我的世界GR配置文件使用教程
配置文件通常位于.minecraft\versions\游戏名\config当中,使用记事本格式即可编辑。文件名为Galactic research.cfg
# Configuration file
general {
researchsystem {
# List of body nameKey's which are will be researched by default
S:default_researched_bodies <//设定初始已研究天体
overworld
>
# Disable in case of conflicts
B:extraplanets_intergration=true//额外行星Mod兼容,若与额外行星兼容出现问题使用disable即可。
# Disable in case of conflicts
B:galaxy_space_integration=true//星空Mod兼容,若与额外行星兼容出现问题使用disable即可。
# How long (seconds) you need to track and observe body in telescope to collect data
I:required_observation_time=45//望远镜观测完成需要的时间,单位为秒
# Define all researchable solar bodies
# All other bodies, not defined in the list will be researched by default
# Format: nameKey, zIndex, rarity,size, dimension ids (separated by ;), parent planet nameKey
# (texture for the body location: galacticresearch:textures/gui/planets/nameKey.png)
# (translation key for bodies: planet.nameKey)
# parent planet field used to set child planets only observable in dimmension of parent planet (except sun, all planets with parent sun can be observed anywhere)
S:researchable_bodies <
mercury, 1, 100, 16, -13, sun//设置可供观测和研究的天体,格式为:名称,恒星距离次序,出现频率,大小,维度ID,母恒星/母行星(即决定此天体围绕什么天体公转)。
venus, 2, 70, 20, -31, sun
overworld, 3, 50, 16, 0, sun
moon, 1, 10, 32, -28, overworld
mars, 4, 30, 20, -29, sun
asteroids, 5, 30, 16, -30, sun
jupiter, 6, 30, 32, -15, sun
saturn, 7, 40, 28, -16, sun
uranus, 8, 70, 16, -17, sun
neptune, 9, 80, 16, -18, sun
ceres, 9, 80, 16, -20, sun
neptune, 9, 80, 16, -18, sun
neptune, 9, 80, 16, -18, sun
>
}
machines {
# Will post messages in global chat about new asteroids
B:announce_asteroids=true//是否提示有新的矿物小行星出现
# Bigger value means more often appearance of asteroids on sky
I:mining_asteroids_popularity=50//矿物小行星出现的频率
# In stacks (max 50)
I:mining_mission_maximal_resources=45//采矿火箭挖掘最多资源限制,最大为50
# In stacks
I:mining_mission_minimal_resources=20//采矿火箭挖掘最少资源限制
# Value range 0-100 (%)
I:mining_mission_success_rate=90//任务成功的概率。0-100%
# Limit for pending missions at the same time
# Means if new asteroid will appear and there already 5 asteroids waiting, it will delete the oldest one
# Currently mined asteroids won't be deleted
I:mining_missions_limit=5//矿物小行星最多数量
I:mining_rocket_schematic_id=9262//采矿火箭蓝图ID
# Ticks to mine one block on asteroid
I:mining_speed=10//每一Tick的挖掘速度
# How long it takes to unlock planets (seconds)
I:satellite_mission_duration=240//卫星需要多少秒才能观测完成
I:satellite_rocket_schematic_id=9261//卫星火箭蓝图ID
##########################################################################################################
# mineable_resources
#--------------------------------------------------------------------------------------------------------#
##########################################################################################################
mineable_resources {
I:"galacticraftcore:basic_block_moon"=10//可供采矿火箭挖掘的矿物,格式为modid:方块id=数量
I:"galacticraftcore:basic_block_moon:1"=10
I:"galacticraftcore:basic_block_moon:2"=20
I:"galacticraftcore:basic_block_moon:6"=20
I:"galacticraftcore:fallen_meteor"=30
I:"galacticraftcore:meteoric_iron_raw"=20
I:"galacticraftplanets:asteroids_block:2"=1
I:"galacticraftplanets:asteroids_block:3"=10
I:"galacticraftplanets:asteroids_block:4"=30
I:"galacticraftplanets:asteroids_block:5"=10
I:"galacticraftplanets:dense_ice"=1
I:"galacticraftplanets:mars:2"=20
I:"galacticraftplanets:venus:10"=10
I:"minecraft:diamond_ore"=30
I:"minecraft:emerald_ore"=5
I:"minecraft:gold_ore"=10
}
}
tweaks {
# More challenge - more fun
B:hard_boss_fight=true//更难的地牢Boss
}
locator {
# list of objects possible to locate
# You can define custom structure name here, And maybe it will work :)
S:locatable_objects <//可供定位的结构
village
boss_dungeon
mansion
monument
temple
ae2_meteorite
ie_deposit
>
# How long it takes to locate objects (ticks)
I:location_duration=240//需要花费多少tick来定位
# Locator will search objects in defined radius around offset coordinates
I:radius=1000//定位半径
}
}