我的世界BOP配置文件说明
这是 BOP 的配置文件说明,false=否,true=是,右边的【】中的文字是简要说明,如果有错误和遗漏的,欢迎各位修正和补充。
配置文件:biomegen.cfg【生物群系的生成】
# Configuration file
####################
# beach variations to generate
####################
“beach variations to generate” { 【海滩上是否会生成下面所示的景观】
B:”Gravel Beach”=true
B:”Overgrown Beach”=false
}
####################
# biomes to generate【是否在主世界生成下列的生物群系】
####################
“biomes to generate” {
B:Alps=true
B:Arctic=true
B:AutumnHills=true
B:Badlands=true
B:BambooForest=true
B:Bayou=true
B:BirchForest=true
B:Bog=true
B:BorealForest=true
B:Brushland=true
B:Canyon=true
B:Chaparral=true
B:CherryBlossomGrove=true
B:ConiferousForest=true
B:ConiferousForestSnow=true
B:Crag=true
B:DeadForest=true
B:DeadForestSnow=true
B:DeadSwamp=true
B:Deadlands=false
B:DeciduousForest=true
B:Dunes=true
B:Fen=true
B:Field=true
B:FrostForest=true
B:FungiForest=true
B:Garden=true
B:Glacier=true
B:Grassland=true
B:Grove=true
B:Heathland=true
B:Highland=true
B:HotSprings=true
B:IcyHills=true
B:JadeCliffs=true
B:LavenderFields=true
B:LushDesert=true
B:LushSwamp=true
B:Mangrove=true
B:MapleWoods=true
B:Marsh=true
B:Meadow=true
B:Mesa=true
B:Moor=true
B:Mountain=true
B:MysticGrove=true
B:Oasis=true
B:OminousWoods=true
B:Orchard=true
B:OriginValley=true
B:Outback=true
B:OvergrownGreens=true
B:Pasture=true
B:Polar=false
B:Prairie=true
B:Quagmire=true
B:Rainforest=true
B:RedwoodForest=true
B:SacredSprings=true
B:Savanna=true
B:Scrubland=true
B:SeasonalForest=true
B:Shield=true
B:Shrubland=true
B:Silkglades=true
B:Sludgepit=true
B:SpruceWoods=true
B:Steppe=true
B:TemperateRainforest=true
B:Thicket=true
B:Timber=true
B:TropicalRainforest=true
B:Tropics=true
B:Tundra=true
B:Volcano=true
B:Wasteland=true
B:Wetland=true
B:Woodland=true
}
####################
# nether biomes to generate【是否在下界生成这些生物群系】
####################
“nether biomes to generate” {
B:BloodyHeap=true
B:Boneyard=true
B:CorruptedSands=true
B:PhantasmagoricInferno=true
B:Undergarden=true
}
####################
# ocean biomes to generate【是否在海洋生物群系生成这些景观】
####################
“ocean biomes to generate” {
B:”Coral Reef”=true
B:”Kelp Forest”=true
B:”Oceanic Abyss”=true
}
####################
# vanilla biomes to generate【是否生成下面的原版生物群系】
####################
“vanilla biomes to generate” {
B:Desert=true
B:ExtremeHills=true
B:Forest=true
B:Jungle=true
B:Ocean=true
B:Plains=true
B:Swampland=true
B:Taiga=true
}
配置文件:ids.cfg【ID 设置】
# Configuration file
####################
# biome ids【生物群系 ID】
####################
“biome ids” {
I:”Alps Forest (Sub-Biome) ID”=42
I:”Alps ID”=170
I:”Alps Mountainside (Sub-Biome) ID”=43
I:”Arctic ID”=171
I:”Autumn Hills ID”=33
I:”Badlands ID”=172
I:”Bamboo Forest ID”=173
I:”Bayou ID”=174
I:”Birch Forest ID”=175
I:”Blessed Bog (Promised Land) ID”=64
I:”Bloody Heap (Nether) ID”=30
I:”Bog ID”=176
I:”Boneyard (Nether) ID”=69
I:”Boreal Forest ID”=177
I:”Brushland ID”=178
I:”Canyon ID”=179
I:”Canyon Ravine (Sub-Biome) ID”=49
I:”Chaparral ID”=180
I:”Cherry Blossom Grove ID”=181
I:”Coniferous Forest (Snow) ID”=183
I:”Coniferous Forest ID”=182
I:”Coral Reef (Ocean) ID”=58
I:”Corrupted Sands (Nether) ID”=67
I:”Crag ID”=184
I:”Dead Forest (Snow) ID”=186
I:”Dead Forest ID”=185
I:”Dead Swamp ID”=187
I:”Deadlands ID”=188
I:”Deciduous Forest ID”=189
I:”Desert (New) ID”=249
I:”Dunes ID”=190
I:”Extreme Hills (New) ID”=253
I:”Fen ID”=191
I:”Field ID”=192
I:”Forest (New) ID”=250
I:”Forest Hills (Sub-Biome) ID”=35
I:”Forested Field (Sub-Biome) ID”=40
I:”Frost Forest ID”=193
I:”Fungi Forest ID”=194
I:”Garden ID”=195
I:”Glacier ID”=196
I:”Grassland ID”=197
I:”Gravel Beach ID”=60
I:”Grove ID”=198
I:”Heathland ID”=199
I:”Highland ID”=200
I:”Hot Springs ID”=201
I:”Icy Hills ID”=202
I:”Jade Cliffs ID”=203
I:”Jungle (New) ID”=254
I:”Jungle Hills (Sub-Biome) ID”=37
I:”Kelp Forest (Ocean) ID”=59
I:”Lavender Fields ID”=31
I:”Lush Desert ID”=204
I:”Lush Swamp ID”=205
I:”Majestic Meadow (Promised Land) ID”=63
I:”Mangrove ID”=206
I:”Maple Woods ID”=210
I:”Marsh ID”=211
I:”Meadow Forest (Sub-Biome) ID”=50
I:”Meadow ID”=212
I:”Mesa ID”=213
I:”Moor ID”=214
I:”Mountain ID”=215
I:”Mystic Grove ID”=216
I:”Nether Base (Nether) ID”=65
I:”Oasis ID”=217
I:”Oceanic Abyss (Ocean) ID”=57
I:”Ominous Woods ID”=218
I:”Orchard ID”=219
I:”Origin Valley ID”=220
I:”Outback ID”=221
I:”Overgrown Beach ID”=61
I:”Overgrown Greens ID”=34
I:”Pasture ID”=222
I:”Pasture Meadow (Sub-Biome) ID”=46
I:”Phantasmagoric Inferno (Nether) ID”=68
I:”Plains (New) ID”=248
I:”Polar ID”=223
I:”Prairie ID”=224
I:”Quagmire ID”=225
I:”Rainforest ID”=226
I:”Redwood Forest ID”=227
I:”Sacred Springs ID”=228
I:”Savanna ID”=229
I:”Savanna Plateau (Sub-Biome) ID”=39
I:”Scrubland ID”=230
I:”Seasonal Forest ID”=231
I:”Seasonal Spruce Forest (Sub-Biome) ID”=41
I:”Shield ID”=232
I:”Shore ID”=233
I:”Shrubland ID”=234
I:”Silkglades ID”=38
I:”Sludgepit ID”=235
I:”Spruce Woods ID”=236
I:”Steppe ID”=237
I:”Sublime Shrubland (Promised Land) ID”=28
I:”Swampland (New) ID”=252
I:”Taiga (New) ID”=251
I:”Taiga Hills (Sub-Biome) ID”=36
I:”Temperate Rainforest ID”=238
I:”Thick Ominous Woods (Sub-Biome) ID”=47
I:”Thick Shrubland (Sub-Biome) ID”=48
I:”Thicket ID”=239
I:”Thinned Mystic Grove (Sub-Biome) ID”=29
I:”Thinned Pasture (Sub-Biome) ID”=45
I:”Thinned Timber (Sub-Biome) ID”=44
I:”Timber ID”=240
I:”Tropical Rainforest ID”=241
I:”Tropics ID”=242
I:”Tropics Mountain (Sub-Biome) ID”=32
I:”Tundra ID”=243
I:”Undergarden (Nether) ID”=66
I:”Volcano ID”=244
I:”Wasteland ID”=245
I:”Wetland ID”=246
I:”Wonderous Woods (Promised Land) ID”=62
I:”Woodland ID”=247
}
####################
# block【方块 ID】
####################
block {
I:”Acacia Stairs ID”=1971
I:”Amethyst Ore ID”=1921
I:”Bamboo ID”=2014
I:”Bones ID”=1926
I:”Cherry Stairs ID”=1972
I:”Cloud ID”=1923
I:”Colourized Leaves 1 ID”=1955
I:”Colourized Leaves 2 ID”=1956
I:”Colourized Leaves 3 ID”=1957
I:”Colourized Leaves 4 ID”=1958
I:”Colourized Sapling ID”=1999
I:”Coral ID”=2018
I:”Crystal ID”=1922
I:”Dark Stairs ID”=1973
I:”Fir Stairs ID”=1974
I:”Flower 2 ID”=2001
I:”Flower ID”=2000
I:”Foliage ID”=2006
I:”Fruit Leaf Block 2 ID”=1961
I:”Fruit Leaf Block ID”=1960
I:”Grave ID”=2027
I:”Hell Bark Stairs ID”=1982
I:”Hive ID”=1924
I:”Holy Stairs ID”=1975
I:”Honey Block ID”=1925
I:”Ivy ID”=2009
I:”Jacaranda ID”=1983
I:”Leaf Block ID 1″=1950
I:”Leaf Block ID 2″=1951
I:”Leaf Block ID 3″=1952
I:”Leaf Block ID 4″=1953
I:”Log Block ID 1″=1940
I:”Log Block ID 2″=1941
I:”Log Block ID 3″=1942
I:”Log Block ID 4″=1943
I:”Magic Stairs ID”=1976
I:”Mangrove Stairs ID”=1977
I:”Moss ID”=2015
I:”Mud Brick Stairs ID”=1988
I:”Mud Bricks ID”=1920
I:”Mushroom ID”=2017
I:”Overgrown Netherrack ID”=1928
I:”Palm Stairs ID”=1978
I:”Petal ID”=1962
I:”Pine Stairs ID”=1981
I:”Planks ID”=1970
I:”Plant ID”=2013
I:”Promised Land Portal ID”=2025
I:”Puddle ID”=1927
I:”Red Brick Stairs ID”=1990
I:”Red Cobble Stairs ID”=1989
I:”Redwood Stairs ID”=1979
I:”Sapling ID”=1998
I:”Skystone Brick Stairs ID”=1992
I:”Skystone Cobble Stairs ID”=1991
I:”Stone Double Slab ID”=1996
I:”Stone Formations ID”=2026
I:”Stone Single Slab ID”=1997
I:”Tree Moss ID”=2016
I:”Turnip Crop ID”=2034
I:”Willow ID”=2008
I:”Willow Stairs ID”=1980
I:”Wooden Double Slab 1 ID”=1984
I:”Wooden Double Slab 2 ID”=1986
I:”Wooden Single Slab 1 ID”=1985
I:”Wooden Single Slab 2 ID”=1987
}
####################
# dimension settings
####################
“dimension settings” {
I:”Promised Land Dimension ID”=20
}
####################
# entity ids【实体 ID】
####################
“entity ids” {
I:”Dart ID”=104
I:”Mudball ID”=103
I:”Poison Dart ID”=105
}
####################
# item【物品ID】
####################
item {
I:”Amethyst Axe ID”=21031
I:”Amethyst Boots ID”=21037
I:”Amethyst Chestplate ID”=21035
I:”Amethyst Helmet ID”=21034
I:”Amethyst Hoe ID”=21032
I:”Amethyst Leggings ID”=21036
I:”Amethyst Pickaxe ID”=21030
I:”Amethyst Scythe ID”=21033
I:”Amethyst Shovel ID”=21029
I:”Amethyst Sword ID”=21028
I:”Ancient Staff ID”=21010
I:”Dart Blower ID”=21016
I:”Dart ID”=21017
I:”Diamond Scythe ID”=21042
I:”Enderporter ID”=21011
I:”Flippers ID”=21014
I:”Flower Band ID”=21015
I:”Food ID”=21009
I:”Gems ID”=21008
I:”Gold Scythe ID”=21041
I:”Iron Scythe ID”=21040
I:”Jar (Empty) ID”=21005
I:”Jar (Filled) ID”=21006
I:”Misc Items ID”=21003
I:”Mud Ball ID”=21007
I:”Mud Scythe ID”=21023
I:”Muddy Axe ID”=21021
I:”Muddy Boots ID”=21027
I:”Muddy Chestplate ID”=21025
I:”Muddy Helmet ID”=21024
I:”Muddy Hoe ID”=21022
I:”Muddy Leggings ID”=21026
I:”Muddy Music Disc ID”=21044
I:”Muddy Pickaxe ID”=21020
I:”Muddy Shovel ID”=21019
I:”Muddy Sword ID”=21018
I:”Spring Water Bucket ID”=21012
I:”Stone Scythe ID”=21039
I:”Traversia Music Disc ID”=21043
I:”Turnip Seeds ID”=21004
I:”Wading Boots ID”=21013
I:”Wood Scythe ID”=21038
}
####################
# liquid ids【液体 ID】
####################
“liquid ids” {
I:”Honey Still ID (ID before this must be free!)”=2032
I:”Liquid Poison Still ID (ID before this must be free!)”=2030
I:”Spring Water Still ID (ID before this must be free!)”=2028
}
####################
# mob ids【怪物 ID】
####################
“mob ids” {
I:”Bird ID”=109
I:”Glob ID”=106
I:”Jungle Spider ID”=101
I:”Phantom ID”=107
I:”Pixie ID”=110
I:”Rosester ID”=102
I:”Wasp ID”=108
}
####################
# terrain block ids – must be below 255【地形方块 ID——必须低于 255】
####################
“terrain block ids – must be below 255” {
I:”Ash Block ID”=163
I:”Ash Stone ID”=164
I:”Crag Rock ID”=253
I:”Dried Dirt ID”=161
I:”Flesh ID”=174
I:”Hard Dirt ID”=168
I:”Hard Ice ID”=165
I:”Hard Sand ID”=167
I:”Holy Dirt ID”=255
I:”Holy Grass ID”=169
I:”Long Grass ID”=252
I:”Mud ID”=160
I:”Origin Grass ID”=166
I:”Red Rock ID”=162
I:”Skystone ID”=254
}
配置文件:main.cfg【意义不明】
# Configuration file
####################
# vars
####################
vars {
S:”Seen Version”=null
B:”Seen WorldType Msg”=true
配置文件:misc.cfg【杂项设置】
# Configuration file
####################
# crafting settings【下面的装备是否可以合成】
####################
“crafting settings” {
B:”Enable Amethyst Tool/Armor Crafting”=true
B:”Enable Ancient Staff Crafting”=true
B:”Enable Dartblower/Dart Crafting”=true
B:”Enable Enderporter Crafting”=true
B:”Enable Flower Band Crafting”=true
B:”Enable Mud Tool/Armor Crafting”=true
B:”Enable Scythe Crafting”=true
}
####################
# hard-coded colors【硬编码的颜色】
####################
“hard-coded colors” {
B:”Enable Sky Colors”=true
I:”Promised Land Sky Color”=5883101
}
####################
# miscellanious settings【杂项配置】
####################
“miscellanious settings” {
B:”Add Biomes O’ Plenty Achievements”=true
B:”Add Custom Dungeon Loot”=true
B:”Enable Puddles During Rain”=true
B:”Enable Spring Water Regeneration Effect”=true
}
配置文件:terraingen.cfg
# Configuration file
####################
# allow villages【这些生物群系是否可以生成村庄】
####################
“allow villages” {
B:Alps=false
B:Arctic=true
B:AutumnHills=false
B:Badlands=false
B:BambooForest=false
B:Bayou=false
B:BirchForest=true
B:Bog=false
B:BorealForest=false
B:Brushland=true
B:Canyon=false
B:Chaparral=true
B:CherryBlossomGrove=false
B:ConiferousForest=true
B:ConiferousForestSnow=true
B:DeadForest=false
B:DeadForestSnow=false
B:DeadSwamp=false
B:DeciduousForest=true
B:Desert=true
B:Dunes=false
B:ExtremeHills=false
B:Fen=false
B:Field=true
B:Forest=false
B:FrostForest=true
B:Glacier=false
B:Grassland=true
B:Grove=true
B:Heathland=true
B:Highland=false
B:HotSprings=false
B:JadeCliffs=false
B:Jungle=false
B:LushDesert=true
B:LushSwamp=true
B:Mangrove=false
B:MapleWoods=true
B:Marsh=false
B:Meadow=true
B:Mesa=false
B:Moor=false
B:Mountain=false
B:Oasis=false
B:Orchard=false
B:Outback=true
B:OvergrownGreens=true
B:Pasture=false
B:Plains=true
B:Polar=false
B:Prairie=true
B:Quagmire=false
B:Rainforest=false
B:RedwoodForest=false
B:Savanna=true
B:Scrubland=true
B:SeasonalForest=false
B:Shield=false
B:Shrubland=true
B:Sludgepit=false
B:SpruceWoods=true
B:Steppe=true
B:Swampland=false
B:Taiga=false
B:TemperateRainforest=false
B:Thicket=false
B:Timber=true
B:TropicalRainforest=true
B:Tropics=false
B:Tundra=true
B:Volcano=false
B:Wetland=true
B:Woodland=true
}
####################
# biome settings【生物群系设置】
####################
“biome settings” {
B:”Add Biomes To Default World”=false【是否在默认世界类型中生成 BOP】
B:”Enhanced Vanilla Biomes”=true【加强的原版生物群系】
}
####################
# biomes o’ plenty world type settings【生物群落的丰富世界类型设置】
####################
“biomes o’ plenty world type settings” {
# Default World Type has 4. Large Biomes World Type has 6.【默认生物群系为 4,巨型生物群系为 6】
I:”Biome Size”=4
# In Vanilla it is set to 32
I:”Distance between villages”=32
# In Vanilla it is set to 10. Takes values from 0 to 100.
I:”Landmass Percentage”=10
}
####################
# decoration settings【装饰设置】
####################
“decoration settings” {
B:”Generate Burning Blossoms”=true
B:”Generate Hot Springs”=true
B:”Generate Poison Ivy”=true
B:”Generate Poison Pools”=true
B:”Generate Pumpkins Without Faces”=true
B:”Generate Quicksand”=true
B:”Generate Sections Of Exposed Stone”=true
# Stalagmites, stalactites, etc.
B:”Generate Stone Formations”=true
B:”Generate Thorns”=true
B:”Generate Wither Wart”=true
}
####################
# dimension settings【维度设置】
####################
“dimension settings” {
B:”Enable Nether Override”=true
}