我的世界MFQM.cfg设定档使用教程and注释

注意:本教程使用最新版的模组(MoreFunQuicksandMod-1.0.8.6-1.7.10.jar),会随时更新。

MFQM.cfg可在”config”资料夹中找到。

B: true/false

I: 整数

以下为其内容

# Configuration file

“items receipts” { 

    B:”Add gasmask”=true 是否添加Gas Mask合成表

    B:”Add grappling hook”=true 是否添加抓钩合成表

    B:”Add life jacket”=true 是否添加救生衣合成表

    B:”Add long stick”=true 是否添加长棍合成表

    B:”Add rope”=true 是否添加绳子合成表

    B:”Add sinking potion”=true 是否添加Sinking Potion合成表

    B:”Add wading boots”=true 是否添加长筒靴合成表

}

“mobs spawn” {

    B:”Add custom Slimes”=true 是否添加本模组特有的史莱姆

    B:”Spawn Muddy Blob in swamps”=true 是否允许泥球史莱姆(Muddy Blob)生成在沼泽生物群系

    B:”Spawn Tar Slime near tar pits”=true 是否允许焦油史莱姆(Tar Slime)生成在焦油池旁

    B:”Spawn Vore Slime in caves”=true 是否允许食人史莱姆(Vore Slime)生成在洞穴里

}

mods {

    B:”Checking BiomesOPlenty”=true 检查超多生物群系是否有被加载,如果有,会对其进行兼容。

    B:”Checking TheBetweenLands”=true 检查交错次元是否有被加载,如果有,会对其进行兼容。

    B:”Checking TwilightForest”=true 检查暮色森林是否有被加载,如果有,会对其进行兼容。

    B:”Forced custom world gen”=false

    B:”Forced using default world”=true

}

options {

    B:”Add tar threads effect”=true 

    B:”Add tentacles in fleshy pits”=true

    B:”Allow gasify for Slurry”=true 在Slurry上方生成毒气

    B:”Allow players rescue each other by hands”=true

    B:”Calculate inventory weight”=true

    B:”Covering player with mud”=true

    B:”Force camera to firstperson in deep”=true

    B:”Hooks used ride script”=true

    B:”Make Tar been hot”=true

    B:”Makes Quicksands is opacity”=false

    B:”More realistic armor relations”=true

    B:”More realistic boots relations”=true

    B:”More realistic suffocation mobs”=true

    B:”More realistic suffocation players”=true

    # Must be different in range between 20 and 31

    I:”Muddy Air Datawatcher”=29

    I:”Muddy Level Datawatcher”=25

    I:”Muddy Mobs Air Datawatcher”=29

    B:”Spawn bubbles on surface of quicksands”=true

    B:”Use custom Air HUD”=true

}

“terrain generator” {

    B:”Customize water color in swamps”=true

    B:”Generate Bee Hives”=true 在主世界上生成蜂窝。

    B:”Generate Bog in swamps”=true

    B:”Generate Brown Clay pits”=true

    B:”Generate Corrupted Sands in Nether”=true

    B:”Generate Deep mud in swamps”=true

    B:”Generate Desert Tombs”=true 在主世界上生成沙漠陵墓。

    B:”Generate Dry Quicksand pits in desert”=true

    B:”Generate Fleshy Pits in Nether”=true

    B:”Generate Hardened Clay”=true

    B:”Generate Hardened Clay path in jungle”=true

    B:”Generate Larvae Pits”=true 在主世界上生成Larvae Pit,如果你是游玩1.0.8.6版本的MFQM,强烈建议将此选项设置为false。

    B:”Generate Liquid Mire in swamps”=true

    B:”Generate Mineral Clay pits”=true

    B:”Generate Mire in swamps”=true

    B:”Generate Moor in marsh”=true

    B:”Generate Mucus Blossom in jungle and roofed forest”=true

    B:”Generate Mud in swamps”=true

    B:”Generate Peat Bogs”=true

    B:”Generate Quicksand in desert”=true

    B:”Generate Quicksand in jungle”=true

    B:”Generate Sinking Clay pits”=true

    B:”Generate Sinking Slime pits”=true

    B:”Generate Soft Quicksand in jungle”=true

    B:”Generate Soft Snow”=true

    B:”Generate Spider Spawner in nests”=true

    B:”Generate Swallowing Flesh in Nether”=true

    B:”Generate Tangleroot Moss in swamps”=true

    B:”Generate Tar pits”=true 在主世界上生成焦油坑。

    B:”Generate Waste pits in Nether”=true 

    B:”Generate Wax Trees in jungle”=true

    B:”Generate Webbing Nest”=true

    B:”Generate natural gravel pits”=true 

    B:”Generate rare Soft Quicksand in forest”=true

    B:”Reforming marsh (BoP only)”=true

    I:”Water level (62 Default, 144 TerraFirmaCraft)”=62

}

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