我的世界(Left 2 Mine)所有指令
模组指令介绍(推荐在命令方块上使用):
开始游戏指令:
/left2mine start [游戏模式] [难度]
游戏模式有两种:
战役模式不写
生存模式写survival
游戏难度有四种:
1=容易=Easy
2=普通=Normal
3=困难=Hard
4=专家=Expert
“Easy”,”Normal”,”Hard”,”Expert”.
#示范:开始专家战役模式 /left2mine start 4
游戏停止指令:
/left2mine stop
停止游戏并把玩家传送到出生点
游戏胜利指令:
/left2mine win
可以看到游戏结束的数据结算。
启动尸潮(丧尸暴动):
/left2mine panicstart [波数] [延迟时间ticks(20=1秒)]
波数:可以写-1,这样会变成永远都在刷怪
延迟时间: 每一波丧尸暴动的间隔(也是第一波暴动的延迟时间)
停止尸潮(丧尸暴动):
/left2mine panicstop
清理生存时间记录:
/left2mine clearsurvival
清理最高活下来所坚持的时间
创建一个浮空警告提示
(切记请用命令方块来设置!):
/left2mine tipcreate <X坐标> <Y坐标> <Z坐标> <保持时间ticks(20=1秒)> <提示文字>
坐标只能用数字,不能用~
保持时间: 浮空提示的寿命,-1等于永久显示
提示文字:警告提示的信息,可以用;;来换行
#示范:/left2mine tipcreate -524 39.5 -364 -1 点击按钮开门;;开门后会有一波丧尸暴动;;需要坚持生存2分钟
删除浮空警告提示:
/left2mine tipremove <X坐标> <Y坐标> <Z坐标>
删除的坐标点必须精确到创建时所用的坐标点
#示范:/left2mine tipcreate -524 39.5 -364
导演模式/特感召唤:
/left2mine director <spawn|enable|disable> [horde|hunter|smoker|boomer|tank|tankangry|witch|special|boss]
怪物全员出动(从你在游戏设置的节点出现):
/left2mine director spawn horde
召唤猎人(从你设置的特感节点生成):
/left2mine director spawn hunter
烟鬼同上
/left2mine director spawn smoker
呕吐者同上
/left2mine director spawn boomer
坦克同上
/left2mine director spawn tank
愤怒的坦克(透视视野,并试图在全图范围内追击生还者)
/left2mine director spawn tankangry
女巫同上
/left2mine director spawn witch
随机出生一个特感(不包含BOSS)
/left2mine director spawn special
随机出生包括Tank和Witch的特感
/left2mine director spawn boss
启用导演模式:
/left2mine director enable
特感会计算玩家的进度和玩家数量来控制怪物生成率
关闭导演模式:
/left2mine director disable
不会自然生成特感,除非激活了尸潮或者手动调出出生点。
隐藏BUFF指令
/effect @a clear
清理所有玩家所有BUFF
/effect @a left2mine:hunterpinned 60 1
hunter猎人抓住的BUFF 60秒1级
/effect @a left2mine:incapacitated 5 1
倒下的BUFF 5秒1级
left2mine:on_fire
被队友射中
left2mine:puked
胆汁模糊屏幕
left2mine:smoker_tongued
烟鬼缠身
直接生成实体:
/summon
/summon <实体ID> ~ ~ ~
在某个坐标生成实体。~是自己的坐标
left2mine:blood
– 血液
left2mine:boomer
– 呕吐者
left2mine:bullethole
– 子弹孔
left2mine:commoninfected
– 普通僵尸
left2mine:hunter
– 猎人
left2mine:itemloot
– 战利品(不能直接生成)
left2mine:molotov
– 燃烧瓶
left2mine:pipebomb
– 土制炸弹
left2mine:projectile
– 抛投物(不能直接生成)
left2mine:scorch
– 爆炸黑痕
left2mine:smoker
– 烟鬼
left2mine:tank
– 坦克
left2mine:witch
– 女巫
直接给物品:
/give
/give @p <物品ID> 1
give最近的玩家物品
left2mine:ak47
– AK47突击步枪
left2mine:ammopile
– 弹药堆
left2mine:autoshotgun
– M1014霰弹枪
left2mine:silencedsubmachinegun
– 消音冲锋枪
left2mine:submachinegun
– 乌兹
left2mine:chromeshotgun
– 铬合金霰弹枪
left2mine:combatshotgun
– 格斗霰弹枪
left2mine:m16rifle
– M16突击步枪
left2mine:pistol
– 手枪
left2mine:pills
– 药瓶
left2mine:firstaid
– 急救包
left2mine:pipebomb
– 土制炸药
left2mine:molotov
– 燃烧瓶
left2mine:bossspawn
– BOSS出生点
left2mine:chunkloader
– 区块加载器
left2mine:deathblock
– 死亡方块
left2mine:doorspawn
– 假墙出生点
left2mine:fakewall
– 假墙方块
left2mine:fakewallitem
– 假墙物品
left2mine:flash
– 枪口火花
left2mine:flashlight
– 手电筒的光
left2mine:gamedoor1
– 游戏门1方块
left2mine:gamedoor1item
– 游戏门1物品
left2mine:gamedoorsaferoom
– 假安全门方块
left2mine:gamedoorsaferoomitem
– 假安全门物品
left2mine:hordespawn
– 特感出生点
left2mine:zombiespawn
– 僵尸出生点
left2mine:itemspawn
– 物品出生点
left2mine:light1
– 现代灯/墙灯
left2mine:light2
– 工业灯
left2mine:light3
– 吊灯边缘
left2mine:light4
– 吊灯中心
left2mine:light5
– 白灯
left2mine:light6
– 红灯
left2mine:lightgraypole
– 路灯杆
left2mine:lightgraywalls
– 路灯底座
left2mine:molotovfire
– 火焰方块
left2mine:nodelinker
– 节点连接器
left2mine:nopath
– 没有路径
left2mine:playspawn
– 玩家出生点
left2mine:proximitysensor
– 接近传感器
left2mine:saferoomdooritem
– 安全门
left2mine:saferoomdoornode
– 安全室节点方块
left2mine:saferoomnode
– 安全室节点
left2mine:seedresetter
– 地图重置器
left2mine:survivalspawn
– 生存出生点
left2mine:trafficcone1
– 交通锥(大)
left2mine:trafficcone2
– 交通锥(小)
left2mine:trafficcone3
– 交通锥(窄)
直接播放音效:
以下音效不一定对,因为是用图片识别取出的:
– left2mine:ak47_equip
– left2mine:ak47_fire
– left2mine:ak47_reload
– left2mine:autoshotgun_equip
– left2mine:autoshotgun_fire
– left2mine:autoshotgun_pump
– left2mine:bandaging
– left2mine:beep
– left2mine:boomer_alert
– left2mine:boomer_bacteria
– left2mine:boomer_explode
– left2mine:boomer_idle
– left2mine:boomer_music
– left2mine:boomer_vomit
– left2mine:chromeshotgun_fire
– left2mine:combatshotgun_fire
– left2mine:common_ambient
– left2mine:common_ambient_rage
– left2mine:common_death
– left2mine:death_music
– left2mine:equipmisc
– left2mine:fire_loop
– left2mine:flashlight
– left2mine:game_lose1
– left2mine:game_lose2
– left2minesgame_start
– left2mine:game_win
– left2mine:horde_germ
– left2mine:horde_sound
– left2mine:hunter_bacteria
– left2mine:hunter_death
– left2mine:hunter_music
– left2mine:hunter_pounce
– left2mine:hunter_shred
– left2mine:hunter_stalk
– left2mine:item_pickup
– left2mine:m16_equip
– left2mine:m16_fire
– left2mine:m16_reload
– left2mine:menu_music
– left2mine:molotov_detonate
– left2mine:pillS_deploy
– left2mine:pi1ls_use
– left2mine:pistol_equip
– left2mine:pistol_fire
– left2mine:pistol_reload
– left2mine:pumpshotgun_equip
– left2mine:pumpshotgun_fire
– left2mine:pumpshotgun_pump
– left2mine:pumpshotgun_reload
– left2mine:ric
– left2mine:saferoom
– left2mine:silenced_smg_equip
– left2mine:silenced_smg_fire
– left2mine:smg_equip
– left2mine:smg_fire
– left2mine:smg_reload
– left2mine:smoker_bacteria
– left2mine:smoker_death
– left2mine:smoker_explode
– left2mine:smoker_launchtongue
– left2mine:ssmoker_lurk
– left2mine:smoker_music
– left2mine:smoker_spotprey
– left2mine:smoker_warn
– left2mine:tank_angry
– left2mine:tank_death
– left2mine:tank_hit
– left2mine:tank_idle
– left2mine:tank_music
– left2mine:tank_step
– left2mine:witch_angry
– left2mine:witch_cry
– left2mine:witch_cryangry
– left2mine:witch_die
– left2mine:witch_flee
– left2mine:witch_music1
– left2mine:witch_music2