

#可选:NONE, RANDOM, EXPERIENCE, COMBINED, TRUE_RANDOM(默认为EXPERIENCE)

“Haoshoku Haki Unlock Logic” = “EXPERIENCE

#Multiplies any doriki gained by this amount

#获得的道力量的倍数(默认1,范围0-10)

“Doriki Reward Multiplier” = 1.0

#Allows the players to pickup items while the combat bar is active 

#允许玩家在开启战斗栏(alt)时拾取物品(默认为true)(关闭这个对黑足、格斗家很有帮助)

“Combat Bar Pickup” = true

#Allows vanilla and other modded NPCs to use Busoshoku Haki, has no visual effect on their model however and its purely mechanical 

#允许原版和其他mod的生物使用武装色霸气,但是不会有视觉效果,只有纯粹的能力(默认为true)

“Native Busoshoku Haki” = true

#Allows players to receive extra hearts based on their doriki

#允许玩家根据他们的道力获得额外的生命上限(默认为true)

“Extra Hearts” = true

#Guarantees a minimum of 1 doriki per kill

#保证每次击杀至少获得1点道力(默认为false)

# If used together with a Haki Exp Multiplier with a multiplier less than <1.0 it will convert it to chances

#如果和霸气倍率一起使用,倍率小于1.0,那么将转换为获得的概率

“Minimum Doriki per Kill” = false

#Sets a new limit for maximum haki exp a player may obtain 

#设置玩家可以获得的最大霸气数值(范围为0-300,默认为100)

“Haki Exp Limit” = 100

#Randomizes the player’s race at spawn (making the player unable to choose a race themselves) 

#随机种族,玩家无法选择自己的种族(默认为false)

“Race Randomizer” = false

#List with ability names that are banned, the names can be written in any case with or without spaces

#列出被禁止使用的技能名称,名称可以在任何情况下加或不加空格

“Banned Abilities” = [“example1”, “example2”]

#Sets a new limit for maximum doriki a player may obtain 

#设置玩家可以获得的最大道力数值(范围为0-50000,默认为10000)

“Doriki Limit” = 10000

#Please note that these settings only work if the “Keep stats after Death” option is set to CUSTOM!

#请注意,这些设置只在“死后保留数据”选项设置为”CUSTOM”时才生效!

[General.”Stats to Keep”] #[总体.”死后保留数据”] 

“Keep Fighting Style” = true #保留战斗风格(默认为true)

“Keep Doriki” = true #保留道力(默认为true)

#Percentage of belly to keep after death

#死后保留贝利的百分比(范围为0-100,默认为33)

“Percentage of Belly kept after death” = 33

“Keep Race” = true #保留种族(默认为true)

#Percentage of doriki to keep after death

#死后保留道力的百分比(范围为0-100,默认为33)

“Percentage of Doriki kept after death” = 33

“Keep Haki Exp” = true#保留霸气(默认为true)

“Keep Bounty” = true#保留赏金(默认为true)

“Keep Devil Fruit” = true#保留恶魔果实(默认为true)

#Percentage of bounty to keep after death

#死后保留赏金的百分比(范围为0-100,默认为33)

“Percentage of Bounty kept after death” = 33

#Percentage of faction loyalty to keep after death

#死后保留忠诚度的百分比(范围为0-100,默认为50)

“Percentage of Loyalty kept after death” = 50

“Keep Faction” = true#保留派系(默认为true)

“Keep Belly” = true #保留贝利(默认为true)

“Keep Loyalty” = true #保留忠诚度(默认为true)

#Percentage of haki exp to keep after death

#死后保留霸气经验的百分比(范围为0-100,默认为33)

“Percentage of Haki Exp kept after death” = 33

[“Devil Fruits / Abilities”] #[“恶魔果实/能力”]

#Invulnerability to avoid attacks

#躲避攻击的能力将可以躲避任何攻击(默认为true)

“Ability Invulnerability” = true

#Allows Gasu Gasu no Mi, Moku Moku no Mi and Suna Suna no Mi users to fly, this option does not affect flying Zoans which will be able to fly regardless

#允许吃下瓦斯果实, 烟雾果实和沙沙果实的玩家飞行,这个选项不会影响客户端的飞行选项(默认为true)

“Special Flying” = true

#Used to determine the logic for when a continuous ability is used while another continuous ability is being used;

#用于确定当一个持续型技能在使用时,另一个持续型技能否使用的选项

# true – Currently used ability is stopped and the newly used ability starts its process #停止当前使用的技能,使用的新的技能

# false – The current ability is NOT stopped and the used ability has no effect #继续使用当前技能,新使用的技能没有效果

#默认为true

“Stop Continuous Abilities” = true

#Number of ability bars;

#技能条的数量(范围为1-10,默认为2)

“Ability Bars” = 2

#Enables the shared cooldown between similar abilities

#相似技能共享冷却时间(默认为true)(如武装色霸气·硬化武装色霸气·全身硬化

“Shared Cooldowns” = true

#Will randomize all visual aspects of a devil fruit, making them impossible to identify

#将恶魔水果的外貌随机,不显示名字,使玩家无法通过外貌识别恶魔果实(默认为false)(若启用这个选项,将可以使用恶魔果实图鉴)

“Randomized Fruits” = false

#How logias get affected by projectiles;  

#决定自然系恶魔果实能力者如何被炮弹影响的选项

# NONE – No projectile can damage logias #没有炮弹可以伤害到自然系恶魔果实能力者

# HAKI – Physical projectiles with buso cause damage #带有霸气的炮弹可以伤害到自然系恶魔果实能力者

# EXTENDED – HAKI + any attack considered special deals damage to logias #霸气以及任何特殊的攻击都可以伤害到自然系果实能力者

#可选NONE、HAKI、EXTENDED,默认为EXTENDED

“Logia Projectiles Invulnerability” = “EXTENDED

#Allows Yami Yami no Mi users to eat an additional fruit

#允许暗暗果实能力者多吃一个恶魔果实(默认为true)

“Yami Yami no Mi additional fruit” = true

#Will send a chat message to nearby players with the used ability’s name

#使用技能时向附近的玩家发送带有所使用技能名字的聊天信息(默认为false)

“Anime Scream” = false

#Allows logia users to have different effects when punched

#允许自然系恶魔果实能力者在通过被动躲避攻击时,有不同的粒子效果(默认为false)

“Logia Return Effect” = false

#Allows Devil Fruits to drop from leaves if higher than 0

#恶魔果实从树叶上掉落的几率(范围为0-100,默认为0)

“Chance for Devil Fruits to drop from leaves” = 0.0

#Enables logia’s invulnerability

#允许自然系恶魔果实能力者有躲避攻击的被动(默认为true)

“Logia Invulnerability” = true

#Makes the fire and lava damage source to reduce fire resistance; only applies to move attacks from fruits 

#使火焰和岩浆的伤害源减少火焰抗性,仅适用于恶魔果实相关(默认为true)

“Special Source Events” = true

#Allows abilities to break or replace blocks; if turned OFF it will make some abilities completly useless

#允许能力可以破坏和替换方块,如果禁用这个选项,那么一些能力将完全失效(默认为true)

“Ability Griefing” = true

#Runs a check for all abilities on a player to remove dupes or suspicious abilities when the player joins the world

#在玩家加入游戏世界时,会对玩家的所有技能进行检查,以去除发生错误的技能(默认为true)(就是自动修一部分bug)

“Ability Fraud Checks” = true

#Makes getting out of water much harder as it’s supposed to be

#让恶魔果实能力者从水里出来变困难(默认为false)

“Devil Fruit Extended Weakness Checks” = false

# NONE – No logic is applied, an infinite number of each fruit can exist #没有额外规则,每个水果可以存在无限个

# SIMPLE – No more than one fruit type can be acquired via natural means (chests, leaves, fruit reincarnations etc) #每种果实只能存在一个

# EXTENDED – Extra rules are applied on top of the SIMPLE set that blocks any means (or as many as possible) of storing/hoarding fruits #有额外的规则应用在恶魔果实的生成与存在上,阻止任何(或尽可能多的)储存水果,控制恶魔果实的转世

#可选NONE、SIMPLE、EXTENDED,默认为NONE

“One Devil Fruit per World Logic” = “NONE

#These options only work when “One Fruit per World” option is set to EXTENDED!

#下列选项只在上述选项选为”EXTENDED”才生效

#Sets the limit for how many fruits a player can hold in their inventory;

#设置玩家仓库中水果的数量限制(范围为1-10,默认为3)

“Inventory Fruit Limit” = 3

#If the player already has a devil fruit then they will be unable to pickup any other fruit;

#如果玩家已经拥有了恶魔果实,那么他们便不能再拾取任何其他果实(默认为false)

“Unable to pickup Devil Fruit as a fruit user” = false

#Defines how many days a player has to be offline before their Devil Fruits are removed

#定义玩家离线多少天其恶魔果实就会被移除(范围为0-30,默认为6)

#A value of 0 means the setting is disabled and fruits will not be removed for inactivity!;

#0表示禁用此设置,恶魔果实不会因为不上线而被删除

“Days for Inactivity” = 6

[“Devil Fruits / Abilities”.”Devil Fruits Reincarnation”] #[“恶魔果实/能力”.”恶魔果实转世”]

#Sets the % chance for a Devil Fruit to get reincarnated from an apple inside an entity’s inventory

#恶魔果实从仓库中的苹果转世的几率%(范围0-100,默认为1)

“Inventory Apple Reincarnation Chance” = 1.0

#Sets the % chance for a Devil Fruit to get reincarnated from a dropped apple

#恶魔果实从掉落的苹果转世的几率%(范围0-100,默认为15)

“Dropped Apple Reincarnation Chance” = 15.0

#Sets the % chance for a Devil Fruit to get reincarnated from an apple inside of a nearby chest

#恶魔果实从附近箱子里的苹果转世的几率%(范围0-100,默认为1)

“Chest Apple Reincarnation Chance” = 1.0

[Structures] #[结构]

[Structures.”Training Structures”] #[结构.“训练结构”]

#Allows training structures to spawn in the world

#允许训练建筑(例如道场)在世界中生成(默认为true)

“Spawn Training Structures” = true

#Sets the % chance for a training structure to spawn

#设置训练建筑生成的百分比(范围为0-100,默认为60)

“Training Structure Spawn Chance” = 60.0

[Structures.”Ghost Ships”] #[结构.“废弃的船”]

#Allows ghost ships to spawn in the world

#允许废弃的船在世界上生成(默认为true)

“Spawn Ghost Ships” = true

#Sets the % chance for a Ghost Ship to spawn, the % is calculated per chunk (16×16)

#设置废弃的船生成的几率,百分比是按区块计算的(16×16)(范围为0-100,默认为30)

“Ghost Ships Spawn Chance” = 30.0

[Structures.”Watch Tower”] #[结构.”瞭望塔”]

#Sets the % chance for a Watch Tower to spawn, the % is calculated per chunk (16×16)

#设置瞭望塔生成的百分比,百分比是按区块计算的(16×16)(范围为0-100,默认为5)

“Watch Tower Spawn Chance” = 5.0

#Allows watch towers to spawn in the world

#允许瞭望塔在世界中生成(默认为true)

“Spawn Watch Towers” = true

[Structures.”Sky Islands”] #[结构.”空岛”]

#Allows sky islands to spawn in the world

#允许空岛在世界中生成(默认为true)

“Spawn Sky Islands” = true

#Sets the % chance for a Sky Island to spawn, the % is calculated per chunk (16×16)

#设置空岛生成的百分比,百分比是按区块计算的(16×16)(范围为0-100,默认为5)

“Sky Islands Spawn Chance” = 5.0

[Structures.”Medium Ships”] #[结构.”中型船”]

#Sets the % chance for a Medium Ship to spawn, the % is calculated per chunk (16×16)

#设置中型船生成的百分比,百分比是按区块计算的(16×16)(范围为0-100,默认为70)

“Medium Ships Spawn Chance” = 70.0

#Allows medium ships to spawn in the world

#允许中型船在世界中生成(默认为true)

“Spawn Medium Ships” = true

[Structures.”Large Bases”] #[结构.”大型基地”]

#Allows large bases to spawn in the world

#允许大型基地在世界中生成(默认为true)

“Spawn Large Bases” = true

#Sets the % chance for a Large Base to spawn, the % is calculated per chunk (16×16)

#设置大型基地生成的百分比,百分比是按区块计算的(16×16)(范围为0-100,默认为80)

“Large Bases Spawn Chance” = 80.0

[Structures.”Small Ships”] #[结构.”小船只”]

#Allows small ships to spawn in the world

#允许小船只在世界中生成(默认为true)

“Spawn Small Ships” = true

#Sets the % chance for a Small Ship to spawn, the % is calculated per chunk (16×16)

#设置小船只生成的百分比,百分比是按区块计算的(16×16)(范围为0-100,默认为10)

“Small Ships Spawn Chance” = 10.0

[Structures.”Large Ships”] #[结构.”大型船只”]

#Allows large ships to spawn in the world

#允许大型船只在世界中生成(默认为true)

“Spawn Large Ships” = true

#Sets the % chance for a Large Ships to spawn, the % is calculated per chunk (16×16)

#设置大型船只生成的百分比,百分比是按区块计算的(16×16)(范围为0-100,默认为30)

“Large Ships Spawn Chance” = 30.0

[Structures.Poneglyph] #[结构.”历史正文石碑”]

#Sets the % chance for a Poneglyph to spawn, the % is calculated per chunk (16×16)

#设置历史正文石碑生成的百分比,百分比是按区块计算的(16×16)(范围为0-100,默认为30)

“Poneglyph Spawn Chance” = 30.0

#Allows poneglyphs to spawn in the world

#允许历史正文石碑在世界中生成(默认为true)

“Spawn Poneglyphs” = true

[Structures.”Small Bases”] #[结构.”小型基地”]

#Allows small bases to spawn in the world

#允许小型基地在世界中生成(默认为true)

“Spawn Small Bases” = true

#Sets the % chance for a Small Base to spawn, the % is calculated per chunk (16×16)

#设置小型基地生成的百分比,百分比是按区块计算的(16×16)(范围为0-100,默认为70)

“Small Bases Spawn Chance” = 70.0

[Structures.Camps] #[结构.”营地”]

#Sets the % chance for a Camp to spawn, the % is calculated per chunk (16×16)

#设置营地生成的百分比,百分比是按区块计算的(16×16)(范围为0-100,默认为60)

“Camps Spawn Chance” = 60.0

#Allows camps to spawn in the world

#允许营地在世界中生成(默认为true)

“Spawn Camps” = true

[Quests] #[任务]

#Allows quests to reward players with abilities, otherwise all abilities will be unlocked from the beginning

#允许玩家完成任务获得技能,如果关闭这个选项,那么玩家将从一开始就解锁所有技能(默认为true)

“Quest Progression” = false

#Allows quests to be accepted / completed

#允许接受/完成任务(默认为true)

Quests = true

[Challenges]#[挑战]

#Enabled retaking of already completed challenges

#允许玩家重新接受已经完成的挑战(默认为false)

“Retake Challenges” = false

#Enabled the challenges menu and activation by players

#启用挑战菜单且由玩家开启这些挑战(默认为true)

Challenges = true

[“World Events”] #[世界事件]

#Allows random aggressive faction NPCs to spawn in the world (Marines/Pirates/Bandits enemies)

#允许随机的具有侵略性的派系npc在世界中生成(海军/海贼/山贼)(默认为true)(这个关了很难玩!)

“World NPCs Spawns” = true

[“World Events”.Trainers] #[“世界事件”.训练师]

#Allows Trainers to spawn in the world

#允许训练师在世界中生成(默认为true)

“Trainer Spawns” = true

#Determines the time (in seconds) between two spawn attempts

#确定两此尝试刷新之间的时间(以秒为单位)(范围为0-3600,默认为1800)

“Time Between Trainer Spawns” = 1800

#Determines the % chance for a trainer to spawn

#决定训练师生成的几率%(范围为0-100,默认为15)

“Chance for Trainer Spawns” = 15

[“World Events”.Ambushes] #[“世界事件”.伏击]

#Allows Ambushes to spawn in the world

#允许世界上生成伏兵(默认为true)

“Ambushe Spawns” = true

#Determines the time (in seconds) between two spawn attempts

#确定两次尝试刷新之间的时间(以秒为单位)(范围为0-3600,默认为3600)

“Time Between Ambushes Spawns” = 3600

#Determines the % chance for a ambush to spawn

#决定伏兵生成的几率%(范围为0-100,默认为15)

“Chance for Ambush Spawns” = 15

[“World Events”.Traders] #[“世界事件”.商人]

#Allows Traders to spawn in the world

#允许商人在世界上生成(默认为true)

“Trader Spawns” = true

#Determines the % chance for a trader to spawn

#决定一个商人生成的几率%(范围为0-100,默认为1)

“Chance for Trader Spawns” = 1

#Determines the time (in seconds) between two spawn attempts

#确定两次尝试刷新之间的时间(以秒为单位)(范围为0-3600,默认为1800)

“Time Between Trader Spawns” = 1800

[Ores] #[矿石]

#Kairoseki count per chunk

#每区块生成海楼石矿石比率(范围为0-20,默认为5)

“Kairoseki Count” = 5

#Kairoseki maximum height

#生成海楼石矿石的最大高度(范围为0-128,默认为64)

“Kairoseki Height Spawn” = 64

[Crews] #[团队]

#Bounty Requirement for creating a crew; 0 means no requirement

#创建海贼团的赏金要求;0表示没有要求(范围为0-100000,默认为0)

“Bounty Requirement” = 0

#Disabled the friendly damage between crewmates

#禁用队友之间的伤害(默认为true)

“Disable Friendly Damage” = true

#Sends a message to all players when a new crew gets formed

#当新队伍形成时向所有玩家发送一个信息(默认为false)

“World Message” = false

[Bounty] #[赏金]

#Allows wanted poster packages to drop from the sky

#允许通缉令的包裹从天上掉下来(默认为true)

“Wanted Poster Package Drops” = true

#Time it takes for another package to drop

#掉落下一个包裹所需的时间(以秒为单位)(范围为0-72000,默认为18000)

“Time Between Package Drops” = 18000

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