我的世界Ice And Fire mod配置文件教程

以下为本mod的默认配置文件设置及注释翻译

本教程的目的仅为让大家意识到本mod的自定义程度与贴心程度究竟高到了什么地步:

# Configuration file

all {

翼蚺攻击力

    # Amphithere attack strength [range: 1.0 ~ 10000.0, default: 7.0]

    S:”Amphithere Attack Strength”=7.0

翼蚺飞行速度

    # How fast amphitheres fly. [range: 0.0 ~ 3.0, default: 1.75]

    S:”Amphithere Flight Speed”=1.75

翼蚺最大生命值

    # Maximum amphithere health [range: 1.0 ~ 10000.0, default: 50.0]

    S:”Amphithere Max Health”=50.0

翼蚺生成权重(之后涉及到生成权重的设置默认皆为数值越低权重越低)

    # Amphithere spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 5]

    I:”Amphithere Spawn Weight”=5

翼蚺驯服时间

    # How many ticks it takes while riding an untamed amphithere to tame it. [range: 1 ~ 10000, default: 400]

    I:”Amphithere Tame Time”=400

翼蚺发现袭击村民者的最远范围(注:可能会因为检测范围太大导致卡顿,以下涉及到检测范围的也是同理)

    # How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]

    I:”Amphithere Villager Search Length”=64

开启此选项后动物将会远离并躲避此mod的敌对生物(尤其是龙)

    # True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]

    B:”Animals Fear Dragons”=true

列入此黑名单的方块将不会被龙破坏或烧毁

    # Blacklist for blocks that dragons are not to break or burn. Ex. “minecraft:chest” or “rats:rat_crafting_table” [default: ]

    S:”Blacklisted Blocks from Dragon” <

     >

龙将不会生成在以下维度

    # Dragons cannot spawn in these dimensions’ IDs

    I:”Blacklisted Dragon Dimensions” <

        -1

        1

     >

独眼巨人海湾将不会生成在以下维度

    # Misc Structures(Cyclops caves, Gorgon temples, etc) cannot spawn in these dimensions’ IDs

    I:”Blacklisted Misc. Structure Dimensions” <

        -1

        1

     >

开启后鸡将会下腐败之卵

    # True if chickens lay rotten eggs. [default: true]

    B:”Chickens Lay Rotten Eggs”=true

鸡蛇生成次数检查(检查次数越多则生成机会越少,以下涉及到生成次数检查的也是同理)

    # A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 0]

    I:”Cockatrice Spawn Check Chance”=0

鸡蛇生成权重

    # Cockatrice spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 4]

    I:”Cockatrice Spawn Weight”=4

每多少次计数(每6000tick一次计数)鸡将有机会下腐败之卵

    # 1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. [range: 1 ~ 2147483647, default: 30]

    I:”Cockatrice chicken Search Length”=32

是否使用本mod主题的主菜单背景

    # Whether to display the dragon on the main menu or not [default: true]

    B:”Custom main menu”=true

独眼巨人发现附近的羊的最大范围

    # How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 17]

    I:”Cyclopes Sheep Search Length”=17

独眼巨人一般攻击所能造成的伤害

    # Cyclops attack strength [range: 1.0 ~ 10000.0, default: 15.0]

    S:”Cyclops Attack Strength”=15.0

独眼巨人吞食攻击所能造成的伤害

    # Amount of damage done with cyclops bite attack. [range: 1.0 ~ 10000.0, default: 40.0]

    S:”Cyclops Bite Strength”=40.0

如果开启独眼巨人将能直接破坏树木

    # Whether or not cyclops can break logs or leaves in their way [default: true]

    B:”Cyclops Griefing”=true

独眼巨人最大生命值

    # Maximum cyclops health [range: 1.0 ~ 10000.0, default: 150.0]

    S:”Cyclops Max Health”=150.0

本mod的敌对生物距出生点生成的最近距离

    # How many blocks away does dangerous(dragons, cyclops, etc.) world gen have to generate from spawn [range: 0 ~ 2147483647, default: 200]

    I:”Dangerous World Gen Distance From Spawn”=200

死亡蠕虫基础攻击力(与其大小成正比,其他大部分涉及到死亡蠕虫的版面数据的设置也是同理)

    # Default deathworm attack strength, this is scaled to the worm’s particular size [range: 1.0 ~ 10000.0, default: 3.0]

    S:”Death Worm Base Attack Strength”=3.0

死亡蠕虫基础生命值

    # Default deathworm health, this is scaled to the worm’s particular size [range: 1.0 ~ 10000.0, default: 10.0]

    S:”Death Worm Base Health”=10.0

死亡蠕虫生成次数检查(检查次数越多生成机会越少)

    # A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 3]

    I:”Death Worm Spawn Check Chance”=3

死亡蠕虫生成权重

    # Deathworm spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]

    I:”Death Worm Spawn Weight”=2

死亡蠕虫发现潜在猎物的最远范围

    # How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64]

    I:”Death Worm Target Search Length”=64

开启后死亡蠕虫将会把怪物也视为潜在猎物主动攻击

    # True if wild deathworms are allowed to target and attack monsters [default: true]

    B:”Death Worms Target Monsters”=true

龙的最大攻击力

    # Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17]

    I:”Dragon Attack Damage”=17

矿物在龙穴中的生成辐射范围

    # Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45]

    I:”Dragon Cave Ore Ratio”=45

每多少个方块能在龙巢中生成金堆

    # 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4]

    I:”Dragon Den Gold Amount”=4

孵化龙蛋所需时间

    # How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200]

    I:”Dragon Egg Hatch Time”=7200

玩家在多近的地方才能听到龙扇翅膀的声音

    # Dragon Flap Noise Distance – Larger number, further away you can hear it [range: 0 ~ 10000, default: 4]

    I:”Dragon Flap Noise Distance”=4

龙笛影响范围(以每一区块为单位)

    # Dragon Flute Distance – how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4]

    I:”Dragon Flute Distance”=4

龙所能听到金堆被毁或箱子被打开的声音的最大距离

    # How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 17]

    I:”Dragon Gold Search Length”=17

龙的故意破坏行为,2为不进行破坏,1为破坏脆弱方块(注:作用存疑,尚需测试实践)

    # Dragon griefing – 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]

    I:”Dragon Griefing”=0

龙的最大生命值

    # Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500]

    I:”Dragon Health”=500

每隔多少tick龙的饱食度将会减少

    # Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000]

    I:”Dragon Hunger Tick Rate”=3000

龙发现潜在猎物的最远距离

    # How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]

    I:”Dragon Target Search Length”=64

龙所能在“家”附近游荡的最远距离

    # How many blocks away can dragons wander from their defined “home” position. [range: 1 ~ 10000, default: 40]

    I:”Dragon Wander From Home Distance”=40

启用后龙将会被清除(注:可能会导致相当严重的滞后问题)

    # True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]

    B:”Dragons Despawn”=true

启用后龙将会破坏阻挡他的方块,如果曾因为你的龙引发过随机的爆炸事故那请关掉它

    # True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true]

    B:”Dragons Dig When Stuck”=true

启用后你将能从龙尸中获取龙血

    # True if dragons can drop their blood on death. [default: true]

    B:”Dragons Drop Blood”=true

启用后你将能从龙尸中获取龙心

    # True if dragons can drop their heart on death. [default: true]

    B:”Dragons Drop Heart”=true

启用后你将能从龙尸中获取飞龙头骨

    # True if dragons can drop their skull on death. [default: true]

    B:”Dragons Drop Skull”=true

龙钢剑的默认攻击力

    # Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0]

    S:”Dragonsteel Sword Base Attack Strength”=25.0

简化龙的寻路ai,这将会使龙的寻路变得更加“愚蠢”,但这将对加载了很多龙的服务器减少负担

    # Turning this to true simplifies the dragon’s pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]

    B:”Experimental Dragon path Finder”=false

启用后本mod的结构和生物将能在超平坦世界中生成

    # Whether to generate structures or mobs on superflat worlds [default: true]

    B:”Generate All Structures on Superflat”=true

隔多少个区块将有机会生成龙穴

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180]

    I:”Generate Dragon Cave Chance”=180

开启后将允许生成龙穴

    # Whether to generate dragon caves or not [default: true]

    B:”Generate Dragon Caves”=true

隔多少个区块将有机会生成龙巢(说真的我真应该在玩家对这个mod形成刻板印象之前就把这个整出来,只可惜现实没有如果——末影公民)

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]

    I:”Generate Dragon Roost Chance”=360

开启后将允许生成龙巢

    # Whether to generate dragon roosts or not [default: true]

    B:”Generate Dragon Roosts”=true

隔多少个方块将有机会生成龙骸

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]

    I:”Generate Dragon Skeleton Chance”=300

开启后将允许生成龙骸

    # Whether to generate dragon skeletons or not [default: true]

    B:”Generate Dragon Skeletons”=true

开启后将允许生成冰川生物群系

    # Whether to generate glacier biomes or not [default: true]

    B:”Generate Glaciers”=true

开启后将允许生成蓝宝石矿脉

    # Whether to generate sapphire ore or not [default: true]

    B:”Generate Sapphire Ore”=true

开启后将允许生成银矿脉

    # Whether to generate silver ore or not [default: true]

    B:”Generate Silver Ore”=true

隔多少个区块将有机会生成雪村

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]

    I:”Generate Snow Village Chance”=100

开启后将允许生成雪村

    # Whether to generate snow villages or not [default: true]

    B:”Generate Snow Villages”=true

冰川生成权重(注:数值越大权重越大)

    # Glacier Spawn Weight. Higher number = more common [range: 1 ~ 10000, default: 4]

    I:”Glacier Spawn Weight”=4

蛇发女妖最大生命值

    # Maximum gorgon health [range: 1.0 ~ 10000.0, default: 100.0]

    S:”Gorgon Max Health”=100.0

骏鹰生成权重

    # Hippogryph spawn weight. Lower = lower chance to spawn. [range: 1 ~ 10000, default: 2]

    I:”Hippogryph Spawn Weight”=2

开启后将允许将有关区块连锁加载有关的信息被写入log中,作者希望以后能修复所有导致区块连锁加载所导致的滞后问题,但问题在于服务器控制台很容易因此被“垃圾邮件”塞爆满(注:作者所说的很有可能是指此处所描述的问题)

    # Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false]

    B:”Log Cascading World Gen”=false

龙所能飞的最高处

    # How high dragons can fly, in Y height. [range: 100 ~ 1000, default: 128]

    I:”Max Dragon Flight Height”=128

骏鹰所能飞的最高处

    # How high stymphalian birds can fly, in Y height. [range: 10 ~ 1000, default: 80]

    I:”Max Stymphalian Bird Flight Height”=80

恐蚁劳工的基础攻击力

    # Base Myrmex(worker) attack strength [range: 1.0 ~ 10000.0, default: 3.0]

    S:”Myrmex Base Attack Strength”=3.0

隔多少区块将有机会生成蚁穴

    # One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150]

    I:”Myrmex Colony Gen Chance”=150

同一个蚁穴最高允许多少成员存在

    # How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80]

    I:”Myrmex Colony Max Size”=80

每多少tick恐蚁女皇将下一个卵

    # How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500]

    I:”Myrmex Gestation Length”=2500

多少tick恐蚁将成长至下一阶段

    # How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000]

    I:”Myrmex Hatch Length”=3000

小精灵村规模

    # size of pixie villages [range: 1 ~ 10000, default: 5]

    I:”Pixie Village Size”=5

开启后小精灵将能从玩家那里偷走东西

    # True if pixies are allowed to steal from players [default: true]

    B:”Pixies Steal Items”=true

海蟒攻击力(与其大小成正比,其他大部分涉及到海蟒的版面数据的设置也是同理)

    # Default sea serpent attack strength, this is scaled to the sea serpent’s particular size [range: 1.0 ~ 10000.0, default: 4.0]

    S:”Sea Serpent Base Attack Strength”=4.0

海蟒基础生命值

    # Default sea serpent health, this is scaled to the sea serpent’s particular size [range: 1.0 ~ 10000.0, default: 20.0]

    S:”Sea Serpent Base Health”=20.0

开启后海蟒将能够破坏沿途的方块

    # Whether or not sea serpents can break weak blocks in their way [default: true]

    B:”Sea Serpent Griefing”=true

塞壬最大生命值

    # Maximum siren health [range: 1.0 ~ 10000.0, default: 50.0]

    S:”Siren Max Health”=50.0

每多少tick塞壬将能用歌声影响玩家,在不考虑中间冷却的情况下

    # how long(in ticks) can a siren use its sing effect on a player, without a cooldown. [range: 100 ~ 24000, default: 12000]

    I:”Siren Max Sing Time”=12000

塞壬将会花多长时间等待被魅惑的玩家靠近

    # how long(in ticks) a siren has to wait after failing to lure in a player [range: 100 ~ 24000, default: 2000]

    I:”Siren Time Between Songs”=2000

开启后翼蚺将允许生成

    # True if amphitheres are allowed to spawn [default: true]

    B:”Spawn Amphitheres”=true

开启后鸡蛇将允许生成

    # True if cockatrices are allowed to spawn [default: true]

    B:”Spawn Cockatrices”=true

开启后独眼巨人将允许生成

    # True if cyclops caves are allowed to spawn [default: true]

    B:”Spawn Cyclopes”=true

独眼巨人生成机会

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 170]

    I:”Spawn Cyclops Chance”=170

开启后死亡蠕虫将允许生成

    # True if deathworms are allowed to spawn [default: true]

    B:”Spawn Death Worms”=true

蛇发女妖生成机会

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 75]

    I:”Spawn Gorgon Chance”=75

开启后将允许蛇发女妖神庙生成

    # True if gorgon temples are allowed to spawn [default: true]

    B:”Spawn Gorgons”=true

开启后将允许海马生成

    # True if hippocampi are allowed to spawn [default: true]

    B:”Spawn Hippocampus”=true

海马生成机会

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 70]

    I:”Spawn Hippocampus Chance”=70

开启后将允许生成骏鹰

    # True if hippogryphs are allowed to spawn [default: true]

    B:”Spawn Hippogryphs”=true

开启后将允许生成蚁穴

    # True if myrmex colonies are allowed to spawn [default: true]

    B:”Spawn Myrmex”=true

开启后将允许生成小精灵村

    # True if pixie villages are allowed to spawn [default: true]

    B:”Spawn Pixies”=true

小精灵生成机会

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 60]

    I:”Spawn Pixies Chance”=60

海蟒生成机会

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 200]

    I:”Spawn Sea Serpent Chance”=200

开启后海蟒将允许生成

    # True if sea serpents are allowed to spawn [default: true]

    B:”Spawn Sea Serpents”=true

开启后将允许生成塞壬礁

    # True if siren islands are allowed to spawn [default: true]

    B:”Spawn Sirens”=true

塞壬生成机会

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]

    I:”Spawn Sirens Chance”=300

铜羽水鸟生成机会

    # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]

    I:”Spawn Stymhphalian Bird Chance”=100

开启后铜羽水鸟将允许生成

    # True if stymphalian birds are allowed to spawn [default: true]

    B:”Spawn Stymphalian Birds”=true

开启后食人妖将允许生成

    # True if trolls are allowed to spawn [default: true]

    B:”Spawn Trolls”=true

青铜羽毛攻击力

    # Stymphalian bird feather attack strength. [range: 0.0 ~ 10000.0, default: 1.0]

    S:”Stymphalian Bird Feather Attack Strength”=1.0

青铜羽毛将有多大的机会转化为其物品形式(0代表不会)

    # 1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. [range: 0 ~ 10000, default: 25]

    I:”Stymphalian Bird Feather Drop Chance”=25

铜羽水鸟与其它同类产生集群行为的最大距离

    # How far away stymphalian birds will consider other birds to be in the same flock. [range: 1 ~ 10000, default: 40]

    I:”Stymphalian Bird Flock Length”=40

铜羽水鸟发现潜在猎物的最大距离

    # How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]

    I:”Stymphalian Bird Target Search Length”=64

开启后铜羽水鸟将会以狩猎的形式主动攻击动物

    # True if stymphalian birds are allowed to target and attack animals [default: false]

    B:”Stymphalian Birds Target Animals”=false

开启后铜羽水鸟的掉落物将会被矿物辞典注册为:ingotCopper, ingotBronze, nuggetCopper, nuggetBronze(简单的说就是和青铜有关的东西)

    # True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. [default: true]

    B:”Stymphalian Birds drop ore dict items”=true

开启后故意破坏设置将同样对驯服的龙有效

    # True if tamed dragons can follow the griefing rules. [default: true]

    B:”Tamed Dragon Griefing”=true

食人妖攻击力

    # Troll attack strength [range: 1.0 ~ 10000.0, default: 10.0]

    S:”Troll Attack Strength”=10.0

食人妖最大生命值

    # Maximum troll health [range: 1.0 ~ 10000.0, default: 50.0]

    S:”Troll Max Health”=50.0

食人妖生成次数检查

    # A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 1]

    I:”Troll Spawn Check Chance”=1

食人妖生成权重

    # Troll spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 500]

    I:”Troll Spawn Weight”=500

开启后食人妖将会掉落它的武器

    # True if trolls are allowed to drop their weapon on death. [default: true]

    B:”Trolls Drop Weapon”=true

开启后塞壬的魅惑将会导致玩家的视角变粉

    # True to make the screen pink when sirens attract players [default: true]

    B:”Use Siren Shader”=true

开启后异兽手记内的文字将用原版字体显示

    # Whether to use the vanilla font in the bestiary or not [default: false]

    B:”Use Vanilla Font”=false

开启后村民将会主动远离并躲避本mod的敌对生物(同样尤其是龙)

    # True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]

    B:”Villagers Fear Dragons”=true

龙将只能生成在以下维度

    # Dragons can only spawn in these dimensions’ IDs

    I:”Whitelisted Dragon Dimensions” <

        0

     >

各种结构只能生成在以下维度

    # Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions’ IDs

    I:”Whitelisted Misc. Structure Dimensions” <

        0

     >

开启后将会使用维度黑名单,关闭则使用白名单

    # true to use dimensional blacklist, false to use the whitelist. [default: true]

    B:”use Dimension Blacklist”=true

}


后记:

    我记得本mod在大概在我和@又起名tat协同完善百科资料后的一段时间就已经流行至今,但随之而来的就是腐竹和玩家们对本mod在各方面显得过于不友好所带来的抱怨,令我印象深刻的就是百科群中有人对我说他现在只要看到有装这个mod的整合包就不玩。但问题在于作者明确在原贴上写道:“我们会允许玩家和整合包制作者进行一些基本的或更高级的修改以满足作为屠龙勇士或者龙骑士这两大角色的游戏体验。”

    这说明绝大多数人都没有意识到除了忍受对他们来说过于不友好的默认设置和直接放弃本mod以外还没有意识到有另外一条两全其美的方案那就是魔改作者为我们精心设计的配置文件。所以就有了这个教程。虽然我觉得这个本来应该在完善百科资料那会儿就做这个而不是等已经有很多玩家对这个mod产生刻板印象之后再写,不过亡羊补牢总好过听之任之吧。

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