我的世界Psi实用术式
这个教程写一些生存常用的程序,能帮你完成一些操作,比如刷基岩粉,开矿,短距离飞行,短距离稳定飞行,跑图等。
这个教程出了一些问题,现在暂时改为私有教程(因为一些审核机制和规范,比如禁止标注术式作者,《知 识 产 权》),现在如果有实用的术式可以发在评论区里,并告知我是否可以收录,如果可以并且术式真的好用(我自己的都放上是因为我肯定用过),那么就会收录在底下。
向iijunxz大佬道个歉,这件事确实太混乱了,没办法简单的交成公共教程。
术式名称&作用 | 作者 | 术式可用版本 | 施法条件 | 代码 |
功能术式 |
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3*3范围挖掘 和名字一样,挖掘 3*3内的方块。 不限制方向。 |
1.12.2 |
带宽7 映射3 复杂18 普通子弹施法 |
{spellName:”裂地+”,uuidMost:-5224342986911562550L,validSpell:1b,spellList:[{data:{params:{_target:2},key:”connector”},x:0,y:0},{data:{params:{_target:2},key:”connector”},x:0,y:1},{data:{params:{_target:2},key:”connector”},x:0,y:2},{data:{params:{_target:4},key:”connector”},x:0,y:3},{data:{params:{_target:2},key:”operatorEntityPosition”},x:0,y:4},{data:{key:”selectorCaster”},x:0,y:5},{data:{params:{_target:1},key:”operatorEntityPosition”},x:0,y:6},{data:{params:{_target:3},key:”operatorVectorExtractX”},x:1,y:0},{data:{params:{_target:3},key:”operatorVectorExtractY”},x:1,y:1},{data:{params:{_target:3},key:”operatorVectorExtractZ”},x:1,y:2},{data:{params:{_target:2},key:”connector”},x:1,y:3},{data:{params:{_ray:2,_max:0,_position:3},key:”operatorVectorRaycastAxis”},x:1,y:4},{data:{params:{_target:3},key:”operatorEntityLook”},x:1,y:5},{data:{params:{_ray:1,_max:0,_position:3},key:”operatorVectorRaycast”},x:1,y:6},{data:{params:{_target:3},key:”connector”},x:2,y:0},{data:{params:{_x:2,_y:1,_z:3},key:”operatorVectorConstruct”},x:2,y:1},{data:{params:{_target:3},key:”connector”},x:2,y:2},{data:{params:{_target:4},key:”connector”},x:2,y:3},{data:{params:{_vector2:1,_vector1:3},key:”operatorVectorCrossProduct”},x:2,y:4},{data:{params:{_target:1},key:”connector”},x:2,y:5},{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:”operatorVectorSubtract”},x:2,y:6},{data:{params:{_target:2},key:”connector”},x:3,y:0},{data:{params:{_target:3},key:”connector”},x:3,y:1},{data:{params:{_target:1},key:”connector”},x:3,y:2},{data:{params:{_target:1},key:”connector”},x:3,y:3},{data:{params:{_number2:2,_vector1:3},key:”operatorVectorMultiply”},x:3,y:4},{data:{key:”constantNumber”,constantValue:”3″},x:3,y:5},{data:{params:{_target:3},key:”connector”},x:3,y:6},{data:{params:{_target:3},key:”connector”},x:4,y:0},{data:{key:”constantNumber”,constantValue:”3″},x:4,y:1},{data:{params:{_max:1,_target:2,_position:4},key:”trickBreakInSequence”},x:4,y:2},{data:{params:{_target:2},key:”connector”},x:4,y:3},{data:{params:{_target:3},key:”connector”},x:4,y:4},{data:{params:{_max:3,_target:1,_position:2},key:”trickBreakInSequence”},x:4,y:5},{data:{params:{_target:3},key:”connector”},x:4,y:6},{data:{params:{_target:3},key:”connector”},x:5,y:0},{data:{params:{_target:1},key:”connector”},x:5,y:1},{data:{params:{_vector3:1,_vector2:4,_vector1:2},key:”operatorVectorSubtract”},x:5,y:2},{data:{params:{_target:4},key:”connector”},x:5,y:3},{data:{params:{_max:2,_target:3,_position:1},key:”trickBreakInSequence”},x:5,y:4},{data:{key:”constantNumber”,constantValue:”3″},x:5,y:5},{data:{params:{_target:3},key:”connector”},x:5,y:6},{data:{key:”errorSuppressor”},x:6,y:0},{data:{params:{_target:3},key:”connector”},x:6,y:1},{data:{params:{_target:1},key:”connector”},x:6,y:2},{data:{params:{_vector3:0,_vector2:2,_vector1:1},key:”operatorVectorSum”},x:6,y:3},{data:{params:{_target:2},key:”connector”},x:6,y:4},{data:{params:{_target:2},key:”connector”},x:6,y:5},{data:{params:{_target:3},key:”connector”},x:6,y:6}],uuidLeast:-6003502797266950674L} | |
自动冶炼 熔炼周围五格内 四个物品。 |
1.12.2 |
带宽4 复杂11 映射4 任意施法 |
{spellName:”熔炉”,uuidMost:4653334035365055899L,validSpell:1b,spellList:[{data:{key:”errorSuppressor”},x:3,y:3},{data:{key:”selectorFocalPoint”},x:3,y:4},{data:{params:{_target:1},key:”operatorEntityPosition”},x:3,y:5},{data:{key:”errorSuppressor”},x:3,y:6},{data:{params:{_target:4},key:”trickSmeltItem”},x:4,y:3},{data:{key:”constantNumber”,constantValue:”5″},x:4,y:4},{data:{params:{_position:3,_radius:1},key:”selectorNearbySmeltables”},x:4,y:5},{data:{params:{_target:4},key:”trickSmeltItem”},x:4,y:6},{data:{params:{_target:2},key:”operatorRandomEntity”},x:5,y:3},{data:{params:{_target:2},key:”connector”},x:5,y:4},{data:{params:{_target:3},key:”connector”},x:5,y:5},{data:{params:{_target:1},key:”operatorRandomEntity”},x:5,y:6},{data:{params:{_target:2},key:”trickSmeltItem”},x:6,y:3},{data:{params:{_target:3},key:”operatorRandomEntity”},x:6,y:4},{data:{params:{_target:3},key:”operatorRandomEntity”},x:6,y:5},{data:{params:{_target:1},key:”trickSmeltItem”},x:6,y:6}],uuidLeast:-4751941716518512493L} | |
鼓风机 向视线所指方向飞行一小段距离, 同时,将周围敌对生物向该方向 吹同样的距离。 按下shift只会吹敌对生物 |
1.16.5 |
带宽5 复杂11 映射2 任意施法 (记得调整强度) |
{modsRequired:[{modVersion:”1.16-96″,modName:”psi”}],spellName:”高级鼓风机”,uuidMost:4867169559845488984L,validSpell:1b,spellList:[{data:{key:”psi:selector_caster”},x:2,y:3},{data:{key:”psi:constant_number”,constantValue:”32″},x:2,y:4},{data:{params:{_target:2},key:”psi:operator_entity_look”},x:2,y:5},{data:{key:”psi:selector_caster”},x:2,y:6},{data:{params:{_target:3},key:”psi:operator_entity_position”},x:3,y:3},{data:{params:{_position:1,_radius:3},key:”psi:selector_nearby_enemies”},x:3,y:4},{data:{params:{_direction:3,_speed:2,_target:1},key:”psi:trick_mass_add_motion”},x:3,y:5},{data:{key:”psi:constant_number”,constantValue:”1.5″},x:3,y:6},{data:{key:”psi:error_suppressor”},x:4,y:3},{data:{key:”psi:error_suppressor”},x:4,y:4},{data:{params:{_target:4},key:”psi:operator_entity_look”},x:4,y:5},{data:{params:{_target:1},key:”psi:connector”},x:4,y:6},{data:{key:”psi:error_suppressor”},x:5,y:3},{data:{key:”psi:error_suppressor”},x:5,y:4},{data:{key:”psi:selector_caster”},x:5,y:5},{data:{params:{_direction:3,_speed:4,_target:1},key:”psi:trick_add_motion”},x:5,y:6},{data:{key:”psi:error_suppressor”},x:6,y:3},{data:{key:”psi:selector_sneak_status”},x:6,y:4},{data:{params:{_target:1},key:”psi:trick_die”},x:6,y:5},{data:{key:”psi:constant_number”,constantValue:”2″},x:6,y:6}],uuidLeast:-4686342061822880726L} | |
1.12.2 |
带宽5 复杂14 映射2
任意施法 (记得调整强度) |
{spellName:”鼓风机”,uuidMost:2704550563505325448L,validSpell:1b,spellList:[{data:{key:”constantNumber”,constantValue:”32″},x:2,y:2},{data:{params:{_target:2},key:”connector”},x:2,y:3},{data:{key:”selectorCaster”},x:2,y:4},{data:{params:{_target:1},key:”operatorEntityLook”},x:2,y:5},{data:{key:”errorSuppressor”},x:2,y:6},{data:{params:{_position:2,_radius:3},key:”selectorNearbyEnemies”},x:3,y:2},{data:{params:{_target:3},key:”operatorEntityPosition”},x:3,y:3},{data:{params:{_vector3:0,_vector2:2,_vector1:1},key:”operatorVectorSum”},x:3,y:4},{data:{params:{_number2:2,_vector1:3},key:”operatorVectorMultiply”},x:3,y:5},{data:{key:”constantNumber”,constantValue:”300″},x:3,y:6},{data:{params:{_target:3},key:”connector”},x:4,y:2},{data:{params:{_speed:4,_target:1,_position:2},key:”trickMassExodus”},x:4,y:3},{data:{params:{_target:3},key:”connector”},x:4,y:4},{data:{params:{_speed:2,_target:4,_position:1},key:”trickMassExodus”},x:4,y:5},{data:{key:”constantNumber”,constantValue:”3″},x:4,y:6},{data:{key:”errorSuppressor”},x:5,y:2},{data:{key:”constantNumber”,constantValue:”3″},x:5,y:3},{data:{key:”selectorCaster”},x:5,y:4},{data:{params:{_list:4,_target:1},key:”operatorListAdd”},x:5,y:5},{data:{key:”errorSuppressor”},x:5,y:6},{data:{key:”selectorSneakStatus”},x:6,y:2},{data:{params:{_target:1},key:”trickDie”},x:6,y:3},{data:{params:{_target:3},key:”operatorEntityPosition”},x:6,y:4},{data:{params:{_position:1,_radius:2},key:”selectorNearbyItems”},x:6,y:5},{data:{key:”constantNumber”,constantValue:”32″},x:6,y:6}],uuidLeast:-8378838607052266872L} | ||
黑洞 把周围敌对生物 拉向焦点上方 20格并吸引物品。 |
1.12.2 |
带宽5 复杂9 映射2 使用时根据工具 调整强度。 |
{spellName:”黑洞”,uuidMost:-7994502678412769502L,validSpell:1b,spellList:[{data:{params:{_target:2},key:”connector”},x:3,y:2},{data:{params:{_target:2},key:”connector”},x:3,y:3},{data:{params:{_position:4,_radius:2},key:”selectorNearbyEnemies”},x:3,y:4},{data:{key:”constantNumber”,constantValue:”32″},x:3,y:5},{data:{key:”errorSuppressor”},x:3,y:6},{data:{params:{_speed:4,_target:3,_position:2},key:”trickMassExodus”},x:4,y:2},{data:{params:{_vector3:0,_vector2:4,_vector1:2},key:”operatorVectorSum”},x:4,y:3},{data:{params:{_target:2},key:”operatorEntityPosition”},x:4,y:4},{data:{key:”selectorFocalPoint”},x:4,y:5},{data:{key:”constantNumber”,constantValue:”32″},x:4,y:6},{data:{key:”constantNumber”,constantValue:”0.5″},x:5,y:2},{data:{params:{_x:0,_y:2,_z:0},key:”operatorVectorConstruct”},x:5,y:3},{data:{key:”constantNumber”,constantValue:”15″},x:5,y:4},{data:{params:{_target:3},key:”operatorEntityPosition”},x:5,y:5},{data:{params:{_position:1,_radius:3},key:”selectorNearbyItems”},x:5,y:6},{data:{key:”errorSuppressor”},x:6,y:2},{data:{key:”errorSuppressor”},x:6,y:3},{data:{key:”constantNumber”,constantValue:”0.5″},x:6,y:4},{data:{params:{_speed:1,_target:2,_position:3},key:”trickMassExodus”},x:6,y:5},{data:{params:{_target:3},key:”connector”},x:6,y:6}],uuidLeast:-6672011292877723500L} | |
十字挖掘 挖掘一个半径四格 的十字形。 用于挖掘地狱门 刷黑曜石。 |
1.12.2 |
带宽5 复杂14 映射2 镐施法 |
{spellName:”传送门毁灭者”,uuidMost:-9102559731755694492L,validSpell:1b,spellList:[{data:{key:”selectorBlockBroken”},x:2,y:2},{data:{key:”constantNumber”,constantValue:”-3″},x:2,y:3},{data:{key:”errorSuppressor”},x:2,y:4},{data:{params:{_target:2},key:”operatorVectorExtractZ”},x:2,y:5},{data:{key:”selectorBlockSideBroken”},x:2,y:6},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:”operatorVectorSum”},x:3,y:2},{data:{params:{_number2:3,_vector1:2},key:”operatorVectorMultiply”},x:3,y:3},{data:{params:{_target:2},key:”connector”},x:3,y:4},{data:{params:{_x:3,_y:0,_z:2},key:”operatorVectorConstruct”},x:3,y:5},{data:{params:{_target:3},key:”operatorVectorExtractX”},x:3,y:6},{data:{params:{_max:4,_target:2,_position:3},key:”trickBreakInSequence”},x:4,y:2},{data:{params:{_number2:4,_vector1:2},key:”operatorVectorMultiply”},x:4,y:3},{data:{params:{_target:3},key:”connector”},x:4,y:4},{data:{key:”selectorBlockBroken”},x:4,y:5},{data:{key:”constantNumber”,constantValue:”-3″},x:4,y:6},{data:{key:”constantNumber”,constantValue:”7″},x:5,y:2},{data:{key:”constantNumber”,constantValue:”7″},x:5,y:3},{data:{key:”constantNumber”,constantValue:”10″},x:5,y:4},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:”operatorVectorSum”},x:5,y:5},{data:{params:{_x:0,_y:3,_z:0},key:”operatorVectorConstruct”},x:5,y:6},{data:{key:”errorSuppressor”},x:6,y:2},{data:{key:”errorSuppressor”},x:6,y:3},{data:{params:{_x:0,_y:3,_z:0},key:”operatorVectorConstruct”},x:6,y:4},{data:{params:{_max:2,_target:1,_position:3},key:”trickBreakInSequence”},x:6,y:5},{data:{key:”constantNumber”,constantValue:”7″},x:6,y:6}],uuidLeast:-8201985556984635019L} | |
刷基岩粉 生成一个5*5的火海 ,以此用于灼烧 敌人/刷基岩粉。 |
1.12.2 |
带宽6 复杂14 映射2 圈阵子弹施法 |
{spellName:”火海”,uuidMost:7236918965391346731L,validSpell:1b,spellList:[{data:{key:”selectorFocalPoint”},x:0,y:3},{data:{params:{_position:4},key:”trickBlaze”},x:0,y:4},{data:{key:”constantNumber”,constantValue:”1″},x:0,y:5},{data:{key:”constantNumber”,constantValue:”-2″},x:1,y:1},{data:{params:{_target:3},key:”operatorEntityPosition”},x:1,y:3},{data:{params:{_vector3:0,_vector2:4,_vector1:2},key:”operatorVectorSum”},x:1,y:4},{data:{params:{_x:3,_y:0,_z:0},key:”operatorVectorConstruct”},x:1,y:5},{data:{params:{_number2:4,_number3:0,_number1:3},key:”operatorSum”},x:2,y:1},{data:{params:{_x:1,_y:0,_z:0},key:”operatorVectorConstruct”},x:2,y:2},{data:{params:{_vector3:1,_vector2:4,_vector1:3},key:”operatorVectorSum”},x:2,y:3},{data:{params:{_target:1},key:”connector”},x:2,y:4},{data:{params:{_position:1},key:”trickBlaze”},x:2,y:5},{data:{params:{_number2:2,_number1:4},key:”operatorIntegerDivide”},x:3,y:1},{data:{key:”constantNumber”,constantValue:”5″},x:3,y:2},{data:{params:{_x:0,_y:0,_z:4},key:”operatorVectorConstruct”},x:3,y:3},{data:{key:”selectorLoopcastIndex”},x:4,y:1},{data:{params:{_number2:3,_number1:1},key:”operatorModulus”},x:4,y:2},{data:{params:{_number2:1,_number3:0,_number1:2},key:”operatorSum”},x:4,y:3},{data:{key:”constantNumber”,constantValue:”-2″},x:4,y:4}],uuidLeast:-6871126989772375344L} | |
泰拉粉碎者psi版 挖掘一个巨大的坑 (15*15), 只能向下挖。 挖区块要施法 60-255次。 (取决于地层高度) |
1.12.2 |
带宽5 复杂17 映射11 圈阵施法 |
{spellName:”泰拉粉碎者”,uuidMost:-5725613691139963184L,validSpell:1b,spellList:[{data:{key:”errorSuppressor”},x:2,y:1},{data:{key:”constantNumber”,constantValue:”20″},x:2,y:2},{data:{params:{_number2:2,_number3:0,_number1:1},key:”operatorSubtract”},x:2,y:3},{data:{key:”selectorLoopcastIndex”},x:2,y:4},{data:{key:”errorSuppressor”},x:2,y:5},{data:{key:”errorSuppressor”},x:3,y:1},{data:{params:{_target:2},key:”trickDie”},x:3,y:2},{data:{params:{_number2:2,_number1:3},key:”operatorDivide”},x:3,y:3},{data:{key:”constantNumber”,constantValue:”5.5″},x:3,y:4},{data:{key:”constantNumber”,constantValue:”15″},x:3,y:5},{data:{key:”errorSuppressor”},x:4,y:1},{data:{key:”selectorLoopcastIndex”},x:4,y:2},{data:{params:{_target:2},key:”operatorEntityPosition”},x:4,y:3},{data:{key:”selectorFocalPoint”},x:4,y:4},{data:{params:{_x:0,_y:0,_z:3},key:”operatorVectorConstruct”},x:4,y:5},{data:{key:”constantNumber”,constantValue:”-1″},x:5,y:1},{data:{params:{_x:3,_y:1,_z:0},key:”operatorVectorConstruct”},x:5,y:2},{data:{params:{_vector3:4,_vector2:1,_vector1:3},key:”operatorVectorSum”},x:5,y:3},{data:{params:{_target:1},key:”connector”},x:5,y:4},{data:{params:{_max:4,_target:1,_position:3},key:”trickBreakInSequence”},x:5,y:5},{data:{key:”errorSuppressor”},x:6,y:1},{data:{key:”constantNumber”,constantValue:”-7″},x:6,y:2},{data:{params:{_x:2,_y:0,_z:1},key:”operatorVectorConstruct”},x:6,y:3},{data:{key:”constantNumber”,constantValue:”-7″},x:6,y:4},{data:{key:”constantNumber”,constantValue:”15″},x:6,y:5}],uuidLeast:-8431078696114092704L} | |
方块行者 在脚下自动放置3*3 方块,可用于搭路 和其他建筑。 可以把放置方块换为 构筑方块,并使用 循环施法来进行 短暂的稳定飞行。 |
1.12.2 |
带宽6 映射3 复杂15 普通子弹施法 |
{spellName:”填岛”,uuidMost:-1660051971423121527L,validSpell:1b,spellList:[{data:{key:”errorSuppressor”},x:1,y:3},{data:{key:”constantNumber”,constantValue:”1″},x:1,y:4},{data:{params:{_x:0,_y:0,_z:1},key:”operatorVectorConstruct”},x:1,y:5},{data:{key:”selectorFocalPoint”},x:1,y:6},{data:{params:{_target:1},key:”operatorEntityPosition”},x:1,y:7},{data:{key:”constantNumber”,constantValue:”-2″},x:1,y:8},{data:{params:{_target:4},key:”connector”},x:2,y:3},{data:{params:{_max:4,_target:1,_position:2},key:”trickPlaceInSequence”},x:2,y:4},{data:{params:{_vector3:0,_vector2:3,_vector1:4},key:”operatorVectorSum”},x:2,y:5},{data:{params:{_target:2},key:”connector”},x:2,y:6},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:”operatorVectorSum”},x:2,y:7},{data:{params:{_x:0,_y:3,_z:0},key:”operatorVectorConstruct”},x:2,y:8},{data:{params:{_target:4},key:”connector”},x:3,y:3},{data:{key:”constantNumber”,constantValue:”3″},x:3,y:4},{data:{params:{_target:2},key:”connector”},x:3,y:5},{data:{params:{_vector3:0,_vector2:4,_vector1:3},key:”operatorVectorSum”},x:3,y:6},{data:{params:{_max:4,_target:2,_position:1},key:”trickPlaceInSequence”},x:3,y:7},{data:{params:{_x:4,_y:0,_z:0},key:”operatorVectorConstruct”},x:3,y:8},{data:{params:{_target:4},key:”connector”},x:4,y:3},{data:{params:{_max:3,_target:1,_position:2},key:”trickPlaceInSequence”},x:4,y:4},{data:{params:{_vector3:0,_vector2:4,_vector1:3},key:”operatorVectorSum”},x:4,y:5},{data:{params:{_x:4,_y:0,_z:0},key:”operatorVectorConstruct”},x:4,y:6},{data:{key:”constantNumber”,constantValue:”3″},x:4,y:7},{data:{key:”constantNumber”,constantValue:”3″},x:4,y:8},{data:{params:{_x:2,_y:0,_z:0},key:”operatorVectorConstruct”},x:5,y:3},{data:{key:”constantNumber”,constantValue:”3″},x:5,y:4},{data:{params:{_x:0,_y:0,_z:2},key:”operatorVectorConstruct”},x:5,y:5},{data:{key:”constantNumber”,constantValue:”-1″},x:5,y:6},{data:{key:”errorSuppressor”},x:5,y:7},{data:{key:”errorSuppressor”},x:5,y:8}],uuidLeast:-6208450856313233886L} | |
天空旅行者 在脚下向移动的方向 放置3格方块,可以 在空中疾跑,但不能 上下移动。 |
iijunxz | 1.12.2 |
带宽5 映射1 复杂10 消耗60 |
{spellName:”跑图”,uuidMost:5697647104216680428L,validSpell:1b,spellList:[{data:{params:{_target:2},key:”operatorVectorExtractX”},x:2,y:2},{data:{params:{_target:2},key:”operatorEntityMotion”},x:2,y:3},{data:{key:”selectorCaster”},x:2,y:4},{data:{params:{_target:1},key:”operatorEntityPosition”},x:2,y:5},{data:{key:”constantNumber”,constantValue:”2″},x:2,y:6},{data:{params:{_x:3,_y:0,_z:2},key:”operatorVectorConstruct”},x:3,y:2},{data:{params:{_target:3},key:”operatorVectorExtractZ”},x:3,y:3},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:”operatorVectorSubtract”},x:3,y:5},{data:{params:{_x:0,_y:3,_z:0},key:”operatorVectorConstruct”},x:3,y:6},{data:{params:{_number2:4,_vector1:3},key:”operatorVectorMultiply”},x:4,y:2},{data:{params:{_target:1},key:”connector”},x:4,y:3},{data:{params:{_target:1},key:”connector”},x:4,y:4},{data:{params:{_max:4,_time:2,_target:1,_position:3},key:”trickConjureBlockSequence”},x:4,y:5},{data:{key:”constantNumber”,constantValue:”60″},x:4,y:6},{data:{key:”constantNumber”,constantValue:”10″},x:5,y:2},{data:{key:”constantNumber”,constantValue:”3″},x:5,y:5}],uuidLeast:-9077168378829844416L} |
方块行者(飞行特配) (听别人说飞的不稳 所以重新测试和做的) 在脚下一格每2tick构 筑一个方块,并在移 动方向上再构筑一个, 按住shift下降,和 的飞行差不多不过 可以下降。 经过多次测试发现,该 类术式的飞行稳定度 取决于客户端卡顿程度 也就是意味着越卡越 不稳,目前暂时无法完全解决 该问题。 |
1.12.2 |
带宽6 映射1 复杂18 消耗20 护腿施法 |
{modsRequired:[{modVersion:”1.16-96″,modName:”psi”}],spellName:”飞行”,uuidMost:-3950553684142700558L,validSpell:1b,spellList:[{data:{params:{_target:4},key:”psi:connector”},x:1,y:3},{data:{params:{_target:1},key:”psi:connector”},x:1,y:4},{data:{params:{_number2:1,_vector1:2},key:”psi:operator_vector_multiply”},x:1,y:5},{data:{params:{_target:4},key:”psi:operator_vector_normalize”},x:1,y:6},{data:{key:”psi:error_suppressor”},x:2,y:2},{data:{params:{_target:4},key:”psi:connector”},x:2,y:3},{data:{key:”psi:error_suppressor”},x:2,y:4},{data:{params:{_target:3},key:”psi:connector”},x:2,y:5},{data:{params:{_x:4,_y:0,_z:2},key:”psi:operator_vector_construct”},x:2,y:6},{data:{params:{_target:4},key:”psi:operator_vector_extract_z”},x:2,y:7},{data:{key:”psi:constant_number”,constantValue:”1.5″},x:3,y:2},{data:{params:{_number2:1,_number3:0,_number1:4},key:”psi:operator_multiply”},x:3,y:3},{data:{key:”psi:constant_number”,constantValue:”-3.5″},x:3,y:4},{data:{params:{_target:3},key:”psi:connector”},x:3,y:5},{data:{params:{_target:2},key:”psi:operator_vector_extract_x”},x:3,y:6},{data:{params:{_target:4},key:”psi:operator_entity_motion”},x:3,y:7},{data:{key:”psi:constant_number”,constantValue:”2″},x:4,y:2},{data:{params:{_number2:1,_number1:4},key:”psi:operator_modulus”},x:4,y:3},{data:{params:{_x:0,_y:3,_z:0},key:”psi:operator_vector_construct”},x:4,y:4},{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:”psi:operator_vector_sum”},x:4,y:5},{data:{key:”psi:error_suppressor”},x:4,y:6},{data:{key:”psi:selector_caster”},x:4,y:7},{data:{key:”psi:error_suppressor”},x:5,y:2},{data:{key:”psi:selector_loopcast_index”},x:5,y:3},{data:{params:{_target:4},key:”psi:operator_entity_position”},x:5,y:4},{data:{params:{_vector3:4,_vector2:3,_vector1:1},key:”psi:operator_vector_sum”},x:5,y:5},{data:{params:{_time:2,_position:1},key:”psi:trick_conjure_block”},x:5,y:6},{data:{key:”psi:constant_number”,constantValue:”30″},x:5,y:7},{data:{key:”psi:error_suppressor”},x:6,y:2},{data:{key:”psi:error_suppressor”},x:6,y:3},{data:{key:”psi:selector_caster”},x:6,y:4},{data:{params:{_x:0,_y:2,_z:0},key:”psi:operator_vector_construct”},x:6,y:5},{data:{key:”psi:selector_sneak_status”},x:6,y:6},{data:{key:”psi:error_suppressor”},x:6,y:7}],uuidLeast:-8928416088190995440L} | |
飞船(低消耗飞行) 坐在船上低头看船, 船会顺其朝向“水平” 飞行, 可用AD键操控方向, 视线离开船就能降落; 飞行稳定度跟流畅度 有关,如果很卡, 请把0.434改成更高 的数值;按住W键可 小幅提升移速。 |
阿极 | 1.12.2 |
带宽5 映射1 复杂17 消耗23 循环术式子弹 乌黑/乳白色机体 |
{spellName:”飞船”,uuidMost:3031717024943390920L,validSpell:1b,spellList:[{data:{key:”errorSuppressor”},x:0,y:0},{data:{key:”selectorCaster”},x:0,y:1},{data:{params:{_target:1},key:”operatorFocusedEntity”},x:0,y:2},{data:{params:{_target:1},key:”operatorEntityLook”},x:0,y:3},{data:{params:{_target:1},key:”operatorVectorExtractY”},x:0,y:4},{data:{params:{_target:2},key:”operatorEntityPosition”},x:1,y:0},{data:{params:{_target:3},key:”operatorFocusedEntity”},x:1,y:1},{data:{params:{_target:1},key:”operatorEntityPosition”},x:1,y:2},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:”operatorVectorSubtract”},x:1,y:3},{data:{params:{_x:0,_y:3,_z:0},key:”operatorVectorConstruct”},x:1,y:4},{data:{params:{_position:3,_radius:4},key:”selectorNearbySmeltables”},x:2,y:0},{data:{params:{_list:1,_target:3},key:”operatorListAdd”},x:2,y:1},{data:{params:{_target:3},key:”connector”},x:2,y:2},{data:{params:{_target:3},key:”operatorVectorNormalize”},x:2,y:3},{data:{key:”constantNumber”,constantValue:”0.443″},x:2,y:4},{data:{key:”constantNumber”,constantValue:”0.33″},x:3,y:0},{data:{params:{_speed:1,_target:3,_position:4},key:”trickMassExodus”},x:3,y:1},{data:{params:{_target:3},key:”connector”},x:3,y:2},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:”operatorVectorSum”},x:3,y:3},{data:{params:{_x:0,_y:3,_z:0},key:”operatorVectorConstruct”},x:3,y:4},{data:{params:{_target:2},key:”connector”},x:4,y:1},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:”operatorVectorSum”},x:4,y:2},{data:{params:{_number2:2,_vector1:3},key:”operatorVectorMultiply”},x:4,y:3},{data:{key:”constantNumber”,constantValue:”10″},x:4,y:4}],uuidLeast:-5049262143686280137L} |
飞猪在天 不骑着猪或马时把周围动物 拉到你的面前方便你找一个 骑,骑着猪或者马时 会向着视线方向稳定飞行。 |
1.12.2 |
带宽4 映射1 复杂11 初始消耗21 护腿施法 |
{spellName:”飞猪骑士”,uuidMost:7490899234875395944L,validSpell:1b,spellList:[{data:{key:”selectorCaster”},x:3,y:2},{data:{params:{_target:1},key:”operatorEntityLook”},x:3,y:3},{data:{params:{_target:2},key:”operatorEntityPosition”},x:3,y:4},{data:{key:”selectorCaster”},x:3,y:5},{data:{key:”constantNumber”,constantValue:”2″},x:4,y:2},{data:{params:{_number2:1,_vector1:3},key:”operatorVectorMultiply”},x:4,y:3},{data:{params:{_position:3,_radius:2},key:”selectorNearbyAnimals”},x:4,y:4},{data:{key:”constantNumber”,constantValue:”10″},x:4,y:5},{data:{params:{_x:0,_y:4,_z:0},key:”operatorVectorConstruct”},x:5,y:2},{data:{params:{_vector3:1,_vector2:4,_vector1:3},key:”operatorVectorSum”},x:5,y:3},{data:{params:{_speed:2,_target:3,_position:1},key:”trickMassExodus”},x:5,y:4},{data:{key:”constantNumber”,constantValue:”0.3″},x:5,y:5},{data:{key:”constantNumber”,constantValue:”0.1″},x:6,y:2},{data:{params:{_target:2},key:”operatorEntityPosition”},x:6,y:3},{data:{key:”selectorCaster”},x:6,y:4},{data:{key:”errorSuppressor”},x:6,y:5}],uuidLeast:-6632337835196577450L} |
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秩序星杖 右键放置最多5个方块, 放置规则同星辉魔法同名 物品秩序星杖,且不卡顿。 修改(6,7)位置的值可以修改 放置长度。 |
通用 |
带宽5 复杂16 映射1 CAD施法 |
{spellName:”秩序星杖”,uuidMost:1260710828034248692L,validSpell:1b,spellList:[{data:{params:{_target:4},key:”connector”},x:1,y:2},{data:{params:{_vector3:0,_vector2:1,_vector1:4},key:”operatorVectorSubtract”},x:1,y:3},{data:{params:{_vector2:4,_vector1:1},key:”operatorVectorProject”},x:1,y:4},{data:{params:{_target:1},key:”operatorVectorMagnitude”},x:1,y:5},{data:{key:”selectorCaster”},x:1,y:6},{data:{params:{_target:1},key:”operatorEntityPosition”},x:1,y:7},{data:{params:{_ray:4,_max:0,_position:2},key:”operatorVectorRaycast”},x:2,y:2},{data:{params:{_target:4},key:”operatorEntityPosition”},x:2,y:3},{data:{params:{_ray:4,_max:0,_position:1},key:”operatorVectorRaycastAxis”},x:2,y:4},{data:{params:{_number2:2,_number3:0,_number1:3},key:”operatorSubtract”},x:2,y:5},{data:{key:”constantNumber”,constantValue:”1″},x:2,y:6},{data:{params:{_target:3},key:”connector”},x:2,y:7},{data:{params:{_target:2},key:”operatorEntityLook”},x:3,y:2},{data:{key:”selectorCaster”},x:3,y:3},{data:{params:{_target:1},key:”operatorEntityLook”},x:3,y:4},{data:{params:{_target:3},key:”connector”},x:3,y:5},{data:{params:{_x:0,_y:4,_z:0},key:”operatorVectorConstruct”},x:3,y:6},{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:”operatorVectorSum”},x:3,y:7},{data:{params:{_ray:3,_max:0,_position:2},key:”operatorVectorRaycast”},x:4,y:2},{data:{params:{_target:3},key:”operatorEntityPosition”},x:4,y:3},{data:{params:{_ray:3,_max:0,_position:1},key:”operatorVectorRaycastAxis”},x:4,y:4},{data:{params:{_number2:3,_vector1:1},key:”operatorVectorMultiply”},x:4,y:5},{data:{key:”constantNumber”,constantValue:”-1″},x:4,y:6},{data:{params:{_position:3},key:”trickBreakBlock”},x:4,y:7},{data:{params:{_target:3},key:”connector”},x:5,y:2},{data:{params:{_target:1},key:”connector”},x:5,y:3},{data:{params:{_vector3:0,_vector2:3,_vector1:1},key:”operatorVectorSum”},x:5,y:4},{data:{params:{_max:2,_target:3,_position:1},key:”trickPlaceInSequence”},x:5,y:5},{data:{key:”constantNumber”,constantValue:”35″},x:5,y:6},{data:{key:”errorSuppressor”},x:5,y:7}],uuidLeast:-7658492073753687797L} |
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单方块综合操作 不在CAD下一格物品栏放置方块,则 会破坏掉所指方块。 在CAD下一格物品栏放置方块,则把 所指方块替换为CAD下一格槽位的方 块。 在CAD下一格物品栏放置方块,并潜 行,则会在目标方块所指面上放置方 块。 |
通用 |
带宽5 复杂18 映射3 CAD施法 |
{spellName:”单方块综合操作”,uuidMost:4187337774881590424L,validSpell:1b,spellList:[{data:{key:”errorSuppressor”},x:0,y:0},{data:{params:{_target:2},key:”trickDie”},x:0,y:1},{data:{key:”selectorSneakStatus”},x:0,y:2},{data:{params:{_target:2},key:”operatorEntityPosition”},x:0,y:3},{data:{key:”selectorCaster”},x:0,y:4},{data:{params:{_position:4},key:”trickPlaceBlock”},x:1,y:0},{data:{key:”constantNumber”,constantValue:”1″},x:1,y:1},{data:{params:{_number2:3,_number3:0,_number1:1},key:”operatorSubtract”},x:1,y:2},{data:{params:{_ray:2,_max:0,_position:3},key:”operatorVectorRaycast”},x:1,y:3},{data:{params:{_target:3},key:”operatorEntityLook”},x:1,y:4},{data:{params:{_vector3:0,_vector2:2,_vector1:4},key:”operatorVectorSum”},x:2,y:0},{data:{params:{_target:2},key:”connector”},x:2,y:1},{data:{params:{_number2:3,_vector1:4},key:”operatorVectorMultiply”},x:2,y:2},{data:{params:{_target:3},key:”connector”},x:2,y:3},{data:{params:{_position:1},key:”trickPlaceBlock”},x:2,y:4},{data:{params:{_ray:2,_max:0,_position:4},key:”operatorVectorRaycast”},x:3,y:0},{data:{params:{_target:4},key:”operatorEntityLook”},x:3,y:1},{data:{params:{_ray:1,_max:0,_position:4},key:”operatorVectorRaycastAxis”},x:3,y:2},{data:{params:{_position:3},key:”trickBreakBlock”},x:3,y:3},{data:{key:”errorSuppressor”},x:3,y:4},{data:{params:{_target:2},key:”operatorEntityPosition”},x:4,y:0},{data:{key:”selectorCaster”},x:4,y:1},{data:{params:{_target:1},key:”operatorEntityPosition”},x:4,y:2},{data:{key:”errorSuppressor”},x:4,y:3},{data:{key:”errorSuppressor”},x:4,y:4}],uuidLeast:-6919458875684152108L} | |
元素掌控 在cad下一格不放任何物品时,催熟 视线指的作物。 在cad下一格放置任何物品时,右键 单击点火,shift+右键单击放水。 |
通用 |
带宽6 复杂19 映射3 |
{spellName:”元素操控”,uuidMost:-5363496640444153389L,validSpell:1b,spellList:[{data:{key:”errorSuppressor”},x:2,y:2},{data:{params:{_target:2},key:”operatorEntityPosition”},x:2,y:3},{data:{key:”selectorCaster”},x:2,y:4},{data:{params:{_position:4},key:”trickBlaze”},x:2,y:5},{data:{key:”errorSuppressor”},x:3,y:1},{data:{params:{_position:4},key:”trickOvergrow”},x:3,y:2},{data:{params:{_ray:2,_max:0,_position:3},key:”operatorVectorRaycast”},x:3,y:3},{data:{params:{_target:3},key:”operatorEntityLook”},x:3,y:4},{data:{params:{_target:4},key:”connector”},x:3,y:5},{data:{params:{_position:1},key:”trickTorrent”},x:3,y:6},{data:{key:”constantNumber”,constantValue:”5″},x:4,y:1},{data:{params:{_vector3:0,_vector2:4,_vector1:2},key:”operatorVectorSum”},x:4,y:2},{data:{params:{_target:3},key:”connector”},x:4,y:3},{data:{params:{_vector3:0,_vector2:4,_vector1:1},key:”operatorVectorSum”},x:4,y:4},{data:{params:{_target:1},key:”connector”},x:4,y:5},{data:{key:”constantNumber”,constantValue:”-1″},x:4,y:6},{data:{params:{_number2:4,_number3:0,_number1:3},key:”operatorMultiply”},x:5,y:1},{data:{params:{_x:0,_y:1,_z:0},key:”operatorVectorConstruct”},x:5,y:2},{data:{params:{_target:4},key:”trickDie”},x:5,y:3},{data:{params:{_x:0,_y:4,_z:0},key:”operatorVectorConstruct”},x:5,y:4},{data:{params:{_target:2},key:”trickDie”},x:5,y:5},{data:{params:{_number2:4,_number3:0,_number1:3},key:”operatorSum”},x:5,y:6},{data:{params:{_number2:4,_number3:0,_number1:2},key:”operatorMin”},x:6,y:1},{data:{key:”constantNumber”,constantValue:”1″},x:6,y:2},{data:{params:{_slot:0},key:”selectorItemPresence”},x:6,y:3},{data:{key:”constantNumber”,constantValue:”1″},x:6,y:4},{data:{key:”errorSuppressor”},x:6,y:5},{data:{key:”selectorSneakStatus”},x:6,y:6},{data:{params:{_slot:0},key:”selectorItemPresence”},x:7,y:1},{data:{key:”errorSuppressor”},x:7,y:6}],uuidLeast:-5538946613847837041L} | |
Greater Warp 单术式版 灵感来源于Suika的循环同步执行 和Greater Warp被Lanzr提及的 功能。 右键放置法阵,法阵消失后0.1秒 向你所指的方向瞬移140格,可以 用于逃命或赶路。 用黑色Psi金属CAD请把7改成8 ,距离改为160格。 空能量施法会受到巨额伤害! (35.4点),小心使用。 |
灵感来源: Suika的循环 击飞 程序效果说明 |
1.12.2 |
带宽5 映射1 复杂8 圈阵子弹施法 消耗4421,不要 连按!!! |
{spellName:”远程传送”,uuidMost:-662899993134543948L,validSpell:1b,spellList:[{data:{key:”selectorLoopcastIndex”},x:0,y:0},{data:{key:”constantNumber”,constantValue:”100″},x:0,y:1},{data:{params:{_target:1},key:”connector”},x:0,y:2},{data:{params:{_time:4},key:”trickDelay”},x:0,y:3},{data:{params:{_number2:4,_number3:0,_number1:3},key:”operatorMultiply”},x:1,y:0},{data:{params:{_number2:1,_number3:0,_number1:3},key:”operatorSum”},x:1,y:1},{data:{params:{_target:1,_constant:3},key:”constantWrapper”},x:1,y:2},{data:{key:”constantNumber”,constantValue:”10″},x:1,y:3},{data:{key:”constantNumber”,constantValue:”-5″},x:2,y:0},{data:{key:”errorSuppressor”},x:2,y:1},{data:{params:{_time:3},key:”trickDelay”},x:2,y:2},{data:{key:”constantNumber”,constantValue:”7″},x:2,y:3},{data:{key:”errorSuppressor”},x:3,y:0},{data:{key:”selectorCaster”},x:3,y:1},{data:{key:”selectorCaster”},x:3,y:2},{data:{params:{_distance:3,_target:1},key:”trickBlink”},x:3,y:3},{data:{key:”errorSuppressor”},x:4,y:0},{data:{key:”errorSuppressor”},x:4,y:1},{data:{params:{_target:3},key:”trickEvaluate”},x:4,y:2},{data:{key:”errorSuppressor”},x:4,y:3}],uuidLeast:-9219295313776427303L} |
Greater Warp重置版-蓄力 使用该术式会增加10个单位的蓄力, 单位的定义见下文。 shift+右键清空蓄力。 无论执行哪一个操作,都会显示当前 蓄力。 |
程序效果说明 (根据说明 低版本复刻) |
1.12.2 1.16.5 |
带宽4 复杂8 映射0 (没错,调试和存入 不算启动式) 普通子弹施法 |
{spellName:”元初传送-蓄力”,uuidMost:7815597952596594665L,validSpell:1b,spellList:[{data:{params:{_number:2},key:”selectorSavedVector”},x:3,y:3},{data:{key:”constantNumber”,constantValue:”1″},x:3,y:4},{data:{params:{_number:0,_target:4},key:”trickDebug”},x:4,y:2},{data:{params:{_target:3},key:”operatorVectorExtractY”},x:4,y:3},{data:{params:{_number2:1,_number3:0,_number1:3},key:”operatorSum”},x:4,y:4},{data:{key:”errorSuppressor”},x:4,y:5},{data:{params:{_target:2},key:”operatorVectorExtractY”},x:5,y:2},{data:{params:{_x:0,_y:2,_z:0},key:”operatorVectorConstruct”},x:5,y:3},{data:{params:{_number2:2,_number3:0,_number1:3},key:”operatorMultiply”},x:5,y:4},{data:{key:”selectorSneakStatus”},x:5,y:5},{data:{params:{_number:2,_target:3},key:”trickSaveVector”},x:6,y:3},{data:{key:”constantNumber”,constantValue:”1″},x:6,y:4}],uuidLeast:-6179687117112106920L} |
Greater Warp重置版-启动 生效后按住shift持续消耗蓄力,每点 蓄力转换为0.62格瞬移距离,最高 蓄力285点,也就是说上限为177格。 这个版本是使用乳白色CAD的,实际 可以根据你的CAD情况调整。 使用须知:
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程序效果说明 (根据说明 低版本复刻) |
1.12.2 1.16.5 |
带宽6 复杂13 映射1 护腿施法 根据实际情况调整 闪现距离,这里距离 是一个单位的蓄力位 移的长度。 |
{spellName:”元初传送:启动”,uuidMost:8269022733167576540L,validSpell:1b,spellList:[{data:{key:”selectorSneakStatus”},x:0,y:2},{data:{params:{_target:2},key:”trickDie”},x:1,y:1},{data:{params:{_number2:2,_number3:0,_number1:3},key:”operatorSum”},x:1,y:2},{data:{key:”constantNumber”,constantValue:”-1″},x:1,y:3},{data:{params:{_number:2},key:”selectorSavedVector”},x:2,y:2},{data:{key:”constantNumber”,constantValue:”1″},x:2,y:3},{data:{key:”selectorCaster”},x:2,y:4},{data:{params:{_distance:4,_target:1},key:”trickBlink”},x:2,y:5},{data:{params:{_target:2},key:”trickDie”},x:3,y:1},{data:{params:{_target:3},key:”operatorVectorExtractY”},x:3,y:2},{data:{params:{_number:0,_target:1},key:”trickDebug”},x:3,y:3},{data:{params:{_time:4},key:”trickDelay”},x:3,y:4},{data:{key:”constantNumber”,constantValue:”0.62″},x:3,y:5},{data:{key:”constantNumber”,constantValue:”1″},x:4,y:1},{data:{params:{_number2:1,_number3:0,_number1:3},key:”operatorSubtract”},x:4,y:2},{data:{params:{_target:1},key:”connector”},x:4,y:3},{data:{params:{_target:1,_constant:2},key:”constantWrapper”},x:4,y:4},{data:{key:”constantNumber”,constantValue:”285″},x:4,y:5},{data:{params:{_x:0,_y:3,_z:0},key:”operatorVectorConstruct”},x:5,y:2},{data:{params:{_number:2,_target:1},key:”trickSaveVector”},x:5,y:3},{data:{key:”constantNumber”,constantValue:”1″},x:5,y:4},{data:{key:”errorSuppressor”},x:5,y:5}],uuidLeast:-7728019226521959475L} |
攻击术式 |
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击飞 击飞32格内所有敌对 生物。 连续使用三次后高度 足以造成40以上伤害, 大于大部分主世界生物 的生命上限。 |
1.12.2 |
带宽3 复杂5 映射1 普通子弹施法 |
{spellName:”击飞”,uuidMost:1499811454434624065L,validSpell:1b,spellList:[{data:{key:”selectorCaster”},x:3,y:3},{data:{params:{_target:1},key:”operatorEntityPosition”},x:3,y:4},{data:{key:”errorSuppressor”},x:3,y:5},{data:{key:”constantNumber”,constantValue:”32″},x:4,y:3},{data:{params:{_position:3,_radius:1},key:”selectorNearbyEnemies”},x:4,y:4},{data:{key:”constantNumber”,constantValue:”1″},x:4,y:5},{data:{key:”constantNumber”,constantValue:”3.2″},x:5,y:3},{data:{params:{_direction:2,_speed:1,_target:3},key:”trickMassAddMotion”},x:5,y:4},{data:{params:{_x:0,_y:3,_z:0},key:”operatorVectorConstruct”},x:5,y:5}],uuidLeast:-8608639464517343553L} | |
二连爆炸 需要选中方块为tnt 在焦点处放置9个点燃 的TNT,之后会散开 造成很大的范围破坏 和伤害。 如果不是TNT则放置 3*3的该方块在焦点 处。 |
1.12.2 |
带宽7 复杂16 映射4 投射子弹施法 |
{spellName:”二连爆”,uuidMost:-8543961786349894927L,validSpell:1b,spellList:[{data:{key:”errorSuppressor”},x:1,y:3},{data:{key:”constantNumber”,constantValue:”1″},x:1,y:4},{data:{params:{_x:0,_y:0,_z:1},key:”operatorVectorConstruct”},x:1,y:5},{data:{key:”selectorFocalPoint”},x:1,y:6},{data:{key:”errorSuppressor”},x:1,y:7},{data:{key:”constantNumber”,constantValue:”0.1″},x:1,y:8},{data:{params:{_target:4},key:”connector”},x:2,y:3},{data:{params:{_max:4,_target:1,_position:2},key:”trickPlaceInSequence”},x:2,y:4},{data:{params:{_vector3:0,_vector2:3,_vector1:4},key:”operatorVectorSum”},x:2,y:5},{data:{params:{_target:3},key:”operatorEntityPosition”},x:2,y:6},{data:{params:{_target:1},key:”connector”},x:2,y:7},{data:{params:{_power:3,_position:1},key:”trickExplode”},x:2,y:8},{data:{params:{_target:4},key:”connector”},x:3,y:3},{data:{key:”constantNumber”,constantValue:”3″},x:3,y:4},{data:{params:{_target:2},key:”connector”},x:3,y:5},{data:{params:{_vector3:0,_vector2:4,_vector1:3},key:”operatorVectorSum”},x:3,y:6},{data:{params:{_max:4,_target:2,_position:1},key:”trickPlaceInSequence”},x:3,y:7},{data:{params:{_x:4,_y:0,_z:0},key:”operatorVectorConstruct”},x:3,y:8},{data:{params:{_target:4},key:”connector”},x:4,y:3},{data:{params:{_max:3,_target:1,_position:2},key:”trickPlaceInSequence”},x:4,y:4},{data:{params:{_vector3:0,_vector2:4,_vector1:3},key:”operatorVectorSum”},x:4,y:5},{data:{params:{_x:4,_y:0,_z:0},key:”operatorVectorConstruct”},x:4,y:6},{data:{key:”constantNumber”,constantValue:”3″},x:4,y:7},{data:{key:”constantNumber”,constantValue:”3″},x:4,y:8},{data:{params:{_x:2,_y:0,_z:0},key:”operatorVectorConstruct”},x:5,y:3},{data:{key:”constantNumber”,constantValue:”3″},x:5,y:4},{data:{params:{_x:0,_y:0,_z:2},key:”operatorVectorConstruct”},x:5,y:5},{data:{key:”constantNumber”,constantValue:”-1″},x:5,y:6},{data:{key:”errorSuppressor”},x:5,y:7},{data:{key:”errorSuppressor”},x:5,y:8}],uuidLeast:-7136141923393130803L} | |
驱散传送 将周围所有敌对生物 反向传送一段距离, 可以把数值改低后使用 护腿施法,基本上就是和平 模式了。 |
1.12.2 |
带宽3 复杂4 映射1 护腿/CAD施法 |
{spellName:”放逐闪现”,uuidMost:2842199915784585422L,validSpell:1b,spellList:[{data:{key:”constantNumber”,constantValue:”-4.38″},x:4,y:2},{data:{params:{_target:2},key:”operatorEntityPosition”},x:4,y:3},{data:{key:”selectorCaster”},x:4,y:4},{data:{params:{_distance:3,_target:2},key:”trickMassBlink”},x:5,y:2},{data:{params:{_position:3,_radius:2},key:”selectorNearbyEnemies”},x:5,y:3},{data:{key:”constantNumber”,constantValue:”32″},x:5,y:4}],uuidLeast:-8442471868406780987L} | |
深渊之门 在目标脚下挖掘4格,延迟 50tick后填上坑,以活埋目 标。 对体积较大生物和飞行生物 无效,其他生物效果拔群。 |
1.12.2 |
带宽5 复杂10 映射2 CAD施法 |
{spellName:”深渊之门”,uuidMost:8614309533287795967L,validSpell:1b,spellList:[{data:{key:”constantNumber”,constantValue:”-5″},x:4,y:5},{data:{params:{_x:0,_y:1,_z:0},key:”operatorVectorConstruct”},x:4,y:6},{data:{params:{_time:2},key:”trickDelay”},x:4,y:7},{data:{key:”constantNumber”,constantValue:”50″},x:4,y:8},{data:{key:”selectorCaster”},x:5,y:5},{data:{params:{_max:2,_target:3,_position:4},key:”trickBreakInSequence”},x:5,y:6},{data:{key:”constantNumber”,constantValue:”5″},x:5,y:7},{data:{params:{_target:1},key:”connector”},x:5,y:8},{data:{params:{_target:3},key:”operatorFocusedEntity”},x:6,y:5},{data:{params:{_target:1},key:”operatorEntityPosition”},x:6,y:6},{data:{params:{_vector3:0,_vector2:4,_vector1:1},key:”operatorVectorSum”},x:6,y:7},{data:{params:{_max:3,_target:4,_position:1},key:”trickPlaceInSequence”},x:6,y:8},{data:{key:”errorSuppressor”},x:7,y:5},{data:{key:”constantNumber”,constantValue:”-1″},x:7,y:6},{data:{params:{_x:0,_y:1,_z:0},key:”operatorVectorConstruct”},x:7,y:7},{data:{params:{_x:0,_y:4,_z:0},key:”operatorVectorConstruct”},x:7,y:8},{data:{key:”errorSuppressor”},x:8,y:5},{data:{key:”errorSuppressor”},x:8,y:6},{data:{key:”errorSuppressor”},x:8,y:7},{data:{key:”constantNumber”,constantValue:”-4″},x:8,y:8}],uuidLeast:-8349433124047114173L} | |
核爆 在被命中处产生不破坏方块的 爆炸。 根据同样原理也可以在其他位 置产生爆炸,自行调节。 |
(1.12改版) (1.16.5原版) |
1.12.2 |
这里是1.12.2的 稳定版,相对于 初版,遇到一定 破坏方块的情况 会取消执行。 带宽5 复杂13 映射3 |
{modsRequired:[{modVersion:”1.16-96″,modName:”psi”}],spellName:”核弹稳定版”,uuidMost:-2961424235662259763L,validSpell:1b,spellList:[{data:{key:”psi:error_suppressor”},x:0,y:0},{data:{key:”psi:selector_attack_target”},x:0,y:1},{data:{params:{_target:4},key:”psi:connector”},x:0,y:2},{data:{params:{_target:1},key:”psi:connector”},x:0,y:3},{data:{params:{_target:1},key:”psi:connector”},x:0,y:4},{data:{key:”psi:error_suppressor”},x:1,y:0},{data:{params:{_target:3},key:”psi:operator_entity_position”},x:1,y:1},{data:{params:{_target:1},key:”psi:connector”},x:1,y:2},{data:{params:{_target:1},key:”psi:operator_vector_extract_y”},x:1,y:3},{data:{params:{_target:3},key:”psi:connector”},x:1,y:4},{data:{params:{_target:4},key:”psi:trick_die”},x:2,y:0},{data:{key:”psi:error_suppressor”},x:2,y:1},{data:{params:{_target:3},key:”psi:operator_vector_extract_x”},x:2,y:2},{data:{params:{_number:3},key:”psi:operator_floor”},x:2,y:3},{data:{params:{_target:3},key:”psi:operator_vector_extract_z”},x:2,y:4},{data:{params:{_number2:4,_number3:0,_number1:2},key:”psi:operator_subtract”},x:3,y:0},{data:{params:{_position:4},key:”psi:selector_block_presence”},x:3,y:1},{data:{params:{_number:3},key:”psi:operator_floor”},x:3,y:2},{data:{params:{_x:1,_y:3,_z:2},key:”psi:operator_vector_construct”},x:3,y:3},{data:{params:{_number:3},key:”psi:operator_floor”},x:3,y:4},{data:{key:”psi:constant_number”,constantValue:”1.1″},x:4,y:0},{data:{params:{_target:2},key:”psi:connector”},x:4,y:1},{data:{params:{_target:2},key:”psi:connector”},x:4,y:2},{data:{params:{_target:3},key:”psi:connector”},x:4,y:3},{data:{params:{_time:4,_position:1},key:”psi:trick_conjure_block”},x:4,y:4},{data:{key:”psi:error_suppressor”},x:5,y:0},{data:{params:{_position:3},key:”psi:trick_torrent”},x:5,y:1},{data:{params:{_power:2,_position:3},key:”psi:trick_explode”},x:5,y:2},{data:{key:”psi:constant_number”,constantValue:”4.08″},x:5,y:3},{data:{key:”psi:constant_number”,constantValue:”1″},x:5,y:4}],uuidLeast:-6508556643924424898L} |
方块加特林 将选中的方块扔出去。 |
1.12.2 |
带宽5 复杂12 映射3 |
{spellName:”方块投掷”,uuidMost:-136844488158461448L,validSpell:1b,spellList:[{data:{key:”errorSuppressor”},x:1,y:5},{data:{key:”errorSuppressor”},x:1,y:6},{data:{params:{_time:2},key:”trickDelay”},x:1,y:7},{data:{key:”constantNumber”,constantValue:”3″},x:1,y:8},{data:{key:”errorSuppressor”},x:2,y:5},{data:{params:{_target:2},key:”operatorEntityPosition”},x:2,y:6},{data:{key:”selectorCaster”},x:2,y:7},{data:{params:{_target:1},key:”connector”},x:2,y:8},{data:{params:{_position:2},key:”trickPlaceBlock”},x:3,y:5},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:”operatorVectorSum”},x:3,y:6},{data:{params:{_target:3},key:”operatorEntityLook”},x:3,y:7},{data:{params:{_target:3},key:”operatorFocusedEntity”},x:3,y:8},{data:{key:”errorSuppressor”},x:4,y:5},{data:{params:{_position:3},key:”trickCollapseBlock”},x:4,y:6},{data:{params:{_target:3},key:”connector”},x:4,y:7},{data:{params:{_direction:1,_speed:4,_target:3},key:”trickAddMotion”},x:4,y:8},{data:{key:”errorSuppressor”},x:5,y:5},{data:{key:”errorSuppressor”},x:5,y:6},{data:{key:”errorSuppressor”},x:5,y:7},{data:{key:”constantNumber”,constantValue:”5″},x:5,y:8}],uuidLeast:-4735309429507127240L} | |
方块圣盾 构筑一个方块堡垒保护自己, 持续30秒,给你吃东西回血和 回蓝的机会。 |
通用 |
带宽8 复杂18 映射5 |
{modsRequired:[{modVersion:”1.16-96″,modName:”psi”}],spellName:”Aegis”,uuidMost:-768977748255290616L,validSpell:1b,spellList:[{data:{params:{_target:2},key:”psi:connector”},x:0,y:1},{data:{key:”psi:constant_number”,constantValue:”4″},x:0,y:2},{data:{params:{_target:1},key:”psi:connector”},x:0,y:3},{data:{params:{_target:2},key:”psi:connector”},x:0,y:5},{data:{key:”psi:selector_caster”},x:0,y:6},{data:{key:”psi:constant_number”,constantValue:”500″},x:1,y:0},{data:{params:{_max:3,_time:1,_target:2,_position:4},key:”psi:trick_conjure_block_sequence”},x:1,y:1},{data:{params:{_x:0,_y:3,_z:0},key:”psi:operator_vector_construct”},x:1,y:2},{data:{params:{_max:3,_time:2,_target:1,_position:4},key:”psi:trick_conjure_block_sequence”},x:1,y:3},{data:{key:”psi:constant_number”,constantValue:”500″},x:1,y:4},{data:{params:{_target:3},key:”psi:operator_entity_position”},x:1,y:5},{data:{key:”psi:constant_number”,constantValue:”-2.5″},x:1,y:6},{data:{params:{_target:4},key:”psi:connector”},x:2,y:0},{data:{params:{_vector3:4,_vector2:1,_vector1:2},key:”psi:operator_vector_subtract”},x:2,y:1},{data:{params:{_target:2},key:”psi:connector”},x:2,y:2},{data:{params:{_vector3:0,_vector2:4,_vector1:2},key:”psi:operator_vector_sum”},x:2,y:3},{data:{params:{_target:2},key:”psi:connector”},x:2,y:4},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:”psi:operator_vector_sum”},x:2,y:5},{data:{params:{_x:0,_y:3,_z:0},key:”psi:operator_vector_construct”},x:2,y:6},{data:{params:{_target:2},key:”psi:connector”},x:3,y:0},{data:{params:{_target:2},key:”psi:connector”},x:3,y:1},{data:{params:{_target:2},key:”psi:connector”},x:3,y:2},{data:{params:{_x:2,_y:0,_z:0},key:”psi:operator_vector_construct”},x:3,y:3},{data:{key:”psi:constant_number”,constantValue:”1″},x:3,y:4},{data:{params:{_target:3},key:”psi:connector”},x:3,y:5},{data:{key:”psi:error_suppressor”},x:3,y:6},{data:{params:{_target:2},key:”psi:connector”},x:4,y:0},{data:{params:{_target:2},key:”psi:connector”},x:4,y:1},{data:{params:{_target:2},key:”psi:connector”},x:4,y:2},{data:{params:{_x:0,_y:0,_z:2},key:”psi:operator_vector_construct”},x:4,y:3},{data:{key:”psi:constant_number”,constantValue:”1″},x:4,y:4},{data:{params:{_target:3},key:”psi:connector”},x:4,y:5},{data:{key:”psi:error_suppressor”},x:4,y:6},{data:{params:{_target:3},key:”psi:connector”},x:5,y:0},{data:{params:{_vector3:1,_vector2:3,_vector1:2},key:”psi:operator_vector_subtract”},x:5,y:1},{data:{params:{_target:2},key:”psi:connector”},x:5,y:2},{data:{params:{_vector3:0,_vector2:3,_vector1:2},key:”psi:operator_vector_sum”},x:5,y:3},{data:{params:{_target:2},key:”psi:connector”},x:5,y:4},{data:{params:{_target:3},key:”psi:connector”},x:5,y:5},{data:{key:”psi:error_suppressor”},x:5,y:6},{data:{key:”psi:constant_number”,constantValue:”500″},x:6,y:0},{data:{params:{_max:4,_time:1,_target:2,_position:3},key:”psi:trick_conjure_block_sequence”},x:6,y:1},{data:{params:{_x:0,_y:4,_z:0},key:”psi:operator_vector_construct”},x:6,y:2},{data:{params:{_max:4,_time:2,_target:1,_position:3},key:”psi:trick_conjure_block_sequence”},x:6,y:3},{data:{key:”psi:constant_number”,constantValue:”500″},x:6,y:4},{data:{params:{_max:2,_time:1,_target:4,_position:3},key:”psi:trick_conjure_block_sequence”},x:6,y:5},{data:{key:”psi:constant_number”,constantValue:”4″},x:6,y:6},{data:{params:{_target:2},key:”psi:connector”},x:7,y:1},{data:{key:”psi:constant_number”,constantValue:”4″},x:7,y:2},{data:{params:{_target:1},key:”psi:connector”},x:7,y:3},{data:{params:{_x:0,_y:2,_z:0},key:”psi:operator_vector_construct”},x:7,y:5},{data:{params:{_target:3},key:”psi:connector”},x:7,y:6}],uuidLeast:-7349215381009351436L} | |
最终制裁 每次执行造成37.12伤害,如果使用 这里的圈阵施法,则是1116.8伤害, 并将目标击飞2126格高。 伤害很爆炸对不对?抱歉漏了一条, 伤害和击飞目标是对自己… 这个术式主要的作用是在死亡不掉落 的服务器快速返回自己的家,如跑图 跑了太远迷路了,就可以使用一次回 家。(尤其是魔法包裹主服/home有 五分钟冷却这样的情况) 不过还有一个附带作用,你可以把有 该术式的CAD机体给别人,或者使用 其他手段把别人手上的CAD换成有这 术式的,借此可以秒杀术式很强的 特殊机制防御的当然可以防御) |
1.12.2 |
带宽3 复杂3 映射1 循环子弹施法 |
{spellName:”最终自残”,uuidMost:6932820773792794052L,validSpell:1b,spellList:[{data:{key:”constantNumber”,constantValue:”9.57″},x:3,y:3},{data:{key:”errorSuppressor”},x:3,y:4},{data:{params:{_direction:4,_speed:3,_target:2},key:”trickAddMotion”},x:4,y:3},{data:{key:”selectorCaster”},x:4,y:4},{data:{params:{_x:0,_y:2,_z:0},key:”operatorVectorConstruct”},x:5,y:3},{data:{key:”constantNumber”,constantValue:”1″},x:5,y:4}],uuidLeast:-6580159815560051978L} |